Ok so whilst i was at work earlier i got bored and decided to write up my own take on Red Mage and how it can be implentened.
Red mage would be introduced in 4.0 and alongside it SE would bring back something from 1.0 that alot of people on the forums also would like back the Elemental Wheel.
in most itterations of Red Mage it has always been a jack of all trades using both White and Black Magic with the abilitie to deal decent damage with a Rapier. My take keeps true to that i hope. below I will detail the spells and skills it will use. WARNING LONG POST
Spells
WhIte Magic
Heal I: Singel target Cure spell with potency of 150
Heal II: Single target Cure spell with potency of 300
Heal III: Single target Cure spell with Potency of 450
Quake I: AOE with a Potency fo 80
Quake II: AoE with a Potency of 160
Quake III: AoE with a Potency of 250
Tonado I : AoE with a Potency of 80
Tonado II: AoE with a Potency of 100
Tonado III: AoE with a Potency of 140
Refresh: grants the user MP regan for 15 secs
Water I: Singel target with a Potency of 50
Water II: Single target with a Potency of 80
Water III: Single target with a Potency of 100
Black Magic
Icicle I - Deals Ice Damage over time with a Potency of 50 causes Frozen Status
Icicle II - Deals Ice damage over time with a Potency of 70 to all targets in range, causes Frozen Status
Burn I - Deals Fire DoT with a Potency of 50 also causes burn status
Burn II - Deals Fire DoT with a Potency of 70 to all targets in range. causes Burn status
Thunder Flare I - Envelopes the target in a sphere of electric and Stuns the target, Potency of 100
Thunder Flare II - Envelopes the target in a sphere of electric and stuns the target, Potency of 180
Dark I - Deals Shadow damage to target with Potency of 80
Dark II - Deals Shadow damage to target with Potency of 150
Dark III - Deals Shadow damage to target with Potency of 200
Banish I - Deals Non Elemental AoE damge with potency of 100
Banish II - Deals Non Elemental AoE Damage with Potency of 200
Bubble: Casts a protective shield over user raising defence but reducing M.DEF
Red Mage Exclusive
En Elemental - Grants the user an Elemental buff to the weapon based on the current terrain.
Libra: Exaimes target (Boss) and reveals elemental weakness, If En Elemental is used afterwards regardless of terrain it will grant the Element the boss is weak too
Red Lotus Blade - Strike with the fury of fire
Azure Strike - strike with the biting Wind - Combo Red Lotus Blade
Rapid Thrust - Three Consective Water Strike - Combo Azure Strike
Elemental Shield - Raises all elemental resistances for 30 Secs
Double Cast - Allows two spells to be cast at the same time
Royal Rage - Tank Stance - All Melee attacks generate more enimty and increased def by 10%
Royal Vision - Grants a 5% boost to Strength and Vitality can only be used whilst Royal Rage is active
Royal Bluff - decreases targets movement speed and def by 5% for 15
secs
Royal Wall - Grants the Party the effects of StoneSkin and Protect
Royal Flush - If successful makes the next attack a critical
I decided instead of it taking spells from the current list of White and Black I would give it its own Unique take on each element making it stand out more. Its main stat would be INT but it would benefit from Enchanced VIT traits to make up its HP, as well as traits to boost Royal Vision from 5% to 10% etc
AF gear would be
Royal Red Vest, Royal Red Cap, Royal Red Leggins, Royal Red Gloves and Feet. It would also be able to equip Shields but only Light Shields that Conjurer and WHM can use. Weapon of choice would be a Rapier. I am aware it can be alittle OP but its all good fun :P