Quote Originally Posted by Welsper59 View Post
Yup, that's pretty much how a theme park MMORPG like this works. A lot of folks come here expecting nothing but a focus on top tier endgame content that involves boss fights and all this combat stuff for every single patch update... then they're met with focuses on story, housing, crafting/gathering, Gold Saucer, etc. To be blunt about that, they're completely in wrong to accuse the game of being bad/boring for doing that. This game has never been advertised for the most hardcore of players and has always been advertised as something for everyone... that was the emphasis.
So wait... when Yoshi said end game is where THE game is at... he actually meant.. glamours, gold saucer, minions, housing, ponies? I thought he was selling us epic battles and adventures. All I see is people afking in Idyllshire. Also if this is really an ultra casual game...then why does gathering/crafting doesn't feel that way on its current state? Don't people who play casually only have some time to spare, whereas this requires a lot of time investment plus a lot of headaches with RNG? I mean from all the complaints from people it didn't seem like it's been easygoing and laid back. If this game is ultra casual... why do we have content like Alex Normal and Primals where people still fail at mechanics, let's not go so far, even in easy mode dungeons, people don't know how to play their job? I mean if that content is still too hard for players, then why release it as casual content? Are we sure this content is casual enough? Are we sure that's the people they are aiming at, at all? I think they give us 2 different messages and they should make up their minds already.