As in you'd need to have the memory prism in your inventory... thus, taking up more inventory space. We really don't need more convoluted materials layered on top of an already overly complicated glamour system.
I am still having a hard time figuring out your argument. 1 item....versus hat, body, legs, shoes, arms + prisms. If that is what your into then meh.
I'm not arguing that the "memory prism" idea isn't better than what we have now. I'm saying there is a much better, more streamlined way to implement multiple glamour sets, by baking the sets into the UI a la wardrobe.
Its a neat idea, but that's exactly what I would do. I'd use your prism idea if it were available, but once I imprinted the set onto the prism I wouldn't get rid of the gear. After all, I may want to use that gear in a different combination somewhere down the line. So while your idea would streamline the glamour process, it would make the inventory issues we're experiencing that much worse because we would be storing both gear and these prisms.
Yeah that idea is half-bad. I could totally get behind it. Honestly, all I'm asking for is a system that would allow us to look differently on different occasions in the same gear without have to reglamour over and over (cause honestly keeping glamour prisms for all types of gear on-hand would probably be even more cloggy).
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