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  1. #221
    Player
    Xenitan's Avatar
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    Sep 2014
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    49
    Character
    Xenitan Scudstorm
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 80
    I've been using a bit of a different rotation. It's very very strict and there's going to be a lot of stuff that will turn off many of you and I'll probably literally strike out on it but here goes.



    Strike one: Blacksmiths and only Blacksmiths cannot use this rotation
    Strike two: You're nor guaranteed successes in the early progress steps and failure sucks
    Strike three: This rotation is VERY unfriendly with tricks of the trade. As in "don't use Tricks of the Trade because some stuff can happen later that you won't be happy about and it won't be obvious until you're t here and you're like 'man what did I do wrong'"

    Now here's the benefits
    1) One extra hasty touch. This increases your odds of getting to 11 stacks on the back of hasty touch alone by about a flat 20% rate (12 80% Rapids/Hastys in 13 shots (2 rapids/11 hastys) is going to happen about 23% of the time but in 14 shots it swells up to 44%
    2) Costs 17 CP less than the MuMe+IG2 rotation meaning you're so so close to getting to fit a Precise touch in there (which just makes the number of times you'll get 11 stacks easier: with one good you'll be at 11 stacks about 75% of the time.

    These benefits really aren't easy to come by while you're decked out in full whites. If you're willing to take a bit of a risk, the reward is right there.
    (1)
    Last edited by Xenitan; 09-15-2015 at 01:53 PM.

  2. #222
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Rath posted a rotation similar to that mostly to demonstration how you can get gobs of hasty touches. Problem is statistically speaking there is quite a bit of failure rate in there. In the Rapid portion (which I have recommended in the past in a simpler MuMe rotation) requires three rapid attempts to reach 90% success rate and 4 to reach 97% (for progress alone). Also your up front progress rate somewhat ugly. The combined PbP and 11/13 Flawless touches has a success rate of only 79%. This is why your entire synth's success % is showing up at 49%. As mentioned you basically have to assume at least three rapid touches but that still only brings you up to 75% success rate overall (for progress). While a forth assumed rapid touch brings you up to 87%. At which point you have clipped yourself down to 10 hasty touches.

    You can certainly use the rotation but there is a fairly significant amount of risk. That's why I rebuilt my rotation a few times, to try and mitigate as much of the progress risk as possible. Now on the other hand one of the benefits of Rapid is that when you do hit both you get so many rapids its hard to fail the rest of the synth... kind of like getting to roll the dice many more times... which is kind of nice.
    (0)

  3. #223
    Player
    Xenitan's Avatar
    Join Date
    Sep 2014
    Posts
    49
    Character
    Xenitan Scudstorm
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 80
    Quick math:
    N attempts at PbP until Success
    F flawless synthesis successes

    Odds of Rotation N,F = 0.9*0.1^(N-1)*(14-N c F)*0.9^F*0.1^(13-F) -> 0.9^(F+1)*0.1^(12+N-F)*(14-N c F)

    12 Hasty touches occur at N = 1, F = {11,12,13} -> 77.95% to get 12 touches
    11 Hasty touches occur at N = 1 F = {9,10} and N=2 F = {11,12,13} -> 17.40%
    Summed we get 95.34% or a 4.66% chance of significant rotation failure.


    With MuMe:
    You have 4 shots at IG2 Rapid Synths with an 80% failure rate.
    Odds of R rapid synthesis successes = (4cR)*0.8^R*0.2^(4-R) we will only consider R = 0 and R = 1

    0 Rapid Synth Successes: 0.16%
    1 Rapid Synth Success: 2.56%
    Summed = 2.72%

    Difference between these two methods is 1.93%. To me, that's not nearly enough to make up for the fact that I'm getting 11 stacks of IQ approximately 14% of the time more. (Both with Good conditions and without, whatever the odds of a Good are, remember that if you're looking for a precise touch, it's a lot better to consider 12 possible places to put it instead of 11). With 800 craftsmanship, you only need 10 FS successes (and, in fact, if you get 13 you can go RS->CS2x2 instead)

    We consider NQ results failures. As such, there is no difference between "my progress steps screwed me over" and "my quality steps screwed me over". Some people do, because one risk is one they've been taking since CUL 15 and the other one is scary. It's your call what risks you want to take, but I'll take the one I feel is smaller over the one I'm more familiar with every single time given the choice.
    (0)
    Last edited by Xenitan; 09-15-2015 at 03:29 PM.

  4. #224
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Xenitan View Post
    ...
    Oh no.. I'm NOT recommending a MuMe rotation over yours. I'm not recommending my MuMe rotation to anyone right now. I only use my MaMa Careful Synth rotation at this point (http://forum.square-enix.com/ffxiv/t...fting-Rotation) which at my craftsman level has less than a 1% chance of not meeting the progress, 10 hasty touches, Byregots under Ingenuity II (extra 1000-1600 quality) and free 18 CP for a precise or Innovate. And you can easily grab a ToT safely during the FS phase, to have at least two precise touches (unless you choose to innovate).

    That's why I switched rotations because I found one which negates the need for Rapid touch or PbP. Works for all classes and offers the choice of Innovate or Reclaim for each class (except armorer who must choose between ToT, Innovte or Reclaim). And most importantly has enough built in extra progress that you need one less successful hasty touch in comparison to any other non IngenuityII+Byregot's rotation.

    Again I'm not saying you're wrong. As I pointed out I was using a MuMe rotation with similar failure rates and personally became annoyed with them. When I looked at flipping to FS+Rapid the progress failure rate became unacceptable to me personally. But as you said no rotation has zero risk. So its up to the crafter on how they wish to wager their materials.
    (0)

  5. #225
    Player
    Nylisa's Avatar
    Join Date
    Nov 2014
    Posts
    48
    Character
    Ny Lisa
    World
    Spriggan
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Caimie_Tsukino View Post
    Wooh, everything except the belt! Have you melded your left gear yet, or is this the stats without any melding on left gear?
    The belt is also griffin leather.icons are identical

    i did some melds and some overmelds not many of them , CP and craftsmanship is boosted with food forgot to take them down while taking the pic (baked onion soup HQ) :|

    +4 +4 control on head chest and hand ,
    +4 control +4 CP on belt
    +4 +4 control +4 CP on leg and feet
    and all right side is fully melded with CP (4,8) and some control on offhand and main , i mostly melded control and CP becuz i needed those more than craftsmanship ,when i use 4 rapid synth my progress stops somewhere around 1429 which is pretty close to finishing it thats why i didnt meld craftsmanship yet kinda throws my rotation off balance ,but now trying to plan ahead and meld as many as possible with IV while waiting for V materia to become more available, that means avoiding overmeld as much as possible on some of the gear for now

    Quote Originally Posted by Irisviel- View Post
    That has to be completely unmelded while using food (most likely seafood stew). These are my stats with the pieces I have melded out (without food):
    The final melded stats would be in the range of 850/850 (with food), depending on how you decide to meld.
    that can change based on how you decide to meld,there is a crazy version which leads to 918 craftsmanship 842 control 422 CP without food,but it requires lots of V and tons of IV materias /cry , if you want to overlook the V materias and just go for IV , would be something around 877 craftsmanship 826 control and still 422 CP you can change it a bit sacrifice some CP to gain a bit more control or craftsmanship but 422 is max CP , i cant wait to test the rotations on this topic with that stat
    (0)
    Last edited by Nylisa; 09-15-2015 at 05:22 PM.

  6. #226
    Player
    TechnoTechie's Avatar
    Join Date
    Jul 2015
    Posts
    238
    Character
    Techno Techie
    World
    Leviathan
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Nylisa View Post
    that can change based on how you decide to meld,there is a crazy version which leads to 918 craftsmanship 842 control 422 CP without food,but it requires lots of V and tons of IV materias /cry , if you want to overlook the V materias and just go for IV , would be something around 877 craftsmanship 826 control and still 422 CP you can change it a bit sacrifice some CP to gain a bit more control or craftsmanship but 422 is max CP , i cant wait to test the rotations on this topic with that stat
    I think I would go for more craftsmanship and make up the control with a seafood stew using a build like this if I were to not use any grade V materia: http://ffxiv.ariyala.com/RLKX (ends up with 907 craft/802 con/422 cp) and of course variations would simply shift towards more control for less craftsmanship, but I feel that saving progress steps is a little more important. Granted, given the variety of rotations out there and the lack of any 3-star data, this could end up being worthless if it's way over a certain craftsmanship breakpoint.
    (1)

  7. #227
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Xenitan View Post
    I've been using a bit of a different rotation. It's very very strict and there's going to be a lot of stuff that will turn off many of you and I'll probably literally strike out on it but here goes.
    Don't be so harsh on yourself! I think most of us appreciate new ideas for rotations. It doesn't matter what's better what's not. The idea is to lay them all out and compare objectively the pros & cons. Then decide what's best for ourselves ^_^

    Personally, I'm still favoring Rath's MaMa, SH, PBP, PBP, FS spam, CS II x 3 rotation. It cost 52 CP for completion, but it ensures the two PBP and a few FS to be 100%. Also, the 3x CS II are so flexible, so one can probably save a SH II somewhere along. On the other hand, Katty has some pretty neat ideas as well, and I like her stuff too. Her rotation involves Ingen2, which is a big edge for the Byregot - acts like a guaranteed IQ stack. It is a CP-draining thingy though.
    (2)
    Last edited by Caimie_Tsukino; 09-15-2015 at 09:20 PM.

  8. #228
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Caimie_Tsukino View Post
    Don't be so harsh on yourself! I think most of us appreciate new ideas rotations.
    I concur I wouldn't have found the rotation I am using now which I love without chatting with others here taking in both critiques, ideas and failures.
    (1)

  9. #229
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Katlyna View Post
    I concur I wouldn't have found the rotation I am using now which I love without chatting with others here taking in both critiques, ideas and failures.
    Agreed. I don't think the full potential of the new 3.0 crafting features has been realized yet, so experimentation with end-game rotations is one of the most interesting things in the game right now in my opinion.

    Specialization, in particular, seems particularly unexplored, at least in the English-speaking FFXIV world. Someone at SE thinks it's useful, tho, or they wouldn't have added it.
    (0)

  10. #230
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Silverbane View Post
    Agreed. I don't think the full potential of the new 3.0 crafting features has been realized yet, so experimentation with end-game rotations is one of the most interesting things in the game right now in my opinion.

    Specialization, in particular, seems particularly unexplored, at least in the English-speaking FFXIV world. Someone at SE thinks it's useful, tho, or they wouldn't have added it.
    Well that's up for debate.
    (0)

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