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  1. #191
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Dererk View Post
    All they'd have to do is make every dungeon be a new area in the game after you completed it and give us stuff to do in it.

    I mean come on people. All we do in dungeon instances is just run to each boss and fight trash in between. They put time and money to make it all look nice and intreasting only to never go back there unless its for a roulette. At this point they should just save on development cost and not bother making them look nice just a grey room with mobs.
    This made me laugh....but it's true xD
    (1)

  2. #192
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Gyson View Post
    It probably goes without saying..
    If an MMORPG which plans to span for at least TEN years fails to keep you interested for as long as its life span, then YES, it has failed as a source of enterntainment. Some people probably haven't had experience with other games and think every damn mmo on the market right now has always been the formula for MMOs. Jumping ship every 2 years, from MMO to MMO was never intended in the first place. How the hell can the dev team survive on only keeping people's interest for as little as 2 years after having invested so much time and resources into this type of game? MMOs are monsters that take a long time to make, a lot of human resources and a lot of money. The investment needs to pay off, which is why it's intended to last AT LEAST 10 years.


    The dev team decided this was the route they were going to start with, and release content every 3 months. They did this to themselves. They could've easily gone a different route where gear stays relevant for longer so they could actually have time to think out of the box to come up with fresh ideas for end game that keep the game interesting over the course of time.

    People have said it OVER and OVER. It has nothing to do with rushing to the end. There is nothing to rush for! The end is empty. That is what the problem is. People are bored out of their minds but not only that, the state of current endgame won't be sustainable for long, it won't keep people who do end game interested, nor even people who don't do savage and casually farm esoterics. We are already seeing that. There is not enough variety at endgame to keep people interested, Alexander Savage and just about any dungeon/raid structure is simply boring, the lore is uninteresting compared to Coil and we have the same raid structure in an EXPANSION. There is no midcore content for those who aren't interested in Savage (i don't blame them, Alex Savage is not the definition of fun) but find Alex Normal lacking of actual challenge. Primals Ex, wait what primals Ex? Those that pop once in a bluemoon only not to fill up or breaking apart after 1 run? Oh yeah, those. FFXI had at least 2 different endgame systems implemented on their first expansion plus the story wasn't just a walk through the park, you actually had to invest some time and reaching the end (unlocking the whole new zone) felt like a feat. Now you could explore the new monsters and areas that worked differently from the old zones.

    If you are having fun at *end game*, fine, that's okay. But you tell people to leave for a few years then come back. Who else is going to sustain the game for the people who leave? People that are having fun and take breaks from time to time? Okay, and what about when they DO take a break? Who will continue sustaining the game? Besides it's not just about taking a break. That doesn't solve the actual issue, the STRUCTURE itself. People who left will come back to the same structure and leave again. People who are having fun, how long can it actually keep them interested after they've had their fun? You understand that people with this "determination" you talk about are the ones that stay more loyal to a game and are the ones that have more potentional to sustain a game? Others just jump ship onto the next new shiny game or just plainly quit as they are not as dedicated. Someone said raiders/hardcore/midcore whatever you want to call them is the beating heart of a game, and it is totally true because like I said, they are the ones who have more probabilites to stay loyal to a game because they care that much and because of the time they've invested.

    Breaks because your rl is busy or are just burned out is okay. But breaks because the end game even RIGHT after an EXPANSION is so lacking that it failed to keep you interested and on top of that, is that boring, is not what I would call ok and perfectly normal for a game whose main purpose is to entertain. Specially an MMO.
    (16)
    Last edited by Tyla_Esmeraude; 09-16-2015 at 07:22 AM.

  3. #193
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Tenku View Post
    You're taking his words literally instead of reading the context. When he says forced to play, he means you are forced to play a certain way to keep up with the rest of the server to do certain content.
    Oh, I understood the context. It's just unnecessarily hyperbolic use of language to put emphasis on a point that would have been perfectly clear, and just as valid, without it. I mean, using words like "enslavement" is really kinda over-doing it.
    (1)

  4. #194
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tyla_Esmeraude View Post
    snip.
    100% this. It is so weird how an expansion is out and it brought absolutely no variety of end game content. >.< And yea, there is nothing to rush for..lol. I keep asking..what is the point of getting the gear? There isn't one!
    (11)

  5. #195
    Player
    DreamAngel-Ren's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    576
    Character
    Ren Kurosaki
    World
    Diabolos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Iromi View Post
    100% this. It is so weird how an expansion is out and it brought absolutely no variety of end game content. >.<
    The expansion has been out for only almost 3 months...you can't expect them to have so much variety right off the bat after we are just now getting use to HW.
    (2)
    Last edited by DreamAngel-Ren; 09-16-2015 at 07:33 AM.

  6. #196
    Player
    midnitdragoon's Avatar
    Join Date
    Jan 2013
    Posts
    124
    Character
    Midnight Dragoon
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by DreamAngel-Ren View Post
    The expansion has been out for only almost 3 months! You can't expect them to have so much variety right off the bat after we are just now getting use to HW.
    Nowadays expansion content is not as meaningful. I mean to be able to burn through so much content in so little time is crazy. But then again my opinion is based on older MMOs where it would take a lot longer to run through content offered in a expansion
    (1)

  7. #197
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by DreamAngel-Ren View Post
    The expansion has been out for only almost 3 months! You can't expect them to have so much variety right off the bat after we are just now getting use to HW.
    We wouldn't be saying this if it wasn't for the actual fact that other games did, specially one from SE themselves. Why this one can't?
    Like I said, SE did this to themselves by deciding to release content every 3 months. Now they can't deliver. Of course they can't, why would they even decide something like that? Making content is no cake. It takes time. I was very surprised when they said this was going to be their way of things with such a small team. No one asked them to do this. We just wanted variety at end game, even if the old content stayed relevant, that's ok! We just want to have fun. We never said quantity over quality, we want quality over quantity. Even if they had released TWO at least 2 different raiding systems, that would've been totally okay!
    (7)

  8. #198
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by DreamAngel-Ren View Post
    The expansion has been out for only almost 3 months! You can't expect them to have so much variety right off the bat after we are just now getting use to HW.
    Yes, we can. Because they've done exactly what you just said we shouldn't expect before.

    Rise of the Zilart introduced Dynamis, an entirely new raid with an entirely new structure to FFXI. Chains of Promathia added Limbus. Treasures of Aht Urgan added Nyzul Isle, Assault, Beseiged, Salvage.

    Besides, FFXIV hasn't released variety since it launched. Each new patch or expansion has pretty much only contained one or two new dungeons, perhaps a new raid, which all follow the same template as all the other dungeons and raids that already exist and drop gear that makes those other dungeons all irrelevant.
    (8)

  9. #199
    Player
    DreamAngel-Ren's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    576
    Character
    Ren Kurosaki
    World
    Diabolos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Tyla_Esmeraude View Post
    We wouldn't be saying this if it wasn't for the actual fact that other games did, specially one from SE themselves. Why this one can't?
    ...
    As I said in a pretty same thread as this one, ppl are asking for too much especially if they already know that the dev team is small which most people have no clue that the dev team is small. They wanted to do this because they believe that they can do it. Like you said, making content takes time. What does that mean for us? Have some patience and faith. If ya can't do that, I don't know what to tell you since "leaving the game" is a stupid thing to say.
    (0)
    Last edited by DreamAngel-Ren; 09-16-2015 at 07:52 AM.
    [super inactive on this Forum LOL]

  10. #200
    Player
    Rakeesh's Avatar
    Join Date
    Sep 2015
    Posts
    21
    Character
    Zekka Chulainn
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Kyri View Post
    My comparison is completely fair. FFXIV:ARR was launched on August 27th, 2013. That is two years ago, also evidenced by the two-year anniversary "The Rising" event. FFXI launched on May 16th, 2002. By 2004, Rise of the Zilart and Chains of Promathia were already released. How am I being unfair? They have had equivalent lifetimes in making these comparisons. I suppose I could discount activities after CoP as being invalidated by lifecycle, but even then you still had Dynamis, Limbus, Sky, Sea, Zilart HNMs, etc.
    Both of those expansion packs were commercially available. So inside of two years you had the price of base game + subscription+expansion 1+ expansion 2. In Japan at least.

    Now on ARR you had base game + subscription for two years. And if I remember correctly when FF14 ARR came out it wasn't even a full price title like other MMOs. It was cheaper than an expansion of WoW.

    So you have the trade-off of having paid more money for more content.


    It's also quite unfair of you to state that FFXIV has had absolutely no content patches. There have been TONS of content patches. Adding Leviathan was it's own content patch. Same for Ramuh. Labyrinth of the Ancients. Syrcus Tower. World of Darkness. Second Coil. Final Coil. Before the Fall. In all of these patches, old content is rendered obsolete and only the newer content matters anymore. There is no replay value to ANYTHING in this game. This is a statement that cannot be said of FFXI.
    Pay attention. I said first expansion with no content patches out yet. Heavensward is Heavensward and ARR is ARR. The problem is, you don't like the sort of game FF14 is and want it to be like FF11. On the other hand, I like the kind of game FF14 is and don't like what I'm reading about FF11. I don't mind old content becoming obsolete over time.

    Do I think FF14 is perfect? Nope. Not at all. Would have been nice if there was a third or fourth dungeon in the Expert Roulette. Is it a deal breaker for me? Nope.

    If they keep the patch release schedule for Heavensward close to the one they had in ARR I'm a happy camper. New content every 3 to 4 months is fine with me.

    I meah... hell, compared to World of Warcraft the old content in FF14 is way more relevant to current content. At least you have the option to run roulettes with the old dungeons to farm at least some points. In WoW. It's dungeons from the current expansion or nothing, you don't even get the option anymore to queue for them.
    (3)

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