Quote Originally Posted by Kosmos992k View Post

Devs are always foolish to put the money and effort into pushing the bleeding edge of the PC platform because it ignores the majority of their customers. What's the point of making a game that requires high end PCs to perform adequately? Oh, wait, we already have an example of a game that did this...and failed. It was called FFXIV v1.X...

Devs are always better served by aiming for the mid-point of the platform capability available, and ensuring that their game performs adequately on the lowest common denominator platform.
Experienced developers allow games to run on a multitude of systems, both low and high end while looking great on the high end scale and alright on the lower end. The best example I can think of MGSV, that game scales absolutely amazingly on almost anything you throw at it, including integrated graphics. I don't believe many games can make that claim. 1.0 is a prime example of how to do it horribly wrong, while yes, things did have decent textures and a high polygon count, that game (imho) looked like trash. It was bland and boring, watching YouTube videos of it and the world is just so empty and ugly, it even looks worse than World of Warcraft's newer areas! 2.0 beats it in stylistic choices and artistic vision 10 fold, but when you have both you can a game that's both impressive technically and artistically (the Witcher 3 for example). I don't expect them to overhaul the game, but why is HD textures too much to ask for? Everything is created in extremely high resolutions after all, and they still have them stored somewhere.

But that wasn't my point to begin with, the Xbox One and PS4 wouldn't be "holding the game back" as the developers would not push the game past that point to begin with.