I hate the macro solution. I can't queue the next skill up which is pretty important for stone spam.


I hate the macro solution. I can't queue the next skill up which is pretty important for stone spam.

I can explain the reason.
First, macro commands don't queue, so if you hit the button just a hair before GCD or OGCD is ready, the command does nothing.
Second, the lines of a macro do not all execute simultaneously. There is a split second delay between each line.
What happens is you hit the macro just before the first ability is able to be executed, so the first ability doesn't go off. A split second later, when the macro tries the second ability, it has a chance to go off if that split second made the difference for being ready.
Macros with multiple casts create a ghetto queue of sorts by spamming the same command with those split second delays. Put enough of them together and it will make a difference. This buys you a little leeway to hit the button a tad too early.
This does come at a cost of a delay with the second ability if you are sync' down, but for many, that is an acceptable price to pay for the convenience and saving a slot. (I do this for Broil/Ruin.)
Last edited by giantslayer; 09-09-2015 at 03:46 PM.

wow, thats an interesting idea
too bad you cant place makros with the /hotbar command though, all my stone skills got a <tt> makro so i cant use this solution
makes sense. thx for explanation, makes some things clearer ^^


I'm pretty sure you can make a macro along the same lines for fate syncing. There is macro command for level syncing in fate, and if you after that (maybe with delay of second or two) do the aforementioned /hotbar commands you should end up with proper attack spell in the bar. Then just use the macro instead of the duty list sync button on fates.
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.
Madam, you are officially my hero of the day and I now consider you genius. I tip my hat to thee. May RNGesus forever roll in your favor.I'd recommend using a macro along these lines, instead:
X should be the bar number that your Stone III key is located on, while Y should be the slot on the hotbar where the Stone III key is located. Put this macro on to the hotbar slot where you normally have Protect. When you then cast Protect, it will replace Stone III with the sync-appropriate Stone skill. This also gets around the errors you can get with one of the above-mentioned "all-in-one" Stone macros.Code:/micon "Protect" /merror /ac "Protect" <t> /hotbar action "Stone" X Y /hotbar action "Stone II" X Y /hotbar action "Stone III" X Y
I had tried the other solution, yet still I wound up using Stone instead of Stone III yesterday. Thank you for making me see the light.
Edit: Finally got on to try it and got sad that it doesn't work. Can't blame me for trying though. D:
Last edited by AdamFyi; 09-11-2015 at 04:04 PM.


Can't wait to try this! Thank you.I'd recommend using a macro along these lines, instead:
X should be the bar number that your Stone III key is located on, while Y should be the slot on the hotbar where the Stone III key is located. Put this macro on to the hotbar slot where you normally have Protect. When you then cast Protect, it will replace Stone III with the sync-appropriate Stone skill. This also gets around the errors you can get with one of the above-mentioned "all-in-one" Stone macros.Code:/micon "Protect" /merror /ac "Protect" <t> /hotbar action "Stone" X Y /hotbar action "Stone II" X Y /hotbar action "Stone III" X Y
EDIT: Worked! ^^ For cross hotbars:
again X = cross-hotbar numberCode:/micon "Protect" /merror /ac "Protect" /chotbar set "Stone II" X Y /chotbar set "Stone III" X Y
Y = slot, eg RAR (right trigger, action buttons, right button), LDU (left trigger, dpad buttons, up button)
Stone II/III doesn't replace Stone (I) due to it's heavy effect. I keep that on it's own slot.
Last edited by Velo_Vandore; 09-10-2015 at 05:45 PM.


The hotbar copy suggestion for that particular purpose will not work, that way at least. The reason the original macro works is because the /hotbar action "skill" don't go through if the level is too low to have the skill. Thus what it does is set I on the slot, then II if possible, then III if possible. Ending up with the highest possible in the bar. The cross bar copy however has not reason not to work, regardless what skills the bar has. The macro doesn't stop midway if one command doesn't work, so it ends up copying the bar with the highest Stone macro regardless of the current level.
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.
I finally got on to try it, and yeah, it sadly doesn't work. However, I did find an alternative. Two macros are used and would require two clicks, but all you need is one hotbar slot for both macros and an extra empty hotbar. There's a catch though; the stone <tt> macros and the protect macro cannot be on the same hotbar.
---
Active
CancelCode:/micon "Protect" /merror /ac "Protect" <t> /hotbar copy CNJ 3 WHM [hotbar #] /hotbar action "Stone" X Y /hotbar copy CNJ 5 WHM [hotbar #] /e Stone <se.8> /wait 2 /hotbar action "Stone II" X Y /hotbar copy CNJ 6 WHM [hotbar #] /e Stone II <se.9> /wait 2 /hotbar action "Stone III" X Y /hotbar copy CNJ 7 WHM [hotbar #] /hotbar copy CNJ 2 WHM [hotbar #] /e Stone III <se.10>
---Code:/copy CNJ 2 WHM [hotbar #]
Once you hit Active, it will be replaced with Cancel. Hitting Cancel will kill the macro and replace it back with Active. If you do not press Cancel, it will automatically revert back to Active once the macro completes. Not the best solution - I'll give you that, but it lets you use those <tt> macros on your stone skills.
Last edited by AdamFyi; 09-11-2015 at 06:28 PM.


I'm glad you found a workingish solutionOnce you hit Active, it will be replaced with Cancel. Hitting Cancel will kill the macro and replace it back with Active. If you do not press Cancel, it will automatically revert back to Active once the macro completes. Not the best solution - I'll give you that, but it lets you use those <tt> macros on your stone skills.A note though, while your solution sort of requires the player to watch the macro execution and cancel it at the right moment, I myself would find it handier to use command /macrocancel (or /mcancel) at suitable momenter instead of juggling with two macros. I'm not saying your solution is bad, mind. Just giving a heads up to those who find text commands handy to use. So the macro used would be your macro with the /wait commands to give time to react but without the copy commands that have to do with the cancel macro.
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


A note though, while your solution sort of requires the player to watch the macro execution and cancel it at the right moment, I myself would find it handier to use command /macrocancel (or /mcancel) at suitable momenter instead of juggling with two macros. I'm not saying your solution is bad, mind. Just giving a heads up to those who find text commands handy to use. So the macro used would be your macro with the /wait commands to give time to react but without the copy commands that have to do with the cancel macro.


