Quote Originally Posted by JackFross View Post
There's a stark difference between non-content such as dungeons or the normal version of Alexander and going into Savage. In Savage, even with current gear, the DPS need to at least know how to play their class. If they don't, you can - and should - call them on it. Alexander Savage is not designed for the less-hardcore players who "don't try" in things or are simply lolling around having fun. You need to actually play well to clear. That's a situation where you SHOULD mention it. I still tend not to point out the one person specifically, though, I'll mention "the dps is low." And if someone asks, I'll clarify. I can usually tell things like that even without a parser running.
Since you've brought this up:
1) How do you pinpoint where the problem is? You mentioned one good DPS can't carry three. But for certain content, three DPS can't carry even one.
2) How do you plan to prove someone (or two of them) is/are the problem? You mentioned that "you can tell". Exactly how? Enmity bar? The only job out there without an enmity reducer would be monk. Every other DPS job has something that affects enmity. The enmity bar is also rather limited, especially if the main tank's going all in on enmity generation, making other player's enmity bar as large as 5 pixels.*
3) How can other players on DPS roles know they're performing well or not without a parser?
4) If said players are supposed to find a guide to "perform well", what makes that guide credible if no parser is involved during the creation of it?

* Objective answer, "gut feeling" is not a valid answer.