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  1. #1
    Player
    JaynanTesla's Avatar
    Join Date
    Aug 2012
    Location
    Limsa
    Posts
    60
    Character
    Jaynan Tesla
    World
    Ragnarok
    Main Class
    Arcanist Lv 64

    My Idea for Red Mage

    Ok so whilst i was at work earlier i got bored and decided to write up my own take on Red Mage and how it can be implentened.

    Red mage would be introduced in 4.0 and alongside it SE would bring back something from 1.0 that alot of people on the forums also would like back the Elemental Wheel.

    in most itterations of Red Mage it has always been a jack of all trades using both White and Black Magic with the abilitie to deal decent damage with a Rapier. My take keeps true to that i hope. below I will detail the spells and skills it will use. WARNING LONG POST

    Spells
    WhIte Magic

    Heal I: Singel target Cure spell with potency of 150
    Heal II: Single target Cure spell with potency of 300
    Heal III: Single target Cure spell with Potency of 450

    Quake I: AOE with a Potency fo 80
    Quake II: AoE with a Potency of 160
    Quake III: AoE with a Potency of 250

    Tonado I : AoE with a Potency of 80
    Tonado II: AoE with a Potency of 100
    Tonado III: AoE with a Potency of 140

    Refresh: grants the user MP regan for 15 secs
    Water I: Singel target with a Potency of 50
    Water II: Single target with a Potency of 80
    Water III: Single target with a Potency of 100

    Black Magic
    Icicle I - Deals Ice Damage over time with a Potency of 50 causes Frozen Status
    Icicle II - Deals Ice damage over time with a Potency of 70 to all targets in range, causes Frozen Status

    Burn I - Deals Fire DoT with a Potency of 50 also causes burn status
    Burn II - Deals Fire DoT with a Potency of 70 to all targets in range. causes Burn status

    Thunder Flare I - Envelopes the target in a sphere of electric and Stuns the target, Potency of 100
    Thunder Flare II - Envelopes the target in a sphere of electric and stuns the target, Potency of 180

    Dark I - Deals Shadow damage to target with Potency of 80
    Dark II - Deals Shadow damage to target with Potency of 150
    Dark III - Deals Shadow damage to target with Potency of 200

    Banish I - Deals Non Elemental AoE damge with potency of 100
    Banish II - Deals Non Elemental AoE Damage with Potency of 200

    Bubble: Casts a protective shield over user raising defence but reducing M.DEF

    Red Mage Exclusive

    En Elemental - Grants the user an Elemental buff to the weapon based on the current terrain.

    Libra: Exaimes target (Boss) and reveals elemental weakness, If En Elemental is used afterwards regardless of terrain it will grant the Element the boss is weak too

    Red Lotus Blade - Strike with the fury of fire
    Azure Strike - strike with the biting Wind - Combo Red Lotus Blade
    Rapid Thrust - Three Consective Water Strike - Combo Azure Strike

    Elemental Shield - Raises all elemental resistances for 30 Secs

    Double Cast - Allows two spells to be cast at the same time

    Royal Rage - Tank Stance - All Melee attacks generate more enimty and increased def by 10%

    Royal Vision - Grants a 5% boost to Strength and Vitality can only be used whilst Royal Rage is active

    Royal Bluff - decreases targets movement speed and def by 5% for 15
    secs

    Royal Wall - Grants the Party the effects of StoneSkin and Protect

    Royal Flush - If successful makes the next attack a critical


    I decided instead of it taking spells from the current list of White and Black I would give it its own Unique take on each element making it stand out more. Its main stat would be INT but it would benefit from Enchanced VIT traits to make up its HP, as well as traits to boost Royal Vision from 5% to 10% etc

    AF gear would be

    Royal Red Vest, Royal Red Cap, Royal Red Leggins, Royal Red Gloves and Feet. It would also be able to equip Shields but only Light Shields that Conjurer and WHM can use. Weapon of choice would be a Rapier. I am aware it can be alittle OP but its all good fun :P
    (2)
    Last edited by JaynanTesla; 09-25-2015 at 06:16 AM. Reason: fit all text in

  2. #2
    Player
    Tiah's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Kate Gunnhildr
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Redmage was the main job I played in FFXI and I loved it. I was surprised it wasn't included as a job when this game was released.
    (0)

  3. #3
    Player
    JaynanTesla's Avatar
    Join Date
    Aug 2012
    Location
    Limsa
    Posts
    60
    Character
    Jaynan Tesla
    World
    Ragnarok
    Main Class
    Arcanist Lv 64
    yeah like wise, its a classic and with the hints from the rising I am trying to keep my hope down it will be included in 4.0
    (0)

  4. #4
    Player
    Daranion's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    296
    Character
    Daranion Thronir
    World
    Adamantoise
    Main Class
    Gladiator Lv 80
    So... it's a tank?
    (0)

  5. #5
    Player
    JaynanTesla's Avatar
    Join Date
    Aug 2012
    Location
    Limsa
    Posts
    60
    Character
    Jaynan Tesla
    World
    Ragnarok
    Main Class
    Arcanist Lv 64
    its a DPS that has a stance it can go into to tank just like WAR is a tank that has a stance that allows it to DPS
    (0)

  6. #6
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by JaynanTesla View Post
    its a DPS that has a stance it can go into to tank just like WAR is a tank that has a stance that allows it to DPS
    What purpose would the tanking skills serve?
    If Duty Finder considers RDM a DPS, then you won't be using the tank skills if you aren't bad. (Much like how SMNs who aren't bad don't use Titan Egi in parties)
    For solo content, existing classes get by without being tanky.

    How would the gear stats work? Prior to Heavensward, there wasn't a huge difference in defense between, say, DRG and Tank gear.
    DRG i130 chest & Tank i130 chest are 119 def vs 167 def respectively, for a difference of 48 def.

    However, the rate of defense growth in Heavensward has quickened.
    i160 DRG chest = 224 def , i160 Tank chest = 320 def (96 def difference)
    i210 DRG chest = 319 def , i210 Tank chest = 456 def (137 def difference)

    Mind you, this is just looking at P.Def. DRG's M.Def is even worse by comparison.

    How about cross-class skills?
    What classes would your RDM cross class from?
    (0)
    Last edited by CGMidlander; 09-25-2015 at 07:09 AM.

  7. #7
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    So it has a tank stance but no defensive cooldowns?
    (0)

  8. #8
    Player
    JaynanTesla's Avatar
    Join Date
    Aug 2012
    Location
    Limsa
    Posts
    60
    Character
    Jaynan Tesla
    World
    Ragnarok
    Main Class
    Arcanist Lv 64
    I did say it was a fun build I am no expert at these things I was just having fun with it lol
    (0)

  9. #9
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by JaynanTesla View Post
    I did say it was a fun build I am no expert at these things I was just having fun with it lol
    I'm just trying to figure out the logic behind giving it the ability to switch to tank but then have no utility to make the viable :P
    Removing the enmity bonus though you could make it akin to fists of earth and just modify royal vision to be another stance so you can switch between the two like monks.
    (0)

  10. #10
    Player
    JaynanTesla's Avatar
    Join Date
    Aug 2012
    Location
    Limsa
    Posts
    60
    Character
    Jaynan Tesla
    World
    Ragnarok
    Main Class
    Arcanist Lv 64
    yh thats not a bad idea, I got to 30 abilities and started to lose my inspiration and went with the dark and banish spells instead.
    (0)

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