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  1. #1
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aeyis View Post
    Melds are significantly higher depending on your servers economy. I do not envy anyone that has to meld when Command IVs are selling for 150-180k. Red scrips equipment makes it somewhat easier for anyone that opted to go for those first. With the disadvantage being it only made it easier for one class.

    Not hard, but time-consuming. And it is. Not because of favors, not because of red crafting scrips, not because of red gathering scrips, not because of Aethersand, not because gathering materials for red crafting scrips.
    But because you need to do all of those. Each week. In addition to your normal activities.
    Because of the weekly caps on red scrips you either do the mandatory grind or fall behind.
    First of all, you don't need to overmeld any IVs. You don't even need to pentameld everything. My melds have only a CP 3 and a CP 1 in the primary and offhand tools and nothing else. Heck, my melds have 30 more CP than the rotation I was using recommends, and that's with all white HQ and no overmelded IVs.

    Second, if you get one red scrip item for the correct class/classes, you can use it to make a crafted item for another class that makes it easier, and so on, so none of your crafts have to be with all white if you don't want to. It doesn't help much since the most useful item is craftable-only (the offhand), but you can do it.

    And lastly, you don't need to do any of those. How could you possibly "fall behind"? Are you competing with someone for the first person to get max gear? As was said, there's no money in it. There's nothing worth making that's two star, you can already make them with pure white, and even if they do release stuff that does require the new crafted items, it won't be profitable. Endgame crafts never are. There's so much to do every week as you said, so you shouldn't hit the caps anyway. If the caps are slowing you down, that's one thing, but that's not what you're saying. You're saying that you can't go fast enough to keep up with the caps. That means that if the caps weren't present, you'd still do exactly the same amount of stuff as you're currently doing. In fact, if the caps weren't there, I'd bet most people wouldn't feel pressure to hit cap and thus would do a ton less and be less far along.

    Either the caps are a problem because they're too low, or the caps aren't a factor because they're too high. You can't complain about both at the same time.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  2. #2
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Nyalia View Post
    First of all, you don't need to overmeld any IVs. You don't even need to pentameld everything. My melds have only a CP 3 and a CP 1 in the primary and offhand tools and nothing else. Heck, my melds have 30 more CP than the rotation I was using recommends, and that's with all white HQ and no overmelded IVs.
    You must have some pretty amazing melds then. I was fully melded apart from tools and I was still missing some control. I'm going to assume you used control/craftmanship food and/or buffs then.

    Quote Originally Posted by Nyalia View Post
    Second, if you get one red scrip item for the correct class/classes, you can use it to make a crafted item for another class that makes it easier, and so on, so none of your crafts have to be with all white if you don't want to. It doesn't help much since the most useful item is craftable-only (the offhand), but you can do it.
    One item will barely make a difference if you are just into 2* crafting range.
    In addition, not everyone has all 8 crafting classes, or cares to make 2* items in the order of: BSM;CRP;WVR


    Quote Originally Posted by Nyalia View Post
    And lastly, you don't need to do any of those. How could you possibly "fall behind"?
    Now you are just arguing for the sake of it. If you want the gear, it's really as simple as ''you dont get scrips a week, it takes you a week longer''. There is a weekly cap. If you dont hit that cap you fall behind. Period.
    Friend of mine didnt get her mining tool this week, I asked her why:
    -Because she was just short of the cap one week so she has to wait another week now.

    Because having weekly caps means you cant catch up. Period.


    Are you competing with someone for the first person to get max gear? As was said, there's no money in it. [/quote]
    I let it pass before, but very well. There has always been money in ''endgame crafting''. Big money, perhaps even the most. I have no idea how you believe this wasnt the case.



    Quote Originally Posted by Nyalia View Post
    There's so much to do every week as you said, so you shouldn't hit the caps anyway. If the caps are slowing you down, that's one thing, but that's not what you're saying.
    No, that's exactly what I am saying.

    Quote Originally Posted by Nyalia View Post
    You're saying that you can't go fast enough to keep up with the caps. That means that if the caps weren't present, you'd still do exactly the same amount of stuff as you're currently doing. In fact, if the caps weren't there, I'd bet most people wouldn't feel pressure to hit cap and thus would do a ton less and be less far along.
    If the caps werent there it would be possible to catch up, and thus making it impossible to fall behind. There would be no pressure, and no limit for those that want to invest the time.
    If the caps werent here I might actually bother to play, so no I wouldnt be ''doing the exact same amount of stuff''
    Quote Originally Posted by Nyalia View Post
    Either the caps are a problem because they're too low, or the caps aren't a factor because they're too high. You can't complain about both at the same time.
    Ofcourse I can. Perhaps you just don't understand, but it's like this:


    -Not enough red scrips per week, limiting what you can do.
    -The amount of red scrips that we do get requires high time investment each week.
    -The amount of red scrips have to be obtained or you fall behind. There is no catching up. There is no way to decrease the [amount of weeks needed]


    It's that simple.

    Quote Originally Posted by MN_14 View Post
    I do this and can confirm that it definitely works. I've even gotten 4 concealed nodes in a row once.
    That is correct. After the reduction in favor time/faster spawn rate on concealed nodes, it became pretty easy to test that.
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