It's pretty pathetic to reject an idea and justifying it by pointing at the devs' deficiency and accepting and trying to get others to do the same, if you ask me. But then again, the player base is nothing but.



It's pretty pathetic to reject an idea and justifying it by pointing at the devs' deficiency and accepting and trying to get others to do the same, if you ask me. But then again, the player base is nothing but.



It's not a matter of rejecting it, it's a matter of it's been rejected already. Before work began on 2.0 in earnest the developers asked us, the players, which we wanted more. Large, empty zones similar to 1.0 or smaller, more detailed zones (while not an exact quote, this is as close to what they asked as I can remember). Three guesses which choice won out. Even considering how big 1.0's zones were, they weren't seamless. They just hid the seams in clever ways that, sadly, become obvious if you look at the maps as a whole. Then there were the borders between area types where you actually had zone borders, like that between Thanalan and the Twleveswood.
As an aside, Heavensward's zones are about as big as the individual zones of 1.0 so no, the PS3 isn't incapable of handing a seamless world if they were to go with how it was handled in 1.0. If they implement a genuinely seamless world, though, then I can see the issue.
Last edited by Gilraen; 09-22-2015 at 10:47 AM.
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