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  1. #21
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rubytoe View Post
    1.Change cross class "Raise" to be able to use in battle.
    No thank you. The 8 second cast on this makes it utterly useless.

    2.Allow Shield and Sword Oath to not interrupt combos, while taking the GCD off both Oaths.
    This would be great.

    3.Change Royal Authority's Potency from 340 to 390.
    I'd rather see a potency and enmity increase on Rage of Halone.

    4.Reduce mp cost of Clemency by 3/4 of the current cost, and decrease the cast time to 2 seconds and the recast to 2.5 seconds.
    The MP cost is fine. The cast time does sorta sting, though.

    5.Sheltron renders you impervious to the next physical or magic attack. Recover 28% of your total mp, but increase the cool down to 200 seconds.
    I actually like it the way it is - spammable. I don't want another cd with a long-ass recast.
    (0)

  2. #22
    Player
    Abomination713's Avatar
    Join Date
    Sep 2014
    Posts
    81
    Character
    Wyznberk Zwynbrodasyn
    World
    Cactuar
    Main Class
    Paladin Lv 90
    1. Makes PLD able to stance dance like a WAR. We are the orginal stance tanks and need to be able to stance dance more than a WAR. If you don't like this suggetion, you are not a real tank and don't see the problems. SE sucks too much WAR axe and WAR's have zero downside and it's been proven they can take just as much damage as a PLD so your "but PLD have def instead of att" is completely baseless and a lame excuse to use cause you don't want the PLD to excel.

    2. Makes Divine Veil instant cast instead of haveing to deal with healers to get it to work. I use it to protect the group and when I use it, there's a reason for it. Healers don't always heal me when I use it and I even have a macro with sound. So dumb.

    3. Either increase our enmity gain with Flash or give a new buff on it or a new aoe skill. How about when we flash enemies it puts a debuff on them that reflects 50% of their auto attack damage back to them when they hit us for 5 seconds to help us keep enmity since we can't do anything but flash/riot blad/flash/flash/flash/riot blade and would help with enmity and damage. Have that debuff refresh with every flash and not go away like blind. As people get more 200 gear I've been noticing it's getting harder and harder to hold enmity when a geared SMN or BLM is involved. Hell, even WHM are not giving me a run for my money and they never use too.

    4. Increase Royal Authority to 400 potency so that we can do some nice damage. Don't bitch about this one. Heaven forbid the PLD has anything that deals damage. "But the PLD is suppose to be weak have good def and not damage!" You want to follow lore? Than take away the WAR's equilibrium ability. WAR's can not straight up heal. They can leech heal or heal through damage, but if SE wants to break lore with WAR's, they can break it with PLD's and let us do some decent damage. Shit, PLD are cross classed with CNJ so it's only right we have a heal skill. "But you can heal others with yours!" I don't give a shit. WAR's heal is still lore breaking.

    5. Reduce damage reduction of Shield Oath to 15%. GASP! I know right!? It would really help us in DPS and enmity gain. The WAR is already reduced to 25% and they still put use to shame by at least 5 miles.
    (0)
    Last edited by Abomination713; 09-11-2015 at 03:13 AM.

  3. #23
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Abomination713 View Post
    1. Makes PLD able to stance dance like a WAR. We are the orginal stance tanks and need to be able to stance dance more than a WAR. If you don't like this suggetion, you are not a real tank and don't see the problems. SE sucks too much WAR axe and WAR's have zero downside and it's been proven they can take just as much damage as a PLD so your "but PLD have def instead of att" is completely baseless and a lame excuse to use cause you don't want the PLD to excel.

    2. Makes Divine Veil instant cast instead of haveing to deal with healers to get it to work. I use it to protect the group and when I use it, there's a reason for it. Healers don't always heal me when I use it and I even have a macro with sound. So dumb.

    3. Either increase our enmity gain with Flash or give a new buff on it or a new aoe skill. How about when we flash enemies it puts a debuff on them that reflects 50% of their auto attack damage back to them when they hit us for 5 seconds to help us keep enmity since we can't do anything but flash/riot blad/flash/flash/flash/riot blade and would help with enmity and damage. Have that debuff refresh with every flash and not go away like blind. As people get more 200 gear I've been noticing it's getting harder and harder to hold enmity when a geared SMN or BLM is involved. Hell, even WHM are not giving me a run for my money and they never use too.

    4. Increase Royal Authority to 400 potency so that we can do some nice damage. Don't bitch about this one. Heaven forbid the PLD has anything that deals damage. "But the PLD is suppose to be weak have good def and not damage!" You want to follow lore? Than take away the WAR's equilibrium ability. WAR's can not straight up heal. They can leech heal or heal through damage, but if SE wants to break lore with WAR's, they can break it with PLD's and let us do some decent damage. Shit, PLD are cross classed with CNJ so it's only right we have a heal skill. "But you can heal others with yours!" I don't give a shit. WAR's heal is still lore breaking.

    5. Reduce damage reduction of Shield Oath to 15%. GASP! I know right!? It would really help us in DPS and enmity gain. The WAR is already reduced to 25% and they still put use to shame by at least 5 miles.
    1. No, too much like Warrior. If you want to play Warrior role a Warrior.

    2. Maybe, but it would have to be nerfed in some way.

    3. Overpowered as heck. Every attack making them deal thousands of damage back to themselves on a spammable move? Are you silly? Unleash only hits for 400-510 on a full strength tank. Your wanting even more "scale-able" damage then that at less cost?

    4. Very Overpowered. Might as well not even use any other combo, there is no longer any choice. How about make its damage scale off Vitality instead of strength?

    5. Again, way overpowered. Why not instead make something unique and special like: "Paladin damage scales off Vitality instead of Strength." letting them stack vitality instead of strength? Warrior gains its damage by stacking many offensive buffs at once, and one of them disables that penalty.

    It sounds like you want to play Warrior, if you want to play Warrior why not betray to Warrior?
    (0)
    Last edited by Nektulos-Tuor; 09-11-2015 at 07:19 AM.

  4. #24
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Abomination713 View Post
    1. Makes PLD able to stance dance like a WAR. We are the orginal stance tanks and need to be able to stance dance more than a WAR. If you don't like this suggetion, you are not a real tank and don't see the problems. SE sucks too much WAR axe and WAR's have zero downside and it's been proven they can take just as much damage as a PLD so your "but PLD have def instead of att" is completely baseless and a lame excuse to use cause you don't want the PLD to excel.

    4. Increase Royal Authority to 400 potency so that we can do some nice damage. Don't bitch about this one. Heaven forbid the PLD has anything that deals damage. "But the PLD is suppose to be weak have good def and not damage!" You want to follow lore? Than take away the WAR's equilibrium ability. WAR's can not straight up heal. They can leech heal or heal through damage, but if SE wants to break lore with WAR's, they can break it with PLD's and let us do some decent damage. Shit, PLD are cross classed with CNJ so it's only right we have a heal skill. "But you can heal others with yours!" I don't give a shit. WAR's heal is still lore breaking.
    1. If you think that's a good suggestion, you don't have a clue how the tank stances compare. Make PLD's stances off GCD and you make them objectively better than WAR's in every way. WAR's are easy to activate, but in return you don't gain the extra HP of Defiance until you get healed (PLD gains the 20% mitigation instantly), you receive slightly less healing from every spell, and significantly less HP from every ability. They have their own advantages and disadvantages.

    4. WAR's had self healing from Thrill of Battle since 2.0, and also Thrill of War in PVP. Self heal has always been their thing, even if it got nerfed in the 2.1 Inner Beast fix. It's on a 60s cooldown and only heals the WAR, that doesn't conflict with PLD at all.
    (2)

  5. #25
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    There is a delicate spectrum of utility right now with PLD being on the defensive side (Cover, Clemency, Divine Veil/weaker dps), DRK in the middle (Delirium, Reprisal/a ton of AoE and free off-GCD dps, higher potencies) and WAR on the offensive side (Storm's Path only/ridiculous offensive cooldowns, a DPS cross class, Fell Cleave). If you boost PLD offensively they'd have to do something like nerf WAR defensively (they'll never nerf it offensively since they'e already made it clear that's part of the theme of the job, silly as it is) in order to not render DRK utterly obsolete.
    (0)

  6. #26
    Player
    Koenignovi's Avatar
    Join Date
    Nov 2013
    Location
    Where ever that pink Lalafell lives... She's the best!
    Posts
    93
    Character
    Zephyr Discooperire
    World
    Siren
    Main Class
    Lancer Lv 50
    Response Inline . . .
    Quote Originally Posted by Rubytoe View Post
    1.Change cross class "Raise" to be able to use in battle.
    I don't believe this is needed, as Smn can already do this.
    2.Allow Shield and Sword Oath to not interrupt combos, while taking the GCD off both Oaths.
    I would be ok if this interrupted combo if they took it off GCD. And I would be ok with the reverse as well. The former would be the more favorable option too.
    3.Change Royal Authority's Potency from 340 to 390.
    Agreed, and this wouldn't bump Pld that much higher in DPS. However, what if this was tied in with Sword Stance as a lure to use it?
    4.Reduce mp cost of Clemency by 3/4 of the current cost, and decrease the cast time to 2 seconds and the recast to 2.5 seconds.
    I can't say I agree 100% on this. Though reducing the cost of Clemency would be great, I believe at that point we'd become too much utility with it. I would be comfortable with this being half the cost by use of Shield stance at 1/3 less the casting time.
    5.Sheltron renders you impervious to the next physical or magic attack. Recover 28% of your total mp, but increase the cool down to 200 seconds.
    If they did this, I'd hope they'd make Cover also mitigate magic damage as well. As this is not about cover, I would say no to this entirely. I rather like the cool down time of Sheltron as it is and the effect it offers. Though it does not cover magic damage as part of it's effect, I can live with this. There are other things I would ask to help enhance our magic defense other than this ability, such as Awareness or Bulwark.

    Tell me what you think?
    (0)

  7. #27
    Player
    Isius's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    150
    Character
    Astral Pyre
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by SpookyGhost View Post
    I still say give PLD a gun.
    Nah brah PLDs need to have shoulder cannons in each arm, and rocket boosters coming from their bums. lol

    jking aside @OP NO to all of these except maybe No.2 making stances oGCD, and not interrupt combos this in itself will help boast PLD dps with no lost in a GCD, and combo potential, and yes also more mitigation allowing easier use to swap from Sword to Shield to Sword again, etc using Shield oath more like a def cd then as a stance...so PLDs could be in Sword a lot more and go back into Shield Oath only when needing to mitigation dmg or needing extra aggro. But MP cost should stay, but will likely need to be at a higher mp cost.

    No.1 No let me tank.

    No.3 No to changing potencies on main combos. Idk the math but likely PLDs would start doing more dps then a DRK when both are in their dps stance since they are already not far apart in dps when both are just dpsing. The dps boast PLDs need is when they are in thier tank stance...which could be remedied from simply Shield/Sword being oGCD, and not interrupting combos, or maybe also just a change Shield Swipe being oGCD or increased potency on that skill, any of these changes to Shield Swipe would also benefit PLDs enmity aswell.

    No.4 This one by your changes would make it OP. You can do 3 Clemancy cast in 7.5secs. I can currently do 4.8k hp heal on my PLD non-crit, and with no healing increase buff up...so we are looking at 14.4k hp healed if you are at full mp in 7.5secs, not to mention PLDs can cast it even more when they regen thier mp...far more often then a WAR can with it's heal skill, and people tend to compare Clemancy with the WAR's Equilbrium a 60sec cd heal/tp regen move. I still very much dislike Clemancy as a skill on PLD, and believe it needs a change some where but reducing mp cost, and cast time both at the sametime is not the way to go about it.

    No.5 is just silly, a 1-hit immune def cd with a 200sec recast time. That is basically giving PLDs a short lived HG but with a shorter cd...I could basically just do Sheltron > HG > Sheltron for each Hyper Plasma in A1S...so it's OP...and at a 200sec PLDs do lose a easy to use mp regen ability which I kinda like...even if I think Sheltron is mostly useless in Savage Alexander.
    (0)
    Last edited by Isius; 09-11-2015 at 03:28 PM. Reason: edits

  8. #28
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Interesting thought for a potential change, what if we got a Cureskin effect on Clemency. Basically any HP healed over the targets max HP receives a Stoneskin like effect for the overcured amount for 30 seconds. Nothing game breaking when applied to relevant content, but can add some tank buster survivibility if timed correctly and incentivize PLD's to use Clemency more often.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  9. #29
    Player
    swcez's Avatar
    Join Date
    May 2014
    Posts
    19
    Character
    Scotty Tanks
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Raise should be able to be used in combat during pvp.
    (0)

  10. #30
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Yo if you guys get to raise in combat that means WHM get to free up a trait that blocks that. Which could be cool.
    (1)

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