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Thread: Sword Oath Idea

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  1. #1
    Player
    AeraCross's Avatar
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    Sep 2015
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    Character
    Aera Cross
    World
    Exodus
    Main Class
    Lancer Lv 60

    Sword Oath Idea

    I've always felt that Sword Oath was a little underwhelming. This is not about the current state of PLD dps at the moment, I simply feel that adding an extra 50 potency on our auto attack is boring and it never truly felt like a fun stance.

    Seeing as Conj is one of our cross classes as PLD, I thought it would be fun and interesting if Sword Oath reflected that. My Idea is this:

    Sword Oath
    Swaps current STR and VIT attribute ratings, while increasing TP Regeneration by X% and reducing enmity generated.

    This would make the spell much more intersting while also carrying a certain amount of risk. Swapping STR and VIT will provide more damage but at the cost of maximum hp and the reduction of enmity also prevents this stance from being used while tanking.

    The only negative I can think of is that swapping STR and VIT stats may give PLD too much dmg as a tank class. But, please comment more about the idea rather than the numbers as numbers can always be modified.
    (7)

  2. #2
    Player
    Tadus's Avatar
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    Aug 2015
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    Character
    Tadus Velen
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Ehhhhhh idk it sounds a bit too whm like. I would rather go w some new way like stack of lights ( posted in another forum)
    (0)

  3. #3
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I can get behind this. Adds to off-tank DPS while not further encouraging tanking in DPS stance. Not the sole fix to all our problems, but a nice addition.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Cabalabob's Avatar
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    Sep 2013
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    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Don't like it, STR PLD's would actually end up being weaker in sword oath.

    I agree it would be nice for sword oath to get a buff, just not this.

    Maybe make it 3 additional 50 potency hits rather than just 1. But with a 50% accuracy cap. And give it an animation of 3 light swords surrounding the PLD that fly at the enemy when you auto attack. Both WAR and DRK get to look pretty in their stances why don't we!?
    (4)
    Last edited by Cabalabob; 09-12-2015 at 05:49 PM.
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  5. #5
    Player
    rawker's Avatar
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    Dec 2014
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    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    since the core of PLD tanking is simplicity, i would suggest that each time a weapon skill is used, you gain 1 stack of Sword Oath which adds a flat 5 potency to all your attacks. caps at 5 stacks, starts at 1 upon activating Sword Oath. that will make us look like we're accelerating in dps, to give incentive to those who sit in the stance.
    (2)

  6. #6
    Player
    Duelle's Avatar
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    Mar 2011
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    Duelle Urelle
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    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by rawker View Post
    since the core of PLD tanking is simplicity, i would suggest that each time a weapon skill is used, you gain 1 stack of Sword Oath which adds a flat 5 potency to all your attacks. caps at 5 stacks, starts at 1 upon activating Sword Oath. that will make us look like we're accelerating in dps, to give incentive to those who sit in the stance.
    Oh, you mean a ramp-up mechanic. That could also work.
    Quote Originally Posted by Cabalabob View Post
    Don't like it, STR PLD's would actually end up being weaker in sword oath.
    Only if you've been going all STR all the time. My current stats include 804 STR and 889 VIT, so under the OP's idea when off-tanking my STR and VIT values would shift, leading to a DPS gain since my resulting STR would be higher than my resulting VIT in Sword Oath. I'm also okay with reduced enmity in Sword Oath in exchange for better TP regen.
    (1)
    Last edited by Duelle; 09-12-2015 at 09:23 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Duelle View Post
    Oh, you mean a ramp-up mechanic. That could also work.
    Only if you've been going all STR all the time. My current stats include 804 STR and 889 VIT, so under the OP's idea when off-tanking my STR and VIT values would shift, leading to a DPS gain since my resulting STR would be higher than my resulting VIT in Sword Oath. I'm also okay with reduced enmity in Sword Oath in exchange for better TP regen.
    Wouldn't this even further condemn PLDs for stance-dancing, a tank aspect in which they are already weakest among the three? You'd also be by a large the squishiest OT and run the Defiance issue upon leaving Sword Oath -- you'd have to wait for your health to be restored before you've gained the tank stance's full eHP benefits.

    And wouldn't the latter just exacerbate PLD's enmity issue? It can already produce less enmity than the other two, making it difficult to use RA out of tank stance. With those changes it will be the only tank that cannot remotely maintain enmity outside of tank stance.

    I'm all for more creative Oaths, but PLD's issue is already that it is inferior both in general (dps, OT and especially MT) and specific (stance-dancing, enmity, OT dps loss for mitigating) points. Whatever changes are made should effectively close those gaps whilst seeking that increased identity.

    Additionally, though this is arguably just personal, it feels reaaallly weird to me to turn Strength into a stance-equalizing stat (+ dps in tank stance, + tankiness in dps stance)... For one, it means it's almost always going to be unideal. You can argue that that's just how PLD should be unique, but most tanks are already long since geared basically according to the guidelines (unfortunate as they are) that most fending accs are shit.

    What I'd like to see from Sword Oath:
    - If using a "ramp-up" or "resource" mechanic, it shouldn't start from the minimum position, but rather about midway (slightly favoring staying in a given stance), full (favors stance-dancing), or at a position based on past action, likely using a shared resource between both Oaths generated by relevant actions (potency dealt/mitigated/covered/healed, etc.). The last option would probably be the most engaging, but arguable least PLD-like, as we have something of a characteristic of being a sort of 'standing guard', always at the ready and plentiful useful even when not at the sort of eye of the storm (the place where DRK and WAR further excel in terms of combined dps and mitigation).
    - If it continues to do bonus AA damage, it should be slightly buffed and actually based on AA damage (e.g. 75% of weapon AA dmg), not weaponskill potency (a flat 50 potency tacked onto varying AA speeds). In this way a 1.7s blade still causes the same Sword Oath bonus dps over time as a 2.6s blade. (Both deal the higher, 1.7s value.)
    - Improved control; "resource" use should be manipulable, preferably in a way that brings out the differences in Oaths and what Paladin uniquely brings 'to the table'.
    - Improve rotational options and/or variance; right now one of our largest downsides of Shield Swipe is that even if it were buffed, it would still cost us dps to use more than once per Goring Blade, just because of how tight its tri-combo is. Essentially it leaves PLD with little to no variance -- GB, RoH, RA; GB, RoH, RA; GB, RoH, RA... Anything that can allow us variance through procs and/or modifiers I would love to see.
    (0)
    Last edited by Shurrikhan; 09-19-2015 at 01:56 AM.

  8. #8
    Player
    Noxifer's Avatar
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    C'alih Tia
    World
    Phoenix
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    Scholar Lv 70
    Quote Originally Posted by AeraCross View Post
    The only negative I can think of is that swapping STR and VIT stats may give PLD too much dmg as a tank class.
    Well, considering Paladins are the furthest down on the damage scale (even if I'm not sure by how much, since I haven't kept myself too up to date on that since HW hit), I'm not sure it would make them OP. On the contrary, I think it might mean we'd see Warriors get a challenger to their OT throne. Since the decreased HP and Enmity would mean you'd avoid MTing in Sword Oath (apart from longer phases of no-damage or no-tank-busters, due to the GCDs missed by switching oaths), it'd mainly affect OT value. It'd also mean that their MT damage would be lower, since Paladins would most likely opt to go with VIT specs/bling for more of a damage increase in OT stance -- or with pentamelds, of course, for the 'best of both worlds'.

    Hopefully it'd also prevent future issues like the current, where Paladins are 'unwanted' in Alex Savage due to lower damage output. It'd help equalize the three tank jobs without making them identical.

    I personally like the idea =)

    (Edit: My FC's Paladin pointed out to me that since you get an increase of DPS output of 20% anyway without Shield Oath and that the extra auto-attacks is an improvement since auto-attacks in general count for about 20-25% of the total damage, so it could be a bit over the top... But I still like it xD Considering Warriors not only lose the 20% damage loss but gains a 5% damage boost, plus extra stack abilities to use.)
    (0)
    Last edited by Noxifer; 09-12-2015 at 11:12 PM.

  9. #9
    Player
    Kydi's Avatar
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    Jun 2014
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    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    I quite like this idea for all tanks actually. It would be quite a neat solution to making vitality accessories useful and making tanks feel "tankier" (imo).
    (1)

  10. #10
    Player
    Jonnycbad's Avatar
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    Apr 2015
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    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I wish Sword Oath made us glow faintlyt. WAR and DRK get cool glowy stances. I wanna be radiant :/

    Or in Sword Oath, every sword slash leaves a trail of white energy on the target, kind of like FFXI PLD's "Enlight" spell.


    Sword Oath is pretty boring...now if it added +50 Potency to all GCD's too, that would be neat.
    (3)

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