Ifrit I can live with floating but Titan floating is blasphemous.The Egis could stand to be a little larger and more resemble their primal cousins, I think. Titan and Ifrit shouldn't float--I think it's quite silly that they do.
One thing I wish they would do, since we're not likely to see Egis change, is determine the effects for SMN's LB based on their currently summoned Egi. That way they could at least have the classic summon overdrives/astral flows. Terraflare is cool and all, but it sorta doesn't feel very SMN-esque to me.
No. I'm so tired of seeing the same thing over and over about summoner. Because old FFXI summoner was a manatank white mage for at least the first 3 years that it was in the game. People also overestimate how good the summons/effects looked. Major nostalgia goggles.
What a lot of people want for summoner is some iteration of the (generally overpowered) aoe nuker it is in other games in the series which is untenable in an MMO.
This is a bigger issue because "feel" is the same reason why some people are against things like Drk being a tank class or the addition of blue/red mage because they may not function exactly like they do in the rest of the series. Personally, I'd much rather them use classic jobs and take a spin on them so that they fit into XIV/the balance of the game rather than add a bunch of jobs with no history/connection to FF.
Literally no one has asked for this in this thread, or really in any other SMN thread to my knowledge. The only comparisons that have ever been made have been to the FFXI SMN, which was NOT an AoE nuker! or to the fact there is not a focus on Summoning using the traditional SMN as a means of comparison. I would also like to point out that since the implementation of Dreadwyrm Trance/Deathflare, FFXIV's SMN IS an AoE nuker!....
But anyways as far as game play goes the Egi play exactly the same as the Avatars from XI. (They have all the same signature moves, attack on auto or command, and the Enkindles are just as flashy as the Astral Flows) The only difference between them is their size/visual design. Both of which could easily be altered by the devs, there is definitely enough leeway to increase the size of the Egi to at least match the size of a max height Au Ra. Furthermore the upcoming glamour system is the perfect opportunity for the devs to rework the overall look of the Egi also. These are not big asks.
Last edited by SoloWingMetatron; 09-13-2015 at 10:30 PM.
I disagree that Summoner shouldn't have been in FFXIV. Summoner never should have been a pet class with Poison Dots as a base. Summoner is a Sorcerer not a Warlock they are an crowd control AoE nuker and they should of had the Non Elemental spell lines like Ruin, Flare and Nova. Also if they weren't going have the Summoner summon Primals they should of been able to Evoke Hydaelyn/The Twelve and Call them for one big singnature attack then they leave.Well the main reason Egi are so small is because players need to see ground effect to dodge. You just can't these massive creatures blocking the view. On the flip side I think FFXIV devs aren't really handling the pets very will either. 3.0 makes it seem they just shrugged and gave up trying to make it work while pleasing the player base. IMO, MCH Rook and Bishop are better pets than Egi because each have unique purposes in fights instead of a blanket catch all. Even SCH fairies are more specialized.
Whats funny is I made a post back in 2004 about how SE's next MMO should not have summoner, but instead give each job it's own primal limit break. I do think the community will be happier if Yoshi-P decides to ever add FC primal summoning.
Last edited by Akiza; 09-13-2015 at 11:03 PM.
Although the idea of FC Summoning sounds cool, it's application does not have many uses at all. I mean in order to use the ability people would always have to run content with a full FC party. This does not happen all that often for a lot of people, so it would never be something that could be used in general PvE content. It would really only work as a new FC PvP mode or in the upcoming airship explorations in 3.1. It could never replace SMN or peoples wants for SMN.
Last edited by SoloWingMetatron; 09-13-2015 at 11:25 PM.
Depends on the implementation. My idea was when an FC member defeats a roaming primal, a gauge fills up. When full you can pick up an item called Magicite. Use it battle summons the primal for a flashy special move then vanishes. Most of the people that complain about Egi appearance don't even main SMN so cracking open Magicite and call forth the primal they want would help.Although the idea of FC Summoning sounds cool, it's application does not have many uses at all. I mean in order to use the ability people would always have to run content with a full FC party. This does not happen all that often for a lot of people, so it would never be something that could be used in general PvE content. It would really only work as a new FC PvP mode or in the upcoming airship explorations in 3.1. It could never replace SMN or peoples wants for SMN.
Still the fact these thread still pop up after SE's grand "Deathflare will please everyone" should show they need to take a long hard look at Egi design and that it does need improvements.
From the second page:
If I felt like wasting my time I have 0 doubt I could collect >100 posts of this same thing spread across the various forums.
There's literally someone asking for the exact same thing the post after yours.
If you really think you never see anyone asking for this you're willfully ignoring it.
I played SMN when it was a manatank healer. I played it when it was second rate and best for Astral-burns. And I played it at 99 when the job was balanced pretty well with itself and it was a good DPS, buffer, and healer; lacking only in decent tanking outside of Abyssea, and only because it lacked decent enmity tools and was a bit sub-par in sustaining avatar HP.
I know the full history of the job and it had a unique take on a pet job, it was a great hybrid job that quite frankly worked once the kinks were worked out. So other DDs had better DPS, they didn't have my sustainability. So what if BRDs/CORs buffed better, they didn't have my DPS. Other healers had better HPS, but lacked my sheer versatility and physical DPS. And you know what? I didn't have to be the best, a lot, and I mean a lot, of content when low-manned benefited from hybrids.
I know the job had a sordid history, but that was FFXI's entire history, hardly limited to just SMN. The job evolved it to an amazing pet job and, in my educated opinion, a great implementation of Summoner. I'm well aware that FFXIV is its own beast with a strict structure, but that doesn't mean I don't miss FFXI|SMN and don't think some aspects FFXIV would benefit from.
This "rose-colored nostalgia glasses" isn't a good excuse anymore.
Last edited by Saggo; 09-14-2015 at 04:25 AM.
Cannot agree with this more! I really hope they stop adding "new" jobs and give us our old ones back first. FFXIV has yet to have ANY of the classes I mained in 11, save WAR which, here, is completely different.
This I must disagree with. FFXI's graphics still easily hold up to games today, and the avatars looked much, MUCH better than these terrible egi things.
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