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  1. #1
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Quote Originally Posted by VitalSuit View Post
    This is going to sound like a stupid question but after your opener... what do you do? Do you save your cooldowns for the next wildfire? Do you pop them as they come up?
    I know people talk about CD management but after the opener I just feel lost lol.
    Same. I'd like to get a definitive answer with numbers to prove it, feels like all anyone wants to talk about it making huge opening parses on 2 minute combat dummies and Faust

    If you pop your CDs on-cooldown, within reason (ie. you might not want to waste cooldowns when you're failing to proc anything on split shot, but wait until you get a proc or two along), then you certainly arn't going to hurt your DPS. Nonetheless I'd like to see some proofs to whether that is the best approach possible.
    (0)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RyuujinZERO View Post
    ...
    Quick Reload and Reload should be used on cool down just like any other GCD damage; you're losing both dps and TP whenever they're not used up. Only exception to this is if you need to reapply hot shot and leadshot before-the-fact.

    All of your cooldowns can align with wildfire's 90 seconds, with the exception of raging strikes and hypercharge (which will line up on every other wildfire). They should be used on cooldown (except for raging, it's just not effective enough to use by itself without any other buffs like wildfire or barrage). The only exception to this that I can think of would be Faust since the fight will not last long enough for a third wildfire anyway, you'd get more milage delaying your second wildfire with hypercharge.
    (0)
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  3. #3
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by RiceisNice View Post
    with the exception of raging strikes and hypercharge (which will line up on every other wildfire).
    (I'm thinking this is just an oversight/incomplete thing).

    Raging is 180s, Hypercharge is 120s. You'd want to hold on to Hypercharge for a minute until Raging/2nd Wildfire is up. If I've understood things right. This should also be the same time everyone else has their buffs up ready and can get more use out of the Hypercharge debuff themselves.
    (0)

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Themis View Post
    (I'm thinking this is just an oversight/incomplete thing).

    Raging is 180s, Hypercharge is 120s. You'd want to hold on to Hypercharge for a minute until Raging/2nd Wildfire is up. If I've understood things right. This should also be the same time everyone else has their buffs up ready and can get more use out of the Hypercharge debuff themselves.
    Raging strikes will line up with every odd numbered wildfire, assuming you use it off on cooldown everytime. Hypercharge doesn't really benefit from cooldown stacking because is doubling your turret's potency (which is not influenced by buffs). The 5% is a really small effect for overall wildfire contribution, considering it's physical vulnerability is also affecting the entire party and not just yourself. Don't forget that hypercharge also boosts the effectiveness of regen, so if you're in a progression run you have to consider that as well when holding or using hypercharge off cooldown.
    (0)
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  5. #5
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    You'll be popping Hawk's Eye, Blood for blood, Rapid Fire and Wildfire when they come up. At the 1:30 mark, reload will be on cooldown, so it'll be a mini-wildfire. Save Hypercharge for the 3 min mark when all buffs will be up again with Reload.
    (0)

  6. #6
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Cascadi View Post
    Some skills are also only usable while the Gauss Barrel is equipped, however, Gauss Barrel is pretty much useless outside of AoE pulls.
    Is this still currently true? Has this guide been updated since the buff to GB? Or did they only buff WM to 30%?
    (0)

  7. #7
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Krissey View Post
    Is this still currently true? Has this guide been updated since the buff to GB? Or did they only buff WM to 30%?
    No, GB is 30%, too. I'm thinking the guide is outdated. You want to get off Gauss around every time it's up.
    (0)

  8. #8
    Player

    Join Date
    Nov 2014
    Posts
    389
    https://www.youtube.com/watch?v=dbOVITN8X-0

    3:36 parse @ 1140 with stance dancing
    (1)

  9. #9
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    you're not really "saving" cooldowns for Wildfire. The only time you really sit on a cooldown is on blood for blood for 10 seconds, but because 3 of our CD's have a 90s cooldown tey just line up naturally. You just hold Blood for BLood for the same reason you used to do it on bard.
    (0)

  10. #10
    Player
    NyssaElf's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Saryn Aide
    World
    Midgardsormr
    Main Class
    Archer Lv 60
    So do you guys hold on to ammunition till wildfire is ready, or use them when the cool down is ready?
    (0)

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