Must say what Februs wrote up matches with what I'd like to see as well.
Must say what Februs wrote up matches with what I'd like to see as well.
In terms of cosmetics, I would really like to be able to "paint" the glow of the weapon. Even if they're just five preset colors that I choose from an NPC, at least the weapon can feel personal.
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I hope the devs are listening. We need the devs to please listen.
#noglow please... just add bits to it that glow is what I prefer. Or something more delicate than the novus/nexus glows... my eyes...
Maybe for the next relic they will be having us fight these Zodiac demons that wer mentioned in the zeta phase. That be awesome.
I'm in favour of something like this as well... Perhaps something similar to the way the original Primal weapons glowed, like a design in the blade or something. Something a little more subtle so that it will match with a variety of outfits better.
Though, personally, the design of the relic itself is more important to me than the glow. Half the reason I liked the glow on my original relics is because I didn't like the shape of the weapons itself. Curtana was okay, but Excalibur was ugly until it got it's glow. Gae Blog was crazy ugly. I wish that thing glowed stronger so I didn't have to look at it. Longarius was much nicer looking.
Yes please. I was hoping for Zodiac Lucavi Trials as soon as I heard the term Zodiac. When they mentioned the demons I was really hoping for it.
Another interesting Idea that came to me from the Odin thread is fighting the original weapon holders, or rather their primal incarnations. The idea was that, since the Zeta weapons had consciousness, they could summon their original owners (similar to the way that Odin is perpetually summoned by his sword), and we could fight them. That would be cool too, and a darker twist on the Zodiac Braves.
+1The idea was to have more trials like chimera or hydra, but I was thinking, "why do they have to be 8man, why can't we have solo trials, much like in job quest." this would make things intresting, give people what they want, and actually maybe even bring some level of difficulty to actually getting a relic.
For the simple reason anyone not getting it would have no-one to blame but themselves, and, IN THEORY, we wont have the usual million whining posts
UPDATE: NEW RELIC WEAPON HAS BEEN CONFIRMED FOR DECEMBER RELEASE.
Been a while since anyone's posted anything on this one, but I figured it's better than making a new thread. Apparently, Yoshi P has confirmed that coming in patch 3.15, we will see the newest form of Relic weapon, currently known as "Anima" weapons. Many of you will be pleased to know that us Zeta holders are being rewarded. Yoshi P is keeping his promise. If you finished a Zeta, you can skip the first stage of the new relic. Further, you can choose which relice you want. Ie: if you finished your spear but want a Drk knight relic, you can specify that weapon instead.
Details were posted in this interview: http://www.bluegartr.com/threads/126...yond?p=6560729
I'll hold off my enthusiasm until I see the Anima Spear's stats. Getting sick of Spears with Skill Speed and no Det on them.
For the new relic weapon quests, I'd prefer less farming and monotonous tasks, and more of a focus on class mastery. My suggestion would be a short series of quests for each weapon, with each quest having a highly challenging solo duty, something that will push you to the absolute limits of your capabilities as a player. This way, the weapons retain a significant value, as owning it for your class proves you are a capable player with that class. It would also give more people the drive to reach their potential for what will likely be a bloody beautiful weapon.
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