Leveling would be horrible.


Leveling would be horrible.
And forcing players to be joined at the hip to accomplish anything outside maybe crafting is also bullshit and the wrong way to go about it.Removing the duty finder may not be the right course of action. The problem is that MMOs have become increasingly anti-social. Most games u go from 1-max lvl without ever talking to others.
So while you may think someone wanting to remove the duty finder is silly, keep in mind the reason they request it is because the growing isolation in MMO communities.
Seems like a waste of resources. This server would be so dead it wouldn't be worth the effort for Square Enix to use it.
Considering that incentives like extra EXP, gil, and tomestones are put into the DF to push people into using it so that others who need to do story quests or are wanting to do an optional dungeon aren't stuck in limbo, I don't think this idea is addressing that problem.


Huh, well it's really just a pipe dream, but I'd surely join a server without DF in the name of having a close-knit community that works together, and where negative actions have strong consequences.
But at the same time, we have to consider what will become of newer players or alternate classes. This idea rides on the assumption that people there will be willing to help you on lower-level content while you're still leveling. If we got friendly folks like the people on this forum on there then this wouldn't be an issue. But brand new players who don't even know what the Duty Finder is and elitist statics/FCs migrating there could easily kill the server.
WinterMaintenance is coming


I understand the sentiment for it, but I don't think it would work well in practice. FFXI wait times for groups with a single server population kind of prove the point on that. I think things like EverQuest's classic servers (roll back time to the release of the game, and expansions come out on an accelerated schedule so you can experience the game as it used to be and progress through over time) are better experiments, but FF14 hasn't been around long enough for that. Although a FF14 1.0 server would be something neat although they won't ever do that.
As much as I despise the duty finder you wouldn't get much done with it removed, the game is far too focused on using it to accomplish most tasks for your battle character.
The base game would need a community focused redesign to make the Duty finder not required, I'd love it if so.
Things like these help foster communities. Some things that people call archaich and not friendly to players such as the fear or death and penalties, difficult travel, need to group with people on your server to do content. These bring people together to overcome adversity.
- Usefullness and reasoning to be in a free company other needs a boost
- Open world content needs to be much more than hunts and FATES
- Open world Dungeons
- Dangerous overworld areas
- Moving from one area to another is more difficult than a button press
The developers have streamlined everything to a point that you don't need to interact with the community anymore so most people just don't.
Well, for starters, there's no general, server wide chat channel.
Or one across cities.
You get... shouts. That's it. Way to get people to talk to folks.
Most of my friends in games came not from actually doing things with them, but by having general discussions with them in public channels, which leads to tells and eventually group and guild invites. Limiting chat to one zone at a time, and even then not necessarily the entire zone, is pretty much not a very friendly thing to start with. It's almost like they don't *want* you to meet people.
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