Because RNG totally doesn't exist now.
http://forum.square-enix.com/ffxiv/t...51-Good-ol-RNG
Because RNG totally doesn't exist now.
http://forum.square-enix.com/ffxiv/t...51-Good-ol-RNG
If you go into Alexander with a fixed group, you are 100% guaranteed to get whatever item you're looking for in a maximum of 8 runs.
You're also guaranteed every single BiS item in the game if you beat the associated content enough times.
In eight months? unless you are talking about Normal.
The post I was quoting linked to a thread about rolling on springs in A3, so yes, normal.
That said, in order to get all the gear for your class from Alex Savage, assuming you never see a single drop you can use, you'd only need to do a maximum of 16 clears (8 pages for the weapon, 8 pages for the body, with all the lower floors being finished in fewer runs).
That's true, in terms of Alexander they did fix a lot of the drop issues. My group had 5 axe drops in a row back in T9. There's still plenty of RNG in the game, though, outside of Alex, that's mentioned in that thread.
Though, RNG works well when it's not also coupled with weekly lockouts. That was what made the 5 axes in a row so excrutiating - we literally couldn't even try for another for another week.
Last edited by aurace1095; 09-15-2015 at 03:11 PM.

Was this in response to the OP, because I wasn't suggesting anything. If you read the OP you would see that I was merely asking the player base for their opinions on the subject of gear progression, not suggesting that gear be one way as oppose to the other. Not sure where your statement came from, because the only mention of horizontal progression was in the form of question. The question was basically "Should they implement horizontal progression? If so, how can they avoid the player base abusing it."
Horizontal Progression could exist if it just focused on accessories. Keep Armor and weapons as vertical and just implement a variety of rings, bracelets, earrings and necklaces that can augment your class either through traits or effecting certain abilities.
I think that's the best middle ground one could ask for in terms of horizontal progression because if horizontal was for everything it be harder to implement but if they just do it for accessories then it would be easier to implement a system where you could either find rare accessories with interesting augments on them or just stick with the traditional accessories.



I don't care about vertical progression as long as they do something to keep the older content alive. And I don't mean creating another roulette to enrage even more the players that are already tired of them or grinding on quests. I want something to make people have fun.
If they did an undersized party option without level sync, I'm SURE the devs are capable of creating a level/rewards scaling system, so we could queue for any high level dungeon we like and have a new experience depending on the level you're on.
There are so many ways to bring back the fun on this game that I really don't know why the devs pay so little attention to this matter and keep focusing on hardcore raids only some people do.

How many hardcore raids do we have at it current state or in the past? Only 2 that I would consider, Savage - (SCoB/Alexander). Non hardcore - (CT, WoD, Binding Coil of Bahamut F1-13, Alexander A1-A4). If you think any of the items I listed as Non hardcore raid you might want to re-think of what you think the definition of hardcore raid means.
This game is meant for Everyone even the small minorities that play this game (PvP, RP, Hardcore, World Progression) so we can actually enjoy the game as well. If you're not having fun in this game then you need to step away and go play something else for a while like Farmville or some other FB Game.
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