Quote Originally Posted by Gilthas View Post
Yet it didn't work that way in FFXI.

The objective to do things in FFXI was getting better gear too. How many players only did RotZ until they got sky access? How many only completed RotZ and CoP after rewards were added? How many quests in FFXI were simply ignored if they didn't have a reward? More so if it required a group?
Errm... plenty? The CoP ring reward was still one of the best in the game, even after ToAU and WotG were released.

People who claim FFXI's horizontal progression failed obviously have no true recollection of actually playing the game. There were dozens of examples of great items which stood the test of time, and plenty more which people kept for macros to swap items in and out. Granted, we can't do the latter here in Heavensward, but I think there's still a lot of room to work with some decent optional sidegrades which aren't mind-crushingly dull or simple secondary-stat swaps.