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  1. #21
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Whenever I think of a raid, I always think back to Tower of Orthanc in LotRO... Strong difficulty progression centered on skill, weekly raid progression lock which makes you challenge the whole thing from the start each week but has specifically zoned sections you can tackle one night at a time and each section can take an hour or two with difficult trash and harder bosses. The "raids" we have currently feel more like small skirmishes to me and lack the grand scale that the term "raid" invokes in my mind.
    (1)
    Last edited by Malzian; 09-25-2015 at 08:59 PM. Reason: Autocorrect...
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  2. #22
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    That's the problem Malzian we have reached the point where the majority of gamers do not want hard game content but stuff they can compleat in about 4 hrs. Aren't videogames supposed to be a hobby. Isnt a hobby supposed to be challenging.
    (2)

  3. #23
    Player
    Moonleg's Avatar
    Join Date
    Sep 2014
    Posts
    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    No, a hobby is supposed to provide you with entertainment, not frustration. Work provides frustration enough.
    (3)

  4. #24
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    I honestly don't care for the amount of people in a raid all too much, but 8 is a weird number, should be raised to a nice 10 at least. What does upset me is knowing that we'll never have something as amazing as Ulduar, we'll never have something like ICC, we'll never have Siege of Orgrimmar or the Throne of Thunder because of the way raids are structured. I prefer raids feeling like raids, not the short little trials we have now.

    Even when we get "big" 24 man raids, they're always so structured like we're entering the same place but with a different model. Why aren't they like dungeons where you're fighting adds while journeying through the raid and not in a circle room? The closest thing we have to a real raid is Castrum and Praetorium, and that kinda stucks. For example, with ST in the crystal like place with the huge staircase leading up to the final boss, they could have quite easily made that staircase not as huge and thrown some adds on there instead of the usual circle platform. We fight them while ascending the staircase so it's not just a circle room into a loading screen into another circle room as I said earlier. =l
    (1)

  5. #25
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Dererk View Post
    That's the problem Malzian we have reached the point where the majority of gamers do not want hard game content but stuff they can compleat in about 4 hrs. Aren't videogames supposed to be a hobby. Isnt a hobby supposed to be challenging.
    The problem is that with that many people the challenge turns away from beating the content to managing and keeping together that amount of people. In FFXI, which is the only game I can compare to ARR, it was manageable for things like Dynamis because content over there was absurdly easy compared to the endgame we have here. It was somewhat good as it allowed you to be more social and in runs you'd see a lot of activity in LS chat and people generally having a better time than the wipefest that becomes endgame progression in this game. It was more social and community engaging, sure, but those large raids were in no way more challenging than most trials or the current endgame raid in this game.
    (0)

  6. #26
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Larger raids would be awesome, the funnest bosses are always in the larger raids, they all have the interesting mechanics. Be nice to see some unscripted ones. My favorite boss in game right now is probably angra mainyu. Only problem is that they become trivially easy due to this games ilvl gear that can overpower you or underpower you instead of just enhance you or allow you to perform better. Thats another topic though.
    (0)

  7. #27
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Large scale raids sounds awesome until you actually have to do them.

    When done properly it can be really awesome. But you also run into the issue where only a core set of people were actually needed to preform, the rest were just warm bodies that could click a button.

    Another issue (which is more an issue with design) is that if you for whatever reason don't have the numbers to actually do the content, you simply aren't going to get it done. Back in the glorious TBC days, my guild could never get out of Karazhan because to do so we needed to gear 25 people, and whenever we geared more than our core 5-6 people, they would instantly jump ship to an established raid guild leaving us to gear another new guy. I'm sure other people enjoyed feeding members to better guilds, but I found the trial exhausting.

    That said, if they did have larger scale raids in this game, I would not be adverse to it, so long as it isn't locking me out of crap to do. And no, they can't add it into a Duty Finder type situation because if you throw 40+ random people into anything that requires actual coordination, you are in for a bad time.
    (0)

  8. #28
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    The problem with large scale raids is that only a handful of guilds per server have the resources and number of competent players to participate in such activities. This leads to 1-4 guilds monopolizing cream of the crop players while leaving out everyone else, this always happened in the time i played WoW, L2, and ffxi.

    In this age of the MMORPG genre EVERYONE wants to raid, small group raid design allows more players to get in on the action.
    (2)

  9. #29
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by skyfox View Post
    I've been a big fan of MMPoG for long time ever since Everquest comes out. WoW is the only game that I do not have experience with end game. I was too addicted to FF11 and SWTOR by then. But for every game I played, I never had MMPoG has restriction on larger scale raid.

    I am getting slightly bored with FF14. I was expecting larger scale raid (not just 8 but more like 24+ man raid. Well I know there is 24 man one but we can't do it as FC and I am getting sick of troll and all the newbie wasting my time. I just don't feel like I achieve anything as a team but feel lucky I cleared with bunch of random people.

    Anyone missing the old style raid with just FC members?
    Aren't they bringing this back with Airships? My bar is set pretty low right now to avoid another disappointment but we could be getting Sky-esque raids in 3.1. You will get 4, 8, and 24 man NMs from what I heard.

    Quote Originally Posted by Moonleg View Post
    No, a hobby is supposed to provide you with entertainment, not frustration. Work provides frustration enough.
    That's ridiculous. Any difficult video game can be frustrating while also being entertaining. Beating the challenge is what gives the entertainment. If that was the case the NES would have been the biggest failure and no one would buy games like Ninja Gaiden, Dark Souls, or have a "Hard" difficulty.
    (3)
    Last edited by Magis; 09-25-2015 at 10:34 PM.

  10. #30
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Large scale raids aren't really fun to me. Scheduling them is difficult and coordinating is a chore. This is coming from someone who has raided in most of the big MMORPGs that had them. FFXIV's casual 24 man raid is even more pointless and I question why it even exists. Especially once the content becomes old and you can't even run it for glamour because there aren't enough people registering for it.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

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