
Originally Posted by
User201109011315
Vision, direction, design philosophy, approach
Call it what you will, all these things are necessary when adding content, but also when making changes to preexisting content too. People say they can't have a vision until they change/fix the game, but changing and fixing the game blindly with no direction or design philosophy is a principle I fail to understand, and quite frankly, is a huge problem if this is actually what's happening.
I mean, for example, there have been lots of "fixes" that have made me go "wtf" because they basically changed something I liked about the game in the first place.
So what was the motivation behind this change/fix? What was the approach, design philosophy, vision, direction, if any, that motivated these specific changes and "fixes" ? That's what I would like to know.