Originally Posted by Leveva Heavensreader
A realm where one must apologize for being a victim is no realm worth living in.Originally Posted by Hall of Novices, on Healer DPS
Sounds like you're getting horrible tanks that don't know how to use/time their Cool downs or are under geared. The lack of parry and block shouldn't pull you down to cure bombing as a tank should be basing their damage reduction outside of both due to the RNG factor. But none the less all mobs should be facing the tank and away from the group at all times.
If you're doing large pulls, which is the only time I've experienced mobs trying to adjust themselves, Melee dps should always be AoEing in current Roulette dungeons anything else is a dps lost and their messing up their own damage potential.
Last edited by Seku; 09-26-2015 at 06:38 PM.
I see that you conveniently didn't quote the part of my post where I gave examples of when:^_~
But yes, the higher in level you go, and certainly at 50+, AoE attacks should be the primary use in larger pulls. I don't play melee classes that much myself, so I don't really know the numbers on skill potency and how many mobs need to be in the group to make it a gain instead of a loss (my 'pet' BLM said at some point that the number of mobs needed to not lose DPS by using AoE has gone up slightly with HW and later patches, but that's for BLM and not melee, so... *shrugs*). I'm just saying that this doesn't always happen. For Reasons. =)
Won't work if they are directly at their flanks and behind them.
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