Quote Originally Posted by RiceisNice View Post
snip
If your rotation has an 80% chance of building up to a decent HQ level and you use Reclaim the rest of the time, I don't consider that to be using Reclaim "regularly". That's a good rotation. What I meant by "regularly" is a crafter who can barely manage 40% HQ, and so reclaims again and again until they manage a perfect storm of touches that manages to nudge them 70% or higher - THIS is when a player needs to reexamine themselves.

80% success rate, with a 90% shot to regain ingredients the other 20% of the time? You have nothing to complain about there, imo. There's still a chance for failure, true, but I still maintain that a system with a 100% chance of success is a pretty boring one, even if it results in the occasional disastrous loss. There's not a lot of thrill in victory if there's no consequences for defeat.

As for the crits only on auto-attacks thing, yeah, that was something I was unaware of, and which I find pretty stupid. I could see disabling crits on things like tank buster attacks, but it's dumb to take them from everything else, as well. And it makes Awareness even more worthless than I already thought it was.