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  1. #1
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by DarthBuzzer View Post
    The act of crafting an item is fun, as it has always been, but the current system is total garbage. OP, you contradict yourself by saying you enjoy both the act of crafting and only crafting 2-3 items a week.

    The vast majority of the crafting community hates the system, so Square will listen to us rather than those who amazingly somehow like it. Eventually this system will disappear entirely, assuming Square listens to the general consensus of the crafting community.
    We will see. If they make it too easy, it'll be just like expert roullette/Alex normal where it just gets really boring after only 2 months. If everyone is crafting each item in 30-40 minutes there's no way they can come out with enough recipes to keep people entertained for long. Hopefully they won't cave in on this one. They already nerfed it twice and people STILL aren't happy, so whatever.

    They could go back to the old days where you had to get your mats from Notorious monsters that required alliances to kill. This system is kinda baby mode compared to that already. You can do everything solo.
    (4)
    Last edited by Whocareswhatmynameis; 09-16-2015 at 10:57 PM.

  2. #2
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    I just want a system that doesn't require me to level up every other job just to do one.

    I want to be a weaver. I don't want to level up every DoH just to be decent Weaver.
    (2)

  3. #3
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TheUltimate3 View Post
    I just want a system that doesn't require me to level up every other job just to do one.

    I want to be a weaver. I don't want to level up every DoH just to be decent Weaver.
    I don't really feel like you have to though. At most you maybe would have to do leatherworker and goldsmith, to get access to aurum regis ingot and griffon leather. Even then you could maybe sell astral silk on market board to get gil to buy those items off the market. In a sense trading one item for another.

    I feel like the only job that really got shafted is blacksmith. They don't really have any minions or glamour they can make. Mainly just tools. All the other classes got minions, glamour, furniture and other unique things they could make. Whether that is worth it to a lot of people is debatable, I'll agree. But it seems the incentives for a lot of things aren't great right now. Look at savage, what do you get? Dyable versions of gear everyone can get super easy without doing savage.

    EDIT: So i guess in a sense, like someone said earlier. You going to have to mainly craft because you enjoy it, even though you will get a few unique items out of it. Unless your a blacksmith :P
    (0)
    Last edited by Whocareswhatmynameis; 09-16-2015 at 11:13 PM.

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Whocareswhatmynameis View Post
    I don't really feel like you have to though.
    I think they mean more in the sense that you cannot reliably HQ without access to the majority of the cross-class skills, which you're only going to have by leveling the majority of the crafts. That's the biggest problem with crafting in this game, and the Specialist system didn't really do anything about it (despite SE claiming it would). If you want to be a good Weaver, you have to level everything else to get those cross-class skills.

    I'm fairly certain they admitted this was a problem in the lead up to Heavensward, and claimed the Specialist system would be addressing it, but it doesn't. Specialists don't really do anything right now...
    (1)
    Last edited by Nalien; 09-16-2015 at 11:31 PM.

  5. #5
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nalien View Post
    I think they mean more in the sense that you cannot reliably HQ without access to the majority of the cross-class skills, which you're only going to have by leveling the majority of the crafts. That's the biggest problem with crafting in this game, and the Specialist system didn't really do anything about it (despite SE claiming it would). If you want to be a good Weaver, you have to level everything else to get those cross-class skills.
    Yea the cross class skill will def make it easier. I'm working on those skills now before i try HQ 2 star items on my GSM. The main ones are carpenter and blacksmith, with those you should have a really good shot at HQ. Even without it though you can prob get 50-60% chance at HQ through HQ mats and touches alone. Like anything, your going to get out of it what you put into it. I wouldn't say doing leves to get lvl 50 crafters is all that difficult though. I do agree, it would be nice if you didn't need the cross classes.
    (0)
    Last edited by Whocareswhatmynameis; 09-16-2015 at 11:33 PM.

  6. #6
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Whocareswhatmynameis View Post
    Yea the cross class skill will def make it easier. I'm working on those skills now before i try HQ 2 star items on my GSM. The main ones are carpenter and blacksmith, with those you should have a really good shot at HQ. Even without it though you can prob get 50-60% chance at HQ through HQ mats and touches alone. Like anything, your going to get out of it what you put into it. I wouldn't say doing leves to get lvl 50 crafters is all that difficult though. I do agree, it would be nice if you didn't need the cross classes.
    I've experimented with the specialization system without using any level 50 cross class abilities recently and it is possible to HQ up to 1 star items at least. With 2* items, you might want some of the i180 pieces and some HQ components.

    Aside from the reliance on rng (I got 2-3 good or excellent procs each time I used the Heart ability, which would be considered average to decent rng), the biggest issue I found was that I was consuming delineations like they were candy. 3 delineations allowed me to use master's mend 2 and nymeia's wheel twice for durability restores (120 durability), comfortably building up 10-11 IQ stacks. Crafting felt far clumsier than the high level cross class approach and byregot's miracle was underwhelming, although I did manage to use it twice.

    I think it cost me at least 30k worth of materials for 67 blue scrips, which means I used around 35k worth of delineations. There probably is a more reliable way of using the system, but this method is going to get expensive if you're crafting 1* food or you happen to require a lot of delineations for non star recipes as well.
    (0)

  7. #7
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Whocareswhatmynameis View Post
    I do agree, it would be nice if you didn't need the cross classes.
    By rights, you don't. The basic rotation of Steady Hand, Great strides, Advanced touch, added with HQ mats will get you HQ on all cross class parts. I have a level 50 Armorer that got leveled in 1.00 and if I feed her all HQ parts I can HQ. You will still want to get every class to 60 in the end and it isn't about easy or hard. Eventually you are going to get sick of making twin thread and the optic of switching to logs or metal will break the tedium.

    It's not much different than Dungeons. I've been in enough to know they are all the same. Tank and spank, run from the AoE, burn down the add's, blah, blah, blah but having a few different environments make them feel different.

    Having all crafts to 60 just feels different and reduces the sense of super, micro, specialist and burn out that comes with it. Weaver elite is like being Alex dungeon elite. Sooner or later you will get sick of it.
    (0)
    Last edited by Ksenia; 09-17-2015 at 02:51 AM.

  8. #8
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Nalien View Post
    I think they mean more in the sense that you cannot reliably HQ without access to the majority of the cross-class skills, which you're only going to have by leveling the majority of the crafts. That's the biggest problem with crafting in this game, and the Specialist system didn't really do anything about it (despite SE claiming it would). If you want to be a good Weaver, you have to level everything else to get those cross-class skills.
    Basically this.

    It would have been fine for me if Omnicrafting made crafting easier. Lowered the amount CP is used for skills, things like that. But as Nalien stated, you cannot reliably make HQ anything without those cross-class abilities.
    (0)

  9. #9
    Player
    DarkB's Avatar
    Join Date
    May 2012
    Posts
    200
    Character
    Dark Brilliance
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Crafting in XIV is one of the worse system ever. There is absolutely no reason to craft because 1) gils are useless (you get handled every piece of gear from dungeons 2) you dont need any piece of crafted gear since you can find those in dungeons.
    The only reason to craft is culinary for food (even tho you could do content without it, but it helps) and alchemy pots (again you could do without it).

    Now the fact that somebody enjoy crafting doesnt mean that the crafting system is well designed.
    It has no meaning really, it could be a stellar system but they completely threw it out of the window with poor choices and very bad develop design. On top of this the market and economy is totally destroyed because HQing stuff that isnt very very high level, is basically 100% which shouldnt be.
    Make it way harder to HQ items, that way the market wont collapse, there shouldnt be any 100% HQ synth.
    Also to make crafters more valuable they should add items that drops from high end raids which you can craft the ultimate gear. This way you would make crafting useful.
    at the moment is just...pots/food. 2/8 crafting classes useful.
    (3)

  10. #10
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by DarkB View Post
    Now the fact that somebody enjoy crafting doesnt mean that the crafting system is well designed.
    Yes, it does. This is a game: that people enjoy playing it is all that matters.
    (1)

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