There's a huge difference between bringing in items which is traded for gil that already exists on that server, and bringing in 50+ million gil out of nowhere into a server.
I'm not sure I see the difference, you are still bringing goods to the server that weren't currently in circulation.
And if you bring in so many of those goods, you'll affect its value if you decide to sell them quickly. That'll have an impact, but only on those items you bring over and temporarily. Now do the same with gil have people bring in possibly billions, how much gil sinks are in this game again? Right, close to none that affect those with more than 100,000 gil (almost everybody), you'll permanently affect the amount of gil on the server leading to inflation. The low value of one item is a better risk to take than the inflation of gil altogether and SE knows that, why else do you think they've set the limit? If it's to combat RMT, then there's no hope of them raising it.
And if you bring in so many of those goods, you'll affect its value if you decide to sell them quickly. That'll have an impact, but only on those items you bring over and temporarily. Now do the same with gil have people bring in possibly billions, how much gil sinks are in this game again? Right, close to none that affect those with more than 100,000 gil (almost everybody), you'll permanently affect the amount of gil on the server leading to inflation. The low value of one item is a better risk to take than the inflation of gil altogether and SE knows that, why else do you think they've set the limit? If it's to combat RMT, then there's no hope of them raising it.
I see your point but if somebody is moving tens of millions its surely not going to be in only a few items. No matter how you slice it is going to impact the economy.
I can tell you from experience that I moved servers a year ago from a small server to a legacy and the difference in the economy was minimal. If I would have been able to move gil the effect I had on the economy would have been the same.
Edit: Also I'm not advocating the amount be moved to 50M but the current 1.2M limit was set nearly 2 years ago when this game was new and the economy was yet to be established. I think if SE took the time audit and adjust the limit based on what we have currently it would be a nice compromise.
Last edited by PandaPause; 09-19-2015 at 01:02 AM.

Yes I know 50M might be a bit too much but one can only hope =)I see your point but if somebody is moving tens of millions its surely not going to be in only a few items. No matter how you slice it is going to impact the economy.
I can tell you from experience that I moved servers a year ago from a small server to a legacy and the difference in the economy was minimal. If I would have been able to move gil the effect I had on the economy would have been the same.
Edit: Also I'm not advocating the amount be moved to 50M but the current 1.2M limit was set nearly 2 years ago when this game was new and the economy was yet to be established. I think if SE took the time audit and adjust the limit based on what we have currently it would be a nice compromise.
I wouldn't mind losing up to 50% of my existing gil... but with only 1mil allowed I'm looking at a loss of 90+%

To me, the huge gil sink is housing. Granted there isn't a lot of availability on housing. But those people who transferred will not be able to bring their house with them, and they will be looking for new housing if there's any available. Finger crossed by SE to implementing new housing ward for us to burn our gil in it.And if you bring in so many of those goods, you'll affect its value if you decide to sell them quickly. That'll have an impact, but only on those items you bring over and temporarily. Now do the same with gil have people bring in possibly billions, how much gil sinks are in this game again? Right, close to none that affect those with more than 100,000 gil (almost everybody), you'll permanently affect the amount of gil on the server leading to inflation. The low value of one item is a better risk to take than the inflation of gil altogether and SE knows that, why else do you think they've set the limit? If it's to combat RMT, then there's no hope of them raising it.
And honestly speaking if I can bring all the money I have with me, I'm not going to spent it all right away on the new server. I will keep hoarding it like I use to do and most likely burn it on future gil sinks. There will be inflation, but at a much slower process.



Now, allowing people to keep all their gil during the free transfer can be a healthy temporary gil sink fo the chaos server group ^^And if you bring in so many of those goods, you'll affect its value if you decide to sell them quickly. That'll have an impact, but only on those items you bring over and temporarily. Now do the same with gil have people bring in possibly billions, how much gil sinks are in this game again? Right, close to none that affect those with more than 100,000 gil (almost everybody), you'll permanently affect the amount of gil on the server leading to inflation. The low value of one item is a better risk to take than the inflation of gil altogether and SE knows that, why else do you think they've set the limit? If it's to combat RMT, then there's no hope of them raising it.
Last edited by Felis; 09-19-2015 at 01:28 AM.

I agree with you that bring in items is different than bring in gils. However, the way I'm seeing it, it's actually worse.
I'm not an expert on economics so this could makes no sense but this is how I see it:
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Bring in items:
Old server: Shortage on hot items, these items price increases significantly, screwing everyone else .
New server: Overflow on hot items, and people who transferred will undercut these items like crazy to minimize their loss. These items price drops significantly, screwing over the people who originally made/gathered them and expect a certain return.
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Bring in gils:
Old server: Less people with a huge amount of money to buy what they want, price of good on the market will drop to compensate, but likely at a much slower rate.
New server: New people with a huge amount of money, however, these people will not burn what they have right away on the new server within a short amount of time. Most likely will hoard these money like what they do on the old servers. The market will not see a huge spike in the number of purchases. Eventually price of items will raise to compensate.
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Overall, bring in items will have a huge short term impact on the economy of both servers whereas bring in gil will have a slow but long term impact on the economy of both servers and likely be absorbed and minimize the impact.
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