1. As nice as combat res would be, progression raiding means weakness would kill your party at the DPS check anyway.
PLD could always do with a little buff for overgeared farming though, when it will still be go go DPS.
If we only get a few changes, let's not waste one on this.
2. Yes, I feel the 'ermagerd war tank stance' argument doesn't hold up here, 2.0 has classes before WAR which got stance mechanics and they were off global swapping, now we have them everywhere (wanderers, gauss, venoms, the list goes on). It's not making the classes all the same, that would be changing the stances to behave in the same way. It seems a bit precious/special snowflake the Warrior back lash over 2 GCDs to remove one of the most jarring clunky aspects in both PLD and DRK. It is a minority of the community though. Keep MP cost, oGCD. Yes to resource management, No to clunk.
3. Butchers comparison is false because no maim or accounting for enmity bonus. This buff is unneeded though, RoH should probably have a slight potency buff instead, it is the MT disparity that hurts. 300 pot RoH is still short of BB with maim, float the number somewhere there. I would rather the debuff on RoH was swapped with storms path and the enmity mod raised to 6 (if the other classes stay at 5.5, basically 5.5 more to balance the lower potency being lower hate) than it was given a potency buff. I am fine with theme of a defensive/party protecting tank, it just has to actually feel that way.
4. I like the high clemency cost, the fact it locks you into two per pool and gives a 30s MP recovery time if you are using shelltron and goring feels about right. I would rather The long cast time or interrupts were fixed, STR dependence was changed to pure weapon damage dependence, combo interrupt removed and the ability is changed to match Zerked equilibrium if cast on the PLD, with the current strength on an ally. I don't think a cure II with a 30s lockout is not unreasonable, strong parallel to healers as WAR is to DPS. Unlike Sentinel va Vengance. I think this is a situation where rare but strong is better and requires better decision making.
5. No. Shelltron did a lot of good for making PLDs mitigation more active (or it would if SE hadn't screwed us over on content that makes it bleh outside of A3S). Let shields block magic.
NOTE: These are one to one responses to each idea, I am NOT saying ALL of these things should be implanted as that might be OP. That said, I think these are in the right kind of range.
NOTE 2: As far as single target DPS goes I would like to see spirits within buffed to 400 or 500 in sword oath rather than a base GCD increase for two reasons:
1. SW used to be a special hard hitter and felt good to use, now it is sub RA and just another boring GCD if you aren't silencing.
2. Locking it behind Sword Oath makes PLD have to put some effort into getting at that extra damage while they are tanking. I really want to push the stance dancing meta, whilst the tank DPS meta is not necessarily healthy, stance dancing is really good for tanking, both in pushing up the otherwise low skill ceiling and just being fun.

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