My main reason to level a tank was to help out in our FC if needed, i do not tank for random people as there are many jerks out there and my day @ work is stressful enough without dealing with that when i get home


My main reason to level a tank was to help out in our FC if needed, i do not tank for random people as there are many jerks out there and my day @ work is stressful enough without dealing with that when i get home
Good to see so many people still thinking marking targets has to do with hate generation in experts.
*sigh*

I played tank cause I ran out of thing worth doing. I'll quit the game before I take my war or pld past 50 not doing any of the new classes. Tanks are responsible for to much and only get complaints. Least fun Class to play for me.
It doesn't have to do with hate generation. It just has to do with a tank not trusting his team to be competent. As a competent player, I ignore it and take offense.



Perhaps so, and that's why I conceded that maybe those 3 levels (and gear) do make a difference. But I feel like my overarching point still stands, which is that better performers are likely to be found in a group of the tank's peers, not DF, and that's likely why queues are waiting on them. I know of few tanks in my FC that queue for expert without asking in FC chat or an LS first.That is low. Atleast at level 60 you work towards the better gear, which will help even to lowliest of DPS. I'm only ilvl 186, my shield lob alone will hit for over 450 and that is my weakest attack. I think now people are geared up fairly well, expert runs can be done with eyes closed, almost.
Lack of flashy animations and big numbers flying across the screen probably explains some of the lack of tanks in faceroll content too. In terms of style points, tanks are considerably łacking (SCHs too, QQ).
Keep in mind that he just said The Vault, not an expert dungeon. Also keep in mind that stat scaling changed and made it so you did less dps post fifty then at fifty. It's still not good numbers but that guy is clueless about how this game works.That is low. Atleast at level 60 you work towards the better gear, which will help even to lowliest of DPS. I'm only ilvl 186, my shield lob alone will hit for over 450 and that is my weakest attack. I think now people are geared up fairly well, expert runs can be done with eyes closed, almost.


I think it's more of a fear of responsibility. Half the DPS players I play with would never dream of rolling tank because "It looks like such a hassle." That's fine, but really there isn't that much pressure on the tank. You run the dungeon just like anyone else and you might answer a question every once in awhile.Perhaps so, and that's why I conceded that maybe those 3 levels (and gear) do make a difference. But I feel like my overarching point still stands, which is that better performers are likely to be found in a group of the tank's peers, not DF, and that's likely why queues are waiting on them. I know of few tanks in my FC that queue for expert without asking in FC chat or an LS first.
Lack of flashy animations and big numbers flying across the screen probably explains some of the lack of tanks in faceroll content too. In terms of style points, tanks are considerably łacking (SCHs too, QQ).
As a competent tank, I don't expect you to know how I work in a dungeon, and I expect if the group wants the tank to be the defacto leader of a group, that they actually follow the damned directions given.
Seriously. Everyone expects the tank to lead the group and set the pace and all sorts of responsibility, but the instant the tank marks a target, which is an unspoken request to "please kill this first", people shit themselves and refuse to follow.
I don't know you from Adam, you don't know me from Adam. I'd rather not get players in my groups that can't respect the person they decided was party leader(tank role) and to the one single thing asked.

No. It's NOT a statement about trust. Nadirah's talking about one of these scenarios:
1. I have melee, I know only this one mob makes me move to avoid stuff. Kill this, and then the entire group of mobs will stop moving.
2. There is two mobs that do an AoE, but I can only stun one every 20-25 sec (WAR/DRK, not PLD). Kill this, so I can focus on stopping the AoE.
3. There is a mob here with an AoE that debuffs everyone in a certain range without warning. Kill this so the healer's not continuously trying to cleanse us all.
Tanks whom mark targets like this cause they notice on say, the first or second pull with one of these scenarios that the dps are not killing those targets first (ie: they don't understand those targets are actually slowing the run by not dying asap) are NOT saying "I don't trust my group." They're saying "Hey, you may not realize this, but THIS mob dying will speed things up!"
Don't take offence, we're just doing our jobs: Protecting you, leading you and making the run smoother.
You obviously don't know about how to perform optimal dps because multi dotting is a far more efficient means of damage then focusing down one target.
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