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  1. #11
    Player
    _slowpoke_'s Avatar
    登録日
    2015/05/07
    投稿
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    白魔道士 Lv 70
    Quote 引用元:Daragon 投稿を閲覧
    There is also a 90 degree area where the circle doesn't appear, this is known as being hit in the bad place
    Wow, never noticed that before. Nice little UI detail.
    (0)
    Quote 引用元:Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote 引用元:Hall of Novices, on Healer DPS

  2. #12
    Player
    Seku's Avatar
    登録日
    2015/05/28
    投稿
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    剣術士 Lv 90
    Quote 引用元:kazeandi 投稿を閲覧
    Thank you.

    This doesn't seem to be common knowledge, I have such situations in almost every run I do - tank surrounded by mobs, which reduces me to heal bombing with no chance to speed up the run.
    Sounds like you're getting horrible tanks that don't know how to use/time their Cool downs or are under geared. The lack of parry and block shouldn't pull you down to cure bombing as a tank should be basing their damage reduction outside of both due to the RNG factor. But none the less all mobs should be facing the tank and away from the group at all times.

    Quote 引用元:Noxifer 投稿を閲覧
    . If you have ranged DPS, it's usually no big deal to dance around a bit and try to get them to line up again, but when you have melee DPS with positionals, you also don't want to ruin their damage potential ;
    If you're doing large pulls, which is the only time I've experienced mobs trying to adjust themselves, Melee dps should always be AoEing in current Roulette dungeons anything else is a dps lost and their messing up their own damage potential.
    (0)
    2015/09/26 18:38; Seku が最後に編集

  3. #13
    Player
    Noxifer's Avatar
    登録日
    2014/01/17
    投稿
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    学者 Lv 70
    Quote 引用元:Seku 投稿を閲覧
    If you're doing large pulls, which is the only time I've experienced mobs trying to adjust themselves, Melee dps should always be AoEing in current Roulette dungeons anything else is a dps lost and their messing up their own damage potential.
    I see that you conveniently didn't quote the part of my post where I gave examples of when:
    Quote 引用元:Noxifer 投稿を閲覧
    (for buffs or because there are other reasons to not do AoE damage skills, like in lower level dungeons where they don't really have those yet).
    ^_~

    But yes, the higher in level you go, and certainly at 50+, AoE attacks should be the primary use in larger pulls. I don't play melee classes that much myself, so I don't really know the numbers on skill potency and how many mobs need to be in the group to make it a gain instead of a loss (my 'pet' BLM said at some point that the number of mobs needed to not lose DPS by using AoE has gone up slightly with HW and later patches, but that's for BLM and not melee, so... *shrugs*). I'm just saying that this doesn't always happen. For Reasons. =)
    (0)

  4. #14
    Player
    Twilite's Avatar
    登録日
    2013/09/20
    Location
    Ul'dah
    投稿
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    白魔道士 Lv 80
    Won't work if they are directly at their flanks and behind them.
    (0)

  5. #15
    Player
    Noxifer's Avatar
    登録日
    2014/01/17
    投稿
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    学者 Lv 70
    Quote 引用元:Twilite 投稿を閲覧
    Won't work if they are directly at their flanks and behind them.
    It would probably help if you say something about whom you're responding to O.o What won't work if who's at whose flanks/butt?
    (0)

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