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  1. #81
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    I assumed one of two nerfs would hit warrior in 3.1
    1) potency nerf on fell cleave
    2) damage taken increase added to dps stance.

    People seem to forget that pld had better tank cool downs and potential dps through the entire 2.0 block
    (0)

  2. #82
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Einheri View Post
    2) damage taken increase added to dps stance.
    If this does become a thing since apparently multiple people are suggesting it, SwO PLD and No-Grit-DRK should also take increased damage.
    (5)

  3. #83
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    This thread reeks of #DarkWarriordin homogenization.

    Phoenicia! you've been summoned to lay the truth on these Nerfmongers!!
    (0)

  4. #84
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    They do. 25% more. :-P
    (0)

  5. #85
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Iagainsti View Post
    This thread reeks of #DarkWarriordin homogenization.

    Phoenicia! you've been summoned to lay the truth on these Nerfmongers!!
    (10)

  6. #86
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Einheri View Post
    People seem to forget that pld had better tank cool downs and potential dps through the entire 2.0 block
    1. Oversimplified/Untrue, post 2.1 a WAR had very close to equal mitigation to PLD including its shield.
    Simply finding the % uptime of each cool down and multiplying it by its mitigation shows 2.x WAR and PLD on par for Physical and PLD behind on magical damage.
    The deciding factor was that PLD can drop a lot of cooldowns back to back making it preferable for things like T4, but WAR has more frequent garunteed mitigation for fights like T5.
    WAR mt had better DPS and OT provided much better support at a minor DPS loss.
    It was this imbalance that made SE give PLD shelltron and WAR raw intuition, although the second should arguably not be garunteed mitigation because all of WARs kit already was.


    2. Irellevant. How balanced the past was has no bearing on whether or not a class is balanced now. Never will. This is not an argument. It is salt.

    Edit 3: even if it was a valid argument, 1.x was all about WAR with PLD getting far less use than WAR did in 2.x. So it is either one a piece or WAR with a better history. Same balance team.
    (5)
    Last edited by MeeYow; 09-23-2015 at 02:51 AM.

  7. #87
    Player
    Airswimmer's Avatar
    Join Date
    Aug 2015
    Posts
    33
    Character
    R'tahjha Asah
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by MeeYow View Post
    Equilibrium TP is a joke and people saying it is absolutely necessary because WAR can overwhelm spam has been completely spoilt by the current state of WAR.
    Please show me any serious content where a WAR can "overwhelm spam", and then show me any content where a DRK can't do the same with Abyssal Drain.
    (0)

  8. #88
    Player
    Kaisersoke's Avatar
    Join Date
    Oct 2013
    Posts
    123
    Character
    Zaisoke Kaiser
    World
    Exodus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by SpookyGhost View Post
    If this does become a thing since apparently multiple people are suggesting it, SwO PLD and No-Grit-DRK should also take increased damage.
    but... they do...? Both grit and shield oath decrease damage take , therefore switching out of them increases damage taken. currently, the only thing warriors lose from switching to their overpowered dps stance is a healing decrease, and emnity generation, neither of which is really necessary any more
    (0)

  9. #89
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by Kaisersoke View Post
    but... they do...? Both grit and shield oath decrease damage take , therefore switching out of them increases damage taken. currently, the only thing warriors lose from switching to their overpowered dps stance is a healing decrease, and emnity generation, neither of which is really necessary any more
    Um... They also lose a grip of HP without defiance...
    (2)

  10. #90
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kaisersoke View Post
    but... they do...? Both grit and shield oath decrease damage take , therefore switching out of them increases damage taken. currently, the only thing warriors lose from switching to their overpowered dps stance is a healing decrease, and emnity generation, neither of which is really necessary any more
    Defiance = 25% HP increase, 20% increase to healing received
    ShO/Grit = 20% damage reduction

    These are the same. In fact, WAR's is actually worse as you receive less per heal (%-wise) on top of healing abilities not working with the increased healing received. The former is made up by WAR's self healing, the latter is just an error that hasn't been fixed.

    Anyway, the point is that without them all 3 jobs take the same damage. If you suddenly make WAR take INCREASED damage while in Deliverance, then WAR is now taking more damage than PLD/DRK. PLD/DRK will remain to be able to tank outside of their tank stance, whereas WAR will now be forced into using Defiance.

    I genuinely didn't realize this needed explaining, but there you are.
    (2)

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