If it wasn't an intended mechanic/way to handle it they would of placed the orbs further apart. You only assume the developers didn't want you to grab multiple orbs or attempt to because your figured if the first one deals more dmg then your health then you should die. But in the same way that healing works where it's not the animation but rather the animation finishing that cures you, dmg is dealt in a similar way.
You know how groups have won even when everyone died in the split second difference with their LB going off and them dying, it's pretty much the same scenario here, the player is rushing through both orbs and knowing that since the first one is going to kill them if they reach the second one in time they can save on MP for their group.
SE I believe looked through the video before they declared their opinion on it and honestly for a fight that takes 14 mins it wouldn't be hard to see if they did it "legit" or not. Again if it wasn't an intended way of handling it they could of just placed the orbs on far unreachable corners from one another but since they didn't you can't assume that they didn't consider that people would try that as a strat.


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