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  1. #1
    Player
    Letbluevannback's Avatar
    Join Date
    Jul 2015
    Posts
    65
    Character
    Seto Iteya
    World
    Balmung
    Main Class
    Arcanist Lv 18
    SE said that the main issue with items in XIV is that they have too much information (stats, dye, spiritbond %, condition %, signatures, etc.), so for each item there are basically many copies each with every different possible information, or so I guess.

    I'm starting to think that maybe the items are a bit too complex in how much information they have, so maybe something should be removed. For example, how about removing the spiritbond % for unconvertible items (which are the majority)? If you can make equipment that cannot be dyed (99% of weapons), surely you can make items without spiritbonding rate.

    It is perhaps not a coincidence that the Armoury will take only 100% condition items and reset their spiritbond at 0%. This is clearly done to decrease the amount of item data the armoury must register and recognize to store an item. So maybe spiritbonding % and condition % are the two things SE should look into removing. Removing condition % may be difficult because it's a needed gil sink, but I dunno... maybe something else can be done in its stead, something that will not affect item data? Like class fatigue, healable with a fee at the inn or at Bronze Lake (it's a spa built to heal wounded fighters and ill warriors), or something of the sort, I dunno.
    (2)

  2. #2
    Player
    Dotsusama's Avatar
    Join Date
    Jun 2013
    Posts
    507
    Character
    Cidriel Tausendklingen
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Letbluevannback View Post
    SE said that the main issue with items in XIV is that they have too much information (stats, dye, spiritbond %, condition %, signatures, etc.), so for each item there are basically many copies each with every different possible information, or so I guess.
    In addition to that, one other thing they could remove remove is elemental resistances. It's a trash stat with trash materia, and while I understand there needs to be something that people can transmute freely or vendor or sell for scraps on the MB, they could just replace elemental material with clear materia and call it a day.

    That also takes away elements from the Character pane, which would be less memory usage for the UI (no text, no bits, no icons). Could also streamline the PVP resistances (slow, sleep, etc) to scale with the character's inherent magic resistance from armor and do the same with blunt/slash/pierce with regards to defense. BOOM the entire Resistances tab is now gone.
    (4)