I have desynthed 1000s of loot drops and crafted items, and I think I have lost one to a DC. The actual chances of this happening are 1/1000s unless you can provide me with other data to show otherwise. So this is a pretty week argument concerning the scrip grind.
It's actually protecting the playerbase from those who would do nothing but craft for 100s of hours (RMT). by locking scrips behind a weekly number, you allow the whole playerbase to advance at the same pace, instead of 10% at the top, and everyone else trying to catch up or disposing of the idea and just buying what they want from the 10%.Yeah, the actual crafting system in the game is great. The problem is the excessive grind in obtaining mats and crafting gear that was added for the sole purpose of pleasing the small minority of players that want the rest of the playerbase driven away from crafting so they're forced to buy their stuff.
Given how little of the L51+ gear you can craft are of use to anyone but crafters, and the easy availablity of L51-59 gear from vendors and scrip/tomestones, that doesn't make a lot of sense to me. One complaint about 3.0 crafting is that the DoW/DoM classes don't need crafted items. And for things like foods and potions, the L51+ stuff isn't that much better (and does not sell as well) as the L50- stuff.
I'm aware of the complexity that come with MMO's, but the solution is incredibly simple, so simple in fact I'm surprised even someone like you can't figure it out.Now you're just making things up, it seems. MMO databases are complex and tricksy. Either you are unaware of this fact, or you are ignoring it (and hoping your readers do as well) because it is inconvenient. Either way, your statement is not credible.
You entertain the conceit that since you don't like crafting, it is "boring", "frustrating," "bad." My wife and I are enjoying it, and that trumps your conceits.
But it's not like I can convince someone who loves the system so much they'd enjoy gathering 3 hours a week and loosing all of that in a single DC every week of the remainder of this year. I suppose if that happened to you (however unlikely), you would write a love letter to Square commending them on how amazing it was to loose months of hard work in hours.
Last edited by DarthBuzzer; 09-18-2015 at 02:57 AM.
It also protects my continued employment by limiting the temptation to gather and craft instead of working for a living. I work from home on my own schedule, so it's a real danger.
No it isn't. Making items rare is what's forcing players to get them from the MB. Take that out of the equation and it doesn't matter what the gilsellers do because players have the option of crafting items themselves.It's actually protecting the playerbase from those who would do nothing but craft for 100s of hours (RMT). by locking scrips behind a weekly number, you allow the whole playerbase to advance at the same pace, instead of 10% at the top, and everyone else trying to catch up or disposing of the idea and just buying what they want from the 10%.
Not to mention that the current inflated economy actually gives gilsellers more customers.
Lol, that's a really craptastic argument to defend this system.
I guess you could argue that the system also protects my job, as its killing all the enjoyment I have from the game and making me not log-in.
Quests only give you gear the first time you complete them. People leveling 2nd, 3rd or more jobs will make use of crafted gear. Greedy DoH love to pretend that you can't make gil off of level 51-60 DoW/DoM gear, yet reality proves otherwise. I certainly made a lot of gil just selling quest rewards. Plenty of them sold for 200k.Given how little of the L51+ gear you can craft are of use to anyone but crafters, and the easy availablity of L51-59 gear from vendors and scrip/tomestones, that doesn't make a lot of sense to me. One complaint about 3.0 crafting is that the DoW/DoM classes don't need crafted items. And for things like foods and potions, the L51+ stuff isn't that much better (and does not sell as well) as the L50- stuff.
As for DoW and DoM not being forced to get gear from the MB, that's actually the only saving grace of this crappy system and unless they bring DoH/DoL back to reasonable levels, I hope that never changes. Catering to greedy players and the inflated MB has ruined DoL and DoH, they need to be kept away from DoW and DoM progression. Though given that the relic quest is coming in 3.1, they're likely to tie them to the MB like they did with the 2.0 relics for Novus and up.
Last edited by Gilthas; 09-18-2015 at 03:13 AM.
After 20+ years as a senior Computers and Systems Engineer doing R&D at a couple of Fortune 100 companies, I find your attempt to use personal insults as a smokescreen nothing but amusing. I'm calling your bluff.
Another complainer who resorts to wholey-fabricated personal attacks on people who disagree with them ... tsk tsk.
A "player like me" has never and would never complain about competition on the MB because I don't care much about gil. As long as I have enough for repairs and teleports, I am fine, everything else I can gather or make for myself (except fish, for which I rely on my wife). I craft because I enjoy crafting, not to become a gagillionaire. So I don't mind that end-game crafting is no longer a gil-minting machine for a small number of crafters. I was never in that company anyway.
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