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  1. #381
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Daralii View Post
    The loading screens are an unfortunate result of PS3 limitations. Even 1.0 had them between regions, they were just hidden in the form of walking through straight tunnels for a bit.
    I'm pretty sure that was not just ps3 limitations. There was hardly anything in the zones at all, just a lot of repeated sections. The more you stuff in the map the more that cuts into resources, and I don't think square has the best streaming solution yet, XV looks like it is trying to step into that open world thing more.
    (0)

  2. #382
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kaurie View Post
    -Tab targeting
    You know, I've been seeing this comment a lot but I don't understand it. I personally hate the tab targeting in this game - it's so unintuitive to select enemies left to right as opposed to closest (and then left to right). I have messed with the settings but I can't get this tab targeting to work the way I'm used to in other games. It makes PvP nearly impossible.

    What is it about this tab targeting that is so good? I really don't understand it and after years still can't get used to it.
    (0)

  3. #383
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Souljacker View Post
    You know, I've been seeing this comment a lot but I don't understand it. I personally hate the tab targeting in this game - it's so unintuitive to select enemies left to right as opposed to closest (and then left to right). I have messed with the settings but I can't get this tab targeting to work the way I'm used to in other games. It makes PvP nearly impossible.

    What is it about this tab targeting that is so good? I really don't understand it and after years still can't get used to it.
    Sorry for the misunderstanding. I like tab targeting (GW2, WoW, FFXIV) as a system over action combat (Tera/Wildstar). Personally, I like the hybrid of GW2 more and the better algorithm of WoW.
    (0)

  4. #384
    Player
    Darsho's Avatar
    Join Date
    Aug 2014
    Posts
    78
    Character
    Dar'sho Lycaone
    World
    Hyperion
    Main Class
    White Mage Lv 60
    I love XIV for what it is, and it's in a good place in terms of population. If you look back at each patch in the 2.0 series there is no shortage of new content that was added and the amount of people in Heavensward areas reflects that.

    For most of us many of our experiences in XIV are positive enough to keep us playing to the level cap, however many people myself included are asking "what can make this game better?"

    It's not that there isn't an abundance of content to do, only that it's becoming predictable. This thread would have died out long ago if the playerbase did not want anything different added along the side of what we're getting currently. The general consensus seems to be that we want diversity in content. Long-staying content that is different and unique would certainly keep more people satisfied with what is available if it's well planned and executed because it shows. The more things we have to chose from in between patches the longer we can stay subscribed and happy.

    Constructive criticism does not mean we hate the game, we all want our voice in improving it to the best it can be. SE has built a solid foundation for XIV, now is the time to take some risks while Heavensward is still fresh and the playerbase is ready to accept something new.

    TL;DR: None of us want to spend all our time on the forums criticizing the game when we could be praising it for its innovations, however there's just none to be had right now and resting on its laurels isn't going to keep the game going in the right direction.
    (6)
    Last edited by Darsho; 09-15-2015 at 01:35 AM.

  5. #385
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,064
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Darsho View Post

    Constructive criticism does not mean we hate the game, we all want our voice in improving it to the best it can be. SE has built a solid foundation for XIV, now is the time to take some risks while Heavensward is still fresh and the playerbase is ready to accept something new.

    TL;DR: None of us want to spend all our time on the forums criticizing the game when we could be praising it for its innovations, however there's just none to be had right now and resting on its laurels isn't going to keep the game going in the right direction.
    While you're right, there are plenty of people that aren't at all interested in being constructive. They don't care about feasibility, or interest, and frequently don't suggest anything at all beyond "Fix it or I quit."
    (1)

  6. #386
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Was discussing it with people the other day and I still don't understand why raids were set the way they are. Making an easy mode of Alexander (my opinion) was a big mistake. Right now we have it as normal is way too easy and savage is too punishing for normal groups. They should of gone off WoW's design on this and made Alex(Normal) on the difficulty of say Final Coil and then they could of gone out even more with Alex(Savage) to truly save it for the best of the best while still offering a lesser yet hard challenge for people who are not as hardcore.

    I have seen so many groups break up because Savage is not just hard, but ridiculous come AS3/4. Which is fine, Savage should be like that. The complaint lies more in Alex(Normal) being way too easy. People will argue and say "Well some of us wanted a story mode", and you got it, but you got stupid easy fights in return that require little to no thought process. Normal should be Final Coil level and if people don't want to endure it, then they can wait till the next patch where an echo buff and gear carry would be a thing for it. There has to be a middle ground here, and right now the raids are too extreme in their direction.

    Right now, Heavensward brings to the table well...the same thing. Just now people do not feel like raiding anymore and are now bored with the content given. 3.1 sounds enticing, but I think people will blow over it quick and we will be right back here discussing the expansion's future. I don't have a solution to make it better, but developers should acknowledge that they can't keep doing these predictable patches forever. Like I said before, I know its very hard to pull off, but I think they have the capability to do it, they just need to work more outside the box.
    (7)

  7. #387
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Daralii View Post
    While you're right, there are plenty of people that aren't at all interested in being constructive. They don't care about feasibility, or interest, and frequently don't suggest anything at all beyond "Fix it or I quit."
    Although constructive criticism is more valuable to the development team, not everyone has great ideas of how to fix something. They aren't professionals in the field and have no experience in the matter. All they know is they are unhappy with things as they are.

    It's more valuable to a company to have people voice negative opinions than to be amiable and quit without saying a word. So yes, constructive criticism > "fix it or I quit" > quitting silently
    (1)

  8. #388
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    they HAD thier chance to work "outside the box" WITH heavensward afaik. but instead they made the HUGE mistake of focusing many dev resources on basicly useless leveling fluff and wasted 5 dungeons there which could for example all been part of expert roulette. level cap raises are not good for modern mmos. yoschi copied something from wow here that was garbage mostly. raising the max level is just a paid for endgame reset basicly. if they spend all thier resources on endgame content instead we wouldnt be in the situation we are now.

    lets see if they learn for 4.0 from this. until then dont expect ANYTHING big or new sadly because not enough resources.
    (2)

  9. #389
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Windklinge View Post
    snip
    I don't think they lack resources. I think if anything, it would be their time constraints with 3-4 month patch releases. Don't quote me on that though.
    (0)

  10. #390
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Velhart View Post
    snip
    I dislike when people keep saying it wasn't a mistake, it wasn't. Many, many others enjoy the option to enjoy the content with a group of randoms, or just FC mates that don't often play together. I can guarantee that more people are happy with it than aren't, you have to appease the majority rather than the minority, this is especially true with the lack of any endgame content in FFXIV but those two dungeons and RavEX. As for your idea, that would have been pointless as the reason Normal exists is for the players who don't want to spend potentially 100+ of hours raiding to see the content, and the reason we never got Final Coil Savage was the lack of interest with Second Coil Savage. I think Alexander normal should have been tuned to the difficulty of Ravana EX though, maybe a little higher, but it's good for the mid core player.

    The best solution would be to have Alexander (Story/Normal), Alexander (Hard/Extreme) and Alexander (Savage).
    (3)

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