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  1. #1
    Player
    Loony_BoB's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Loony Bob
    World
    Twintania
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    Warrior Lv 80
    Quote Originally Posted by TechnoTechie View Post
    83, 85, and 87 are also possible results, as is 86, and if you want I will try to get data for 88/89; the only data point I have after 87 is for 90. As far as I know, it's impossible to get either 82 or 84 from testing various stats today.
    I've opened up these numbers on the sheet (they're all there, just hidden). In case it isn't obvious, when dealing with the sheet...

    Perception
    Green = Confirmed number
    Yellow = Assumed number based on information provided and patterns in other numbers

    Rarity Increases
    Green = Confirmed number
    Light Blue = Predicted number

    Rarity at completion
    Dark blue = Rotation can be used for blue scrips
    Red = Rotation can be used for red scrips
    Yellow = Rotation can be used for counterfoil
    Green = Rotation can be used for 8/8 quality on ephemeral node

    Yes, I'm that bored. Bored enough (but also inspired by your work) that I even went and bought +perc food that grants +2, +3, +4, and +5 perception respectively, to test for absolute perception caps for levels 56, 58, 60, and 1-star folklore. I neglected level 59 items, but I'll go back and do that. I also found the absolute floor for level 56 items, and using this I will try to extrapolate floors and test them for the other items.
    Knowing these caps, I feel like we can extrapolate other values for the other items, but I'll get around to trying this out later. The exact difference between ceiling and floor is 101 perception.

    -level 56: 539 perception cap; 438 perception floor (80 on methodical appraisal; 439 perception was 83 on methodical)
    -level 58: 563 perception cap
    -level 60: 585 perception cap
    -L60 1-star: 695 perception cap
    Nice! I'll try to get these added in at some point today. I can't post while I'm at work but I can still view threads, so I'll do it while that's going on and reply when I get back home.

    I think what is happening is that there is some hidden decimal number for the base amount of the methodical appraisal that rounds to produce each of those results, probably something like this:
    (MA = x1.0 potency; DE + MA = x1.5 potency; Impulsive = x0.9 potency; Impulsive + DE = x1.35 potency)

    If we assume proper rounding at the tenth's digit (round down at 4, round up at 5), then these numbers seem to line up
    Yeah, I did consider that. But given that it doesn't add up for the two rotations mentioned (when dealing with Cuprite) despite it being 4x MA for both (one is 4x MA directly, the other 2x 1.5 MA and 1x MA), it's clear that once you push in the number, decimals are not retained in any way. Effectively it must be rounding up/down at the point of action, rather than just hiding any decimal numbers within the rarity value of the item you're working on. So it's important to keep this in mind. ^^
    nice work!
    Thankya. Same to you!
    Testing for these next!
    EDIT: yes, you can one-shot clear with 648; testing 647 next. Also as far as 94 rarity from methodical, initial calculation suggests around 631-633 perception (I noticed 475-477 perception gave 94 on methodical with a cap of 539, a difference of 62-64. the one-star cap being 695: 695 - 62 = 633; 695 - 64 = 631) I will gear for this and try on the next set of nodes.


    EDIT 2: for the legendary nodes: 647 is a 1-shot clear; 631 perception was 94 on methodical, 141 on methodical with discerning eye, 84 on impulsive (ran out of attempts to try impulsive + discerning eye). My data suggests that the lowest possible might be 630, so I can try again with 630 but that might require some remelding, and 629 would drop it down to 92 if my calculations are correct.

    EDIT 3: Just tested methodical again with 630 and 634 perception on folklore node: both came out to 94

    EDIT 4: Tried again with 629 and 635 perception. 629 was 92 on methodical; 635 was 96 on methodical.
    Awesome! We now have confirmed numbers for everything when it comes to gathering requirements, and safely assumed numbers for all perception requirements (would be nice to get them confirmed, I might try your food method later on to get this done).

    That leaves just the 82/83/84/85/87 numbers to be confirmed for ME, DE-ME, IA and DE-IA... although I should probably note that at this moment they are mostly irrelevant for Cuprite onwards, but it would be nice to have accurate calculations for future reference. It'd at least be interesting for the sake of getting certain results (eg. if you want 3/8 instead of 8/8) on ephemerals.
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    doop doop

  2. #2
    Player
    TechnoTechie's Avatar
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    Jul 2015
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    Character
    Techno Techie
    World
    Leviathan
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Loony_BoB View Post
    I've opened up these numbers on the sheet (they're all there, just hidden). In case it isn't obvious, when dealing with the sheet...
    Did someone confirm an 82? I could not get this at all on a level 56 item; will try to see if I get it while confirming the floors for the other level items.
    Quote Originally Posted by Loony_BoB View Post
    Perception
    Green = Confirmed number
    Yellow = Assumed number based on information provided and patterns in other numbers

    Rarity Increases
    Green = Confirmed number
    Light Blue = Predicted number

    Rarity at completion
    Dark blue = Rotation can be used for blue scrips
    Red = Rotation can be used for red scrips
    Yellow = Rotation can be used for counterfoil
    Green = Rotation can be used for 8/8 quality on ephemeral node
    That definitely adds sheds some light on the colors! I'll try to help you out with some data points for the yellow.
    Quote Originally Posted by Loony_BoB View Post
    Yeah, I did consider that. But given that it doesn't add up for the two rotations mentioned (when dealing with Cuprite) despite it being 4x MA for both (one is 4x MA directly, the other 2x 1.5 MA and 1x MA), it's clear that once you push in the number, decimals are not retained in any way. Effectively it must be rounding up/down at the point of action, rather than just hiding any decimal numbers within the rarity value of the item you're working on. So it's important to keep this in mind. ^^
    Yea, that was my suspicion: that it uses decimal numbers for the base, and then the appraisal numbers themselves get converted to flat integers when they get tallied.
    Quote Originally Posted by Loony_BoB View Post
    That leaves just the 82/83/84/85/87 numbers to be confirmed for ME, DE-ME, IA and DE-IA... although I should probably note that at this moment they are mostly irrelevant for Cuprite onwards, but it would be nice to have accurate calculations for future reference. It'd at least be interesting for the sake of getting certain results (eg. if you want 3/8 instead of 8/8) on ephemerals.
    These numbers will definitely be useful for when 2-star items are released and if there are some lower level numbers that we need to aim for. It's definitely relevant for people that are still leveling their gatherers though, and definitely useful if you're aiming for say, duskborne aethersand (all of those drac pots and 1-star foods... ><) on an ephemeral node and don't care for dawnborne/landborne/leafborne.

    Collecting data today has led me to the conclusion that everything is in tiers that change every 4-perception. This makes sense for the 101 perception gap between floor and ceiling as 26 tiers later (from the top of the floor tier, to the bottom of the ceiling tier), you're there at the top.
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  3. #3
    Player
    TechnoTechie's Avatar
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    Techno Techie
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    Leviathan
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    Blacksmith Lv 60
    I think it says something when collecting this data has been the most fun I've had in this game in months. I now have a complete map of perception ranges for level 56 item appraisals in my data sheet. That 4-perception tier idea was mostly true, with the exception of 2 outliers... the 102 tier (5 points of perception), and 113 tier (9 points of perception)... I wonder if these are different for the other items.

    I'm going to start working on using this to determine floors for the other items, and I won't map the other item levels yet other than floors unless you need me to confirm something or I get super bored again ^^

    EDIT: I'm bad at maths. it's actually a 5-perception tier from oh say, 484 - 488 because you need to count 484 also (with 485, 486, 487, 488 makes 5) >< so, every 5 perception or so you can expect a change in your appraisals.
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    Last edited by TechnoTechie; 09-27-2015 at 12:10 AM.