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  1. #1
    Player
    freakingmayhem's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    Professor Layton
    World
    Midgardsormr
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ChameleonMS View Post
    There are many places in the game, where you are attacking one add, another DPS is on a different add, and I just watch the life bars drop.
    Minor thread derail, but I very often wonder how many people use this logic to compare DPS during dungeon trash pulls.

    If we're fighting 2-3 enemies, depending on what job I'm on and how long the enemies will be alive, I will be putting all of my dots on every enemy for maximum damage. On most jobs, once my dots are up on everything, I will begin to AOE, if there are enough targets alive for it to be worth it (2 for some jobs, 3 for other jobs). If I shouldn't AOE, I spread my damage between targets so that my dots have maximum time to tick without being wasted.

    In this case, the other DPS might be thinking "wow, I am DESTROYING him" since the one he was attacking died first, while in reality, I did more because I have a policy of "do as much damage as I possibly can", not "kill one target as fast as possible".
    (1)

  2. #2
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by freakingmayhem View Post
    In this case, the other DPS might be thinking "wow, I am DESTROYING him" since the one he was attacking died first, while in reality, I did more because I have a policy of "do as much damage as I possibly can", not "kill one target as fast as possible".
    I do not make this mistake, your DOTs are visible on the enemy I am attacking (unless I have them filtered). Thus, I am aware that you are also damaging the enemy.
    Multiple DPS attacking same add is always desirable as to maximize buff/debuff synergies.

    Additional metrics, no parse needed for, simply time the action. e.g. "everyone" knows an average Expert run will take 27ish minutes. A good run is sub 25, a great run is sub 22.
    Variances for boss mechanics (AoE placements, invulnerability times, etc...), time standing/walking/etc... between pulls; can significantly increase time, thus, lowering DPS of the entire instance.

    Do not get me wrong, I am interested in the number but much more interested in success of activity.
    (1)

  3. #3
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    But actually on topic, I 100% agree PS4 players need a damage meter.
    (1)

  4. #4
    Player
    BARDS_ARROW's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    212
    Character
    Talia Snow
    World
    Zodiark
    Main Class
    Bard Lv 70


    Here's a few things to consider.
    • Not everyone is a hard core player who needs to know these things.
    • Not everyone is mature enough to use them "nicely".
    • FFXIV is a game; we play these for fun, not to wangst over our damage output like it is the end of the world.
    • SE doesn't endorse them for a reason!
    • Why not do the easiest thing and check the Battle Chat-Log if you want to know what damage was done by who?

    TLR I'm a PS4 player and I don't want a parser involved in my gaming.
    (2)

  5. #5
    Player
    Aoxaviar's Avatar
    Join Date
    Apr 2014
    Location
    Erozea
    Posts
    260
    Character
    Aoxaviar Issacs
    World
    Exodus
    Main Class
    Pugilist Lv 80
    PS4 Player to the bone.

    I am a mixed bag on this one personally.

    PRO
    1. Good to know what I am doing in raid/dungeon working with everyone else.
    CON
    1. If the rest are not pulling an optimum rotation themselves, I may have lower DPS than I really should, but I have no control over it.

    PRO
    1. I would like to know how my rotation actually is working on the battlespace. I would also like to have a way to experiment with variations to the rotation.
    CON
    1. Against a dummy, this is a mote point except to try out and prefect rotations.

    Sure think that having a way to parse the game for the PS4 community is a good think on an individual level, but not really sure that it will help in any way with how the game is played overall.
    (0)