Was discussing it with people the other day and I still don't understand why raids were set the way they are. Making an easy mode of Alexander (my opinion) was a big mistake. Right now we have it as normal is way too easy and savage is too punishing for normal groups. They should of gone off WoW's design on this and made Alex(Normal) on the difficulty of say Final Coil and then they could of gone out even more with Alex(Savage) to truly save it for the best of the best while still offering a lesser yet hard challenge for people who are not as hardcore.

I have seen so many groups break up because Savage is not just hard, but ridiculous come AS3/4. Which is fine, Savage should be like that. The complaint lies more in Alex(Normal) being way too easy. People will argue and say "Well some of us wanted a story mode", and you got it, but you got stupid easy fights in return that require little to no thought process. Normal should be Final Coil level and if people don't want to endure it, then they can wait till the next patch where an echo buff and gear carry would be a thing for it. There has to be a middle ground here, and right now the raids are too extreme in their direction.

Right now, Heavensward brings to the table well...the same thing. Just now people do not feel like raiding anymore and are now bored with the content given. 3.1 sounds enticing, but I think people will blow over it quick and we will be right back here discussing the expansion's future. I don't have a solution to make it better, but developers should acknowledge that they can't keep doing these predictable patches forever. Like I said before, I know its very hard to pull off, but I think they have the capability to do it, they just need to work more outside the box.