If an MMORPG which plans to span for at least TEN years fails to keep you interested for as long as its life span, then YES, it has failed as a source of enterntainment. Some people probably haven't had experience with other games and think every damn mmo on the market right now has always been the formula for MMOs. Jumping ship every 2 years, from MMO to MMO was never intended in the first place. How the hell can the dev team survive on only keeping people's interest for as little as 2 years after having invested so much time and resources into this type of game? MMOs are monsters that take a long time to make, a lot of human resources and a lot of money. The investment needs to pay off, which is why it's intended to last AT LEAST 10 years.
The dev team decided this was the route they were going to start with, and release content every 3 months. They did this to themselves. They could've easily gone a different route where gear stays relevant for longer so they could actually have time to think out of the box to come up with fresh ideas for end game that keep the game interesting over the course of time.
People have said it OVER and OVER. It has nothing to do with rushing to the end. There is nothing to rush for! The end is empty. That is what the problem is. People are bored out of their minds but not only that, the state of current endgame won't be sustainable for long, it won't keep people who do end game interested, nor even people who don't do savage and casually farm esoterics. We are already seeing that. There is not enough variety at endgame to keep people interested, Alexander Savage and just about any dungeon/raid structure is simply boring, the lore is uninteresting compared to Coil and we have the same raid structure in an EXPANSION. There is no midcore content for those who aren't interested in Savage (i don't blame them, Alex Savage is not the definition of fun) but find Alex Normal lacking of actual challenge. Primals Ex, wait what primals Ex? Those that pop once in a bluemoon only not to fill up or breaking apart after 1 run? Oh yeah, those. FFXI had at least 2 different endgame systems implemented on their first expansion plus the story wasn't just a walk through the park, you actually had to invest some time and reaching the end (unlocking the whole new zone) felt like a feat. Now you could explore the new monsters and areas that worked differently from the old zones.
If you are having fun at *end game*, fine, that's okay. But you tell people to leave for a few years then come back. Who else is going to sustain the game for the people who leave? People that are having fun and take breaks from time to time? Okay, and what about when they DO take a break? Who will continue sustaining the game? Besides it's not just about taking a break. That doesn't solve the actual issue, the STRUCTURE itself. People who left will come back to the same structure and leave again. People who are having fun, how long can it actually keep them interested after they've had their fun? You understand that people with this "determination" you talk about are the ones that stay more loyal to a game and are the ones that have more potentional to sustain a game? Others just jump ship onto the next new shiny game or just plainly quit as they are not as dedicated. Someone said raiders/hardcore/midcore whatever you want to call them is the beating heart of a game, and it is totally true because like I said, they are the ones who have more probabilites to stay loyal to a game because they care that much and because of the time they've invested.
Breaks because your rl is busy or are just burned out is okay. But breaks because the end game even RIGHT after an EXPANSION is so lacking that it failed to keep you interested and on top of that, is that boring, is not what I would call ok and perfectly normal for a game whose main purpose is to entertain. Specially an MMO.
Last edited by Tyla_Esmeraude; 09-16-2015 at 07:22 AM.
We wouldn't be saying this if it wasn't for the actual fact that other games did, specially one from SE themselves. Why this one can't?
Like I said, SE did this to themselves by deciding to release content every 3 months. Now they can't deliver. Of course they can't, why would they even decide something like that? Making content is no cake. It takes time. I was very surprised when they said this was going to be their way of things with such a small team. No one asked them to do this. We just wanted variety at end game, even if the old content stayed relevant, that's ok! We just want to have fun. We never said quantity over quality, we want quality over quantity. Even if they had released TWO at least 2 different raiding systems, that would've been totally okay!
Yes, we can. Because they've done exactly what you just said we shouldn't expect before.
Rise of the Zilart introduced Dynamis, an entirely new raid with an entirely new structure to FFXI. Chains of Promathia added Limbus. Treasures of Aht Urgan added Nyzul Isle, Assault, Beseiged, Salvage.
Besides, FFXIV hasn't released variety since it launched. Each new patch or expansion has pretty much only contained one or two new dungeons, perhaps a new raid, which all follow the same template as all the other dungeons and raids that already exist and drop gear that makes those other dungeons all irrelevant.
As I said in a pretty same thread as this one, ppl are asking for too much especially if they already know that the dev team is small which most people have no clue that the dev team is small. They wanted to do this because they believe that they can do it. Like you said, making content takes time. What does that mean for us? Have some patience and faith. If ya can't do that, I don't know what to tell you since "leaving the game" is a stupid thing to say.
Last edited by DreamAngel-Ren; 09-16-2015 at 07:52 AM.
[super inactive on this Forum LOL]
Both of those expansion packs were commercially available. So inside of two years you had the price of base game + subscription+expansion 1+ expansion 2. In Japan at least.
Now on ARR you had base game + subscription for two years. And if I remember correctly when FF14 ARR came out it wasn't even a full price title like other MMOs. It was cheaper than an expansion of WoW.
So you have the trade-off of having paid more money for more content.
Pay attention. I said first expansion with no content patches out yet. Heavensward is Heavensward and ARR is ARR. The problem is, you don't like the sort of game FF14 is and want it to be like FF11. On the other hand, I like the kind of game FF14 is and don't like what I'm reading about FF11. I don't mind old content becoming obsolete over time.It's also quite unfair of you to state that FFXIV has had absolutely no content patches. There have been TONS of content patches. Adding Leviathan was it's own content patch. Same for Ramuh. Labyrinth of the Ancients. Syrcus Tower. World of Darkness. Second Coil. Final Coil. Before the Fall. In all of these patches, old content is rendered obsolete and only the newer content matters anymore. There is no replay value to ANYTHING in this game. This is a statement that cannot be said of FFXI.
Do I think FF14 is perfect? Nope. Not at all. Would have been nice if there was a third or fourth dungeon in the Expert Roulette. Is it a deal breaker for me? Nope.
If they keep the patch release schedule for Heavensward close to the one they had in ARR I'm a happy camper. New content every 3 to 4 months is fine with me.
I meah... hell, compared to World of Warcraft the old content in FF14 is way more relevant to current content. At least you have the option to run roulettes with the old dungeons to farm at least some points. In WoW. It's dungeons from the current expansion or nothing, you don't even get the option anymore to queue for them.
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