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  1. #11
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    I think they should make Savage more hardcore. If you die in Savage you should lose "1" piece of gear randomly. Or you have to go collect your corpse and if you don't get it or crash you lose all your gear.

    This game is very casual. Even the hardest content is casual. You have no penalties for losing in this game.
    Yeah, I don't see anyone liking that the day they lose the piece of gear they'd spend weeks grinding to get.

    Quote Originally Posted by Nektulos-Tuor View Post
    Strategy:
    Throw your face at an encounter until you lose enough to learn how the encounter works. Exploit the encounter that never changes ever and grind over and over for loot that will get replaced in a month.

    You pretty much zerg a powerful monster until it dies. Really fun content, really. Nothing about the encounter ever changes, you can't fight it any differently and you have to follow the script. There is no other ways to beat the monster and since its in an instance it never affects the world around you.
    Forgive my ignorance but doesn't that really just boil down to practice, practice, practice?

    Quote Originally Posted by Subucnimorning View Post
    Normal mode would have less of a negative effect if it was released maybe a month AFTER savage and savage tuned around i180+ gear instead of i190+, then people progressing on savage wouldn't have such a big burn out of doing the same raid multiple times like that problem WoW faces with normal/heroic/mythic.
    But if people did not decide to take the easy route to gearing and grind Alexander Normal, they would not burn out on Alexander, it would take longer to gera up for Savage, but that is a choice that players make, isn't it?
    (10)
    Last edited by Kosmos992k; 09-26-2015 at 05:27 AM.