Quote Originally Posted by Awful View Post
Maybe you should try PvP, then tell me how dead it is when everyone's running the same dungeon for 5 months on end.
It's dead. Deal with it. Queues for Frontlines can range from 20-90 minutes, and you only get 20 minute queues on a good day. Even when you finally DO get into a party, they're heavily weighted towards DPS and usually not fully filled (a full group gives you 24 players per side, not 8). If you're getting 5 minute queues, you're the exception, not the rule.

Again, I ask why they should bother putting in huge amounts of work for something which people are clearly not as interested in as you claim? This game was never designed for PvP, and the tacked-on last-minute design of it all should be a clear indication of that. Some skills have been so heavily nerfed in PvP that it renders entire classes meaningless to play. Ever since they locked out Cleric Stance in PvP, there has been almost zero healers. Heck, I never queue as a healer myself because pure healing is mind-numbingly boring in PvP and leaves you virtually defenseless.

As for the 'reward by technicality', well what did you really expect? Morale is meaningless outside of Wolves Den (which by the way is even more dead than Frontlines, lest you wonder), so basically all PvP gear exists for glamor only. What exactly are you expecting for a PvP reward? Gear is moot, since PvE gear will always reign supreme for Frontlines and apparently you don't care about the PvP fashions so it sounds like you don't really want a reward. You're already rewarded with XP to increase your skill levels so what more can they possibly add that's unique to PvP?

I was one of those people who had high hopes for Frontlines, expecting something more than the mundane hack-a-thon that we ended up with. Guild Wars 2's World VS World proved that tactical large-scale PvP can be done very well, and had they borrowed just a few small ideas from that it probably could have attracted a lot more players to it. As it is though, it's a horrible mess of a game desperately trying to balance skills which were never originally designed with PvP in mind.