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  1. #16
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Duelle View Post
    This said, I don't think the whole of ACN (all 18 abilities) need a complete remake. For example, Bio and Bio II could have become HoTs under the effect of the SCH crystal. Bane could have become a way to spread HoTs to other party members. Sacred Soil could have become the "alternate" version of Shadow Flare. When Yoshida talked about SCH being focused on healing over time, that's what I was expecting, not a singular HoT cast via the Fairy and a bunch of shields.
    You'd have to give a citation on that because the current SCH has no resemblance of HoT Healing (Which was given to WHM again who has emphasis on hp restoration, which breaks down into HoTs). And even then it'd all have to come into place thematically and composition wise (WHM already fills that meta, unless you want them to be the shield oriented healer instead of a job whose lore is centered around planning ahead and military tactics). I'd also take everything that yoshida says with a grain of salt, since not all of them either comes to pass or as we expected (such as MCH ammo usage and the two ranged classes in general).

    Quote Originally Posted by Duelle View Post
    Correct on both accounts. SCH would still have Ruin I/II and Miasma I/II from its parent class. And who's to say the job abilities (remember that Sacred Soil is no longer a lv50 job skill but a skill you'd gain from learning Shadow Flare) wouldn't include maybe 1 DPS skill? Broil would have been a good candidate to replace Sacred Soil as the lv50 quest reward.
    Lustrate is the level 50 job skill. Shadowflare is a level 50 class skill, sacred soil is a level 45 job skill. This sort of approach would take a lot more work on a job whose already functioning well in the current set up.



    You still would. Your DPS relative to the DPS would just be less.

    Quote Originally Posted by Duelle View Post
    The intent is not to kill off SCH DPS, but to reduce it while also making the job crystals bring about a bigger change to gameplay. This way one job crystal becomes a sort of extension to the parent class, while the other changes aspects of the parent class to become its own thing. I admit it's easier to do this with caster jobs than it is to do with melee since you can recycle casting animations. Melee jobs would likely require brand new animations and more.
    Job crystals in a sense act as the "second half" of the class that it's being added onto in the way they add onto it. Like you said, it'd require changes to the class abilities to make each job crystal more feasible, but if we're going that route, is it necessary to force a job into that soul crystal anyway compared to giving them a new slate to work with? In regards to scholar there's a plethora of redesigning and balancing just to make it work (and in this case, for the sake of doing so since SCHs are pretty well off at the moment)


    Quote Originally Posted by Duelle View Post
    Not if you were to tie enmity and survivability directly to the tank stance and adjust post-30 scaling to make it required to stay in tank stance to hold the mob and live through its attacks. Note: this would require some ability reshuffling, such as making PLD get Shield Oath at lv30.
    That'd actually sounds really really boring from a tank perspective outside of a raid environment. Not to mention if the enemies are that strong, then dps/healers would die if they even got breathed on.

    The end question is what sort of role do you want the job crystals to be. I see it as something that just adds onto the class to complete it, rather than a "promotion" system of sorts that some MMOs have. Branching would work a lot better if it was done eariler in the levleing process (at say, 15) to diverse the abilities some more, rather than changing existing skills this late into the game.
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    Last edited by RiceisNice; 09-10-2015 at 10:36 PM.
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