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  1. #1
    Player
    girlsimulation's Avatar
    Join Date
    Aug 2015
    Posts
    18
    Character
    Vinegar Vinegar
    World
    Balmung
    Main Class
    Paladin Lv 60
    Has anyone tested a 3-ammo opener like

    (qr 3 ammo) (buffs) hot shot>POT>lead shot>WILDFIRE>split shot>RELOAD>slug shot>REASSEMBLE RICOCHET>clean shot>RAPID FIRE GAUSS ROUND>split shot>HEAD GRAZE>slug shot>BLANK>split shot>clean shot>QR>slug shot>(wildfire explodes)?

    I've been toying with the idea and I've had okay results with it, but parses are inconsistent enough that I don't really like to rely on my own wildfire numbers alone.

    e: I think you end up trading an unbuffed, no-ammo 50% clean shot/50% split shot for a buffed, reloaded split shot, which is a gain of about 80 potency under wildfire on average. That's a potency gain of about 20 overall, so obviously it's not gamechanging.
    (0)
    Last edited by girlsimulation; 09-13-2015 at 08:28 AM.

  2. #2
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by girlsimulation View Post
    snip
    If you got time for a 3-ammo opener, you may as well go for a 5-ammo opener using quick reload to refresh the timer. If reload isn't up before pull: Use 3 skills -> Quick reload -> Use another weapon skill -> Reload -> continue. Otherwise continue per usual.

    Ideally you'd want to start with:
    Reload -> Quick reload every 15s till Reload is up -> Pull -> Quick reload before reload if you think you'll lose your ammo stacks and cannot use reload without waste. But this involves a 50-58s pull macro, which is worse than a ninja huton macro. For those with a warrior buddy: Warriors may actually thank you for a 50s pull macro, as they may have one as well for "the ideal opener"
    (0)

  3. #3
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by girlsimulation View Post
    Has anyone tested a 3-ammo opener like

    (qr 3 ammo) (buffs) hot shot>POT>lead shot>WILDFIRE>split shot>RELOAD>slug shot>REASSEMBLE RICOCHET>clean shot>RAPID FIRE GAUSS ROUND>split shot>HEAD GRAZE>slug shot>BLANK>split shot>clean shot>QR>slug shot>(wildfire explodes)?
    If you play in EU, doing your opener, the last slug shot is out of wildfire...EU servers, we are waiting for them !!!
    (0)

  4. #4
    Player
    girlsimulation's Avatar
    Join Date
    Aug 2015
    Posts
    18
    Character
    Vinegar Vinegar
    World
    Balmung
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Lyrica_Ashtine View Post
    If you got time for a 3-ammo opener, you may as well go for a 5-ammo opener using quick reload to refresh the timer. If reload isn't up before pull: Use 3 skills -> Quick reload -> Use another weapon skill -> Reload -> continue. Otherwise continue per usual. <snip>
    I'm not a fan of the five ammo opener because of where it puts your reload CD, but that might just be me being picky. I'll have to play around with it more.

    Quote Originally Posted by Greywolfamakir View Post
    If you play in EU, doing your opener, the last slug shot is out of wildfire...EU servers, we are waiting for them !!!
    I have <30ms ping, so...my condolences.
    (0)

  5. #5
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by girlsimulation View Post
    I'm not a fan of the five ammo opener because of where it puts your reload CD, but that might just be me being picky. I'll have to play around with it more.
    That was in a response to a particular opening suggestion someone made: 3-ammo opener. Opening with 3 ammo in your pocket would mean 3 quick reloads, which is 30 to 45 seconds you have to invest before pull. If you're already spending that much time preparing for a pull, might as well go for a 5-ammo opener.

    As for 5-ammo openers, that's what I do when queued for alexander normal - I mentioned in another post I never get the chance to go machinist for savage. It's a free 100 potency increase for the first 5 weapon skills you use. More if you consider the guaranteed proc as well. This involves a 50 seconds preparation, however. I mentioned a macro for it in my previous post. But as we're on a new page, I'll repost it here for sake of ease.

    /ac "Reload" <me>
    /p Reload 50s<wait.15>
    /ac "Quick Reload" <me><wait.5>
    /p Ready in 30s<wait.10>
    /ac "Quick Reload" <me><wait.5>
    /p Ready in 15s<wait.5>
    /p Ready in 10s <se.10><wait.5>
    /p Ready in 5s <se.14><wait.1>
    /ac "Quick Reload" <me><wait.1>
    /p Ready in 3s <se.14><wait.1>
    /p Ready in 2s <se.14><wait.1>
    /p Ready in 1s <se.14><wait.1>
    /p Ready! <se.3>

    In a nutshell: You use reload, but the tank shouldn't pull as your reload is still on CD.

    edit:
    Actually, that was you who mentioned the 3-ammo opener :'D
    (1)
    Last edited by Lyrica_Ashtine; 09-14-2015 at 10:27 AM.

  6. #6
    Player
    girlsimulation's Avatar
    Join Date
    Aug 2015
    Posts
    18
    Character
    Vinegar Vinegar
    World
    Balmung
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Lyrica_Ashtine View Post
    edit:
    Actually, that was you who mentioned the 3-ammo opener :'D
    Yeah, I was just explaining why I was considering 3-ammo over 5-ammo, lol.
    (0)