I think it would be the kind of thing people who have a hard on for the nostalgic past would try for 10 minutes and immediately ask for a way back to the old servers when they're given a harsh reminder of why pre-DF games sucked in a big way.
Of course. Because it's not fun potentially waiting hours for a group if you're not playing a FotM class or you aren't playing during prime time. The lack of DF also tended to make parties an organizational nightmare even if you filled one of the more popular roles during peak hours.Sure I don't use it now(as a cross server match-up anyway), but everyone else is; tempted by the shorter wait times.
This is a common "argument" and it's a wild exaggeration and misrepresentation of what old pre-DF games were like. Friends are just as easy to make now as they were back then. You mean to say you were forced to make friends with people, for better or worse, before DF became a common thing. Personal reputation also typically meant very little. You could easily be considered by some to be the biggest asshole on the server and you could still find groups just fine. For every person who thought you were a dickbag there would be five more waiting around the corner who didn't give a shit about what someone claimed you did. It may have been general consensus among your LS/Guild mates that Muscular Manny should go die in a fire, but the rest of the server never cared enough to completely ostracize him.I miss the old days of stronger, closely-knit communities where it was easier to make friends and people had reputations to uphold if they wanted to get in groups. If there was no DF, then everyone on the server would be using PF and/or communicating more. Don't have time to wait? Stay on the rest of the servers with DF.
In my personal experience (especially with FFXI), pre-DF games were even less social than what we have now. Your Guild or Linkshell or Clan or whatever the game called it may have been tight-knit, but because competition for mobs and resources were so much greater (because everything was open-world) I found that if someone wasn't part of your clique they were usually considered an enemy and you were constantly at each other's throats. It was a bunch of tiny isolated communities at end-game instead of the big Mr. Rogers' Neighborhood people like to remember. Naturally you still had friends outside of your LS and you often were on friendly terms with other Linkshells, but when push came to shove it was always every man for himself and trying your best to throw someone else under the bus was common practice.
I think nostalgia is dangerous thing.Thoughts?