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  1. #101
    Player Biggs's Avatar
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    Quote Originally Posted by Azurymber View Post
    this is a serious problem. When much better MMO's are released why would anyone even care to think of FFXIV if all it is, is a "work in progress" with no sense what so ever of what it will someday become?

    The game needs a vision + somewhat of a timeline at some point. And since they game was supposed to be fixed by the end of the summer, now is getting to that point. (Although I realize it won't really be fixed for another half year)
    Um, when did anyone from SE EVER say that the game would be fixed by the end of the summer?

    Matter of fact, I am pretty sure Yoshida has been quoted stating that the game will take 1 to 2 years to fix. Also, I dont understand how him wanting to make a game that appeals to casual and hardcore gamers isn't a vision?
    (5)

  2. #102
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    Azurymber's Avatar
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    Azury Ariella
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    Quote Originally Posted by Biggs View Post
    Um, when did anyone from SE EVER say that the game would be fixed by the end of the summer?

    Matter of fact, I am pretty sure Yoshida has been quoted stating that the game will take 1 to 2 years to fix. Also, I dont understand how him wanting to make a game that appeals to casual and hardcore gamers isn't a vision?
    http://forum.square-enix.com/ffxiv/threads/11012

    basically saying by the end of summer battle will be completely fixed with jobs implemented + materia

    Think of the satisfaction you get when taking out an enemy solo by a stroke of brilliance. Or the supreme exhilaration you feel when pwning entire hoards of foes by playing out your party role to perfection. Now, in contrast, imagine a person who, with only half his heart in the battle, struggles to dispatch the enemy. This kind of range in experience is what we’re aiming for with the reformed battle system—a system that rewards effort and innovation.
    This doesn't exist. It will not exist until after jobs are implemented which probably won't be till winter. And that is assuming they manage to even pull it off.

    but if they had achieved all that by the end of the month the game would essentially be "fixed" except for a few tweaks.
    (1)
    Mew!

  3. #103
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    God, your threads are annoying. The vision is already there. Are you asking where the world is going story wise? Review the lore. What are you talking about? They are redoing basic systems in the game then eventually expanding on this vision you seem to think is not already there.

    If you use intelligent thought, and take the quotes that were kindly copied and given, you could start to form a safe assumption as to where the game will be going. Of course, further explanation on this would be nice. However, when things are undergoing development you can't expect full disclosure on these things. Maybe you don't know because they don't know. Maybe they know and don't want to tell you until their work is finished.

    What gets me is you'd rather know all these specifics regarding the direction, when you were just arguing immersion in another thread. Isn't the point to um... not know these things and watch them unfold?
    mhmm !
    (4)

  4. #104
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    Konachibi's Avatar
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    New movie is ruined if someone tells you the plot from start to finish.

    New content is ruined if devs tell you the plot from start to finish.

  5. #105
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    Quote Originally Posted by Konachibi View Post
    New movie is ruined if someone tells you the plot from start to finish.

    New content is ruined if devs tell you the plot from start to finish.
    I agree. Nobody in this thread is asking for spoilers though, so perhaps try to stay on topic.
    (1)

  6. #106
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    Quote Originally Posted by User201109011315 View Post
    I agree. Nobody in this thread is asking for spoilers though, so perhaps try to stay on topic.
    Well what I was getting at was if Yoshi says too much of what he wants the game to look like in the future, he may end up revealing something to us he'd rather surprise us with.

    Therefore I was on topic.

    Your post however, isn't.

  7. #107
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    Quote Originally Posted by Konachibi View Post
    Well what I was getting at was if Yoshi says too much of what he wants the game to look like in the future, he may end up revealing something to us he'd rather surprise us with.

    Therefore I was on topic.

    Your post however, isn't.
    To say that Yoshi may spoil the story implies that we want Yoshi to give us spoilers, when actually, all we want is an overarching vision for the game. For example, Tanaka managed to give us www.finalfantasyxiv.com without spoiling anything. He managed to convey all the key features about a crafting-intensive, player-operated, game with an armory system etc, with details on these features without spoiling any of them. And he generally gave reasons for why he did or did not implement something. So it just seemed like you were missing the point of the thread if it occurred to you that a vision was synonymous with spoilers.

    In my defence, I was only trying to help you not be irrelevant.
    (1)

  8. #108
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    Quote Originally Posted by User201109011315 View Post
    To say that Yoshi may spoil the story implies that we want Yoshi to give us spoilers, when actually, all we want is an overarching vision for the game. For example, Tanaka managed to give us www.finalfantasyxiv.com without spoiling anything. He managed to convey all the key features about a crafting-intensive, player-operated, game with an armory system etc, with details on these features without spoiling any of them. And he generally gave reasons for why he did or did not implement something. So it just seemed like you were missing the point of the thread if it occurred to you that a vision was synonymous with spoilers.

    In my defence, I was only trying to help you not be irrelevant.
    Nununu here's the point:
    In a single player RPG a dev/director/producer can say "We want this game to have this and that and this and that and this", they create the story from start to finish, then they make it. You buy the game, you play it from start to finish, end of story.

    In an online game the world can be ever-changing and constantly evolving, therefore no one can say their vision for the future, as none of it would be certain. Each expansion pack released will add more scope to the game, more story, with no end, there is no start, there is no finish, just ever-increasing scope.

    The only vision Yoshi could offer would be:
    "In the future I hope this game becomes a huge diverse 'immersive' (I hate using that word) world full of things to do and places to explore, with fun and enjoyment for all."

    Anything more than that is spoilers.

  9. #109
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    'immersive' (I hate using that word)
    I hear ya sister!
    (0)

  10. #110
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    Quote Originally Posted by Konachibi View Post
    Nununu here's the point:
    In a single player RPG a dev/director/producer can say "We want this game to have this and that and this and that and this", they create the story from start to finish, then they make it. You buy the game, you play it from start to finish, end of story.

    In an online game the world can be ever-changing and constantly evolving, therefore no one can say their vision for the future, as none of it would be certain. Each expansion pack released will add more scope to the game, more story, with no end, there is no start, there is no finish, just ever-increasing scope.

    The only vision Yoshi could offer would be:
    "In the future I hope this game becomes a huge diverse 'immersive' (I hate using that word) world full of things to do and places to explore, with fun and enjoyment for all."

    Anything more than that is spoilers.
    I'll save both of us a lot of effort and just say you changed the textbook definition of spoiler to mean something completely different.

    Anyway, as I pointed out, MMORPGs use their vision or design-philosophy to inform every feature they implement. A game like Guild Wars 2 has extensive commentaries by the developers about how they hope to revolutionise the way people do quests and the way the world responds to player's choices. According to the video commentaries i say, the developers think the way MMOs deliver stories is too artificial and "the game doesn't care that players are there". It is their vision that guides their hand to implement dynamic quest chains which respond to player's actions on a macroscopic level.

    In TERA, the developers were bored with the current MMO trend of "playing the UI instead of the game" so this vision informed their decision to create a combat system where players focussed on the center of the screen where the action is.

    In ArcheAge, the developers believe players should have freedom to create as well as consume. This vision informs their decisions to implement features such as persistent housing, cities, villages, and crops; all of which are player-created.

    All I have ever heard from Yoshi is some vague allusion to this "conductor approach" and something about him wanting to make the game "less grindy".

    Do you understand yet? I'm not trying to argue, I'm just trying to help explain the thread to you so you stop going off on irrelevant tangents about spoilers.
    (2)

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