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  1. #1
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Velox View Post
    snip
    Actually it would be fairly simple if you use established rules:
    1) Both riders need flight privileges in the zone (same as wedding ring teleport) otherwise it walks
    2) If the driver teleports, the rider automatically goes with them just as if they had crossed a zone line. If the rider teleports, the driver has a short-timed prompt to accept or not - if they do they port together mounted, and if they don't accept, the rider teleports on their own.
    3) If the rider feels the need to eject while flying, they can dismount and will automatically eject onto a default flying mount. The only issue with this is that the game never forces you to learn a mount so it would require a mandatory mount of some kind.
    (1)

  2. #2
    Player
    Akuryu's Avatar
    Join Date
    Jul 2014
    Posts
    168
    Character
    Aku Ryu
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jeykama View Post
    2) If the driver teleports, the rider automatically goes with them just as if they had crossed a zone line. If the rider teleports, the driver has a short-timed prompt to accept or not - if they do they port together mounted, and if they don't accept, the rider teleports on their own.
    What if the driver ports to an area the rider doesn't have access to yet?
    (0)

  3. #3
    Player
    RyuRoots's Avatar
    Join Date
    Jul 2014
    Posts
    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    Quote Originally Posted by Akuryu View Post
    What if the driver ports to an area the rider doesn't have access to yet?
    Either send the access-less player to the nearest aetheryte or tell the driver that they can't do the teleport because someone doesn't have access like when you try to enter an instance that not everyone has unlocked.
    (1)