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  1. #1
    Player
    zosia's Avatar
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    Zosia Twinrova
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    Cactuar
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    Scholar Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    Yes, I do expect they will add them to a weekly Void Ark completion quest.

    Also, I suspect that the delay in the weekly quest giving out Encrypted Tomestones until 2.55 had more to do with maintaining Relic viability rather than anything to do with FCoB since Carboncoat and Carbontwine were available through hunts at the very start of 2.5.

    When Syrcus Tower was released in 2.3, it was quickly determined that running the Tower for an Unidentified Tomestone and then doing hunts for the Sand was a much easier and less of a hassle for a similar reward than working a relic up to i110. This caused a steep drop in the number of players working on relics. To avoid a repeat of that they delayed easy access to Encrypted Tomestones until the Relic was superior.
    The old argument then was that raiders already had access to the gear and that CT was the "catch-up" patch. When 3.1 drops, there is going to be no catch up needed since alex savage will still be current content. I don't see hundreds and hundreds of statics getting clears by mid october, why would Yoshida choose to destroy those people's progression by showering everyone with 210 gear?

    I think you are hoping for way too much if you want twines before most raiders can get them.
    (0)

  2. #2
    Player Nadirah's Avatar
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    Nadirah Serenity
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    Excalibur
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    Paladin Lv 60
    Quote Originally Posted by zosia View Post
    The old argument then was that raiders already had access to the gear and that CT was the "catch-up" patch. When 3.1 drops, there is going to be no catch up needed since alex savage will still be current content. I don't see hundreds and hundreds of statics getting clears by mid october, why would Yoshida choose to destroy those people's progression by showering everyone with 210 gear?

    I think you are hoping for way too much if you want twines before most raiders can get them.
    I think most raiders will be getting their twines out of Void Ark.

    I also honestly believe that Savage was a "fine, you want to bitch the content isn't hard enough, here, have at this you whining little snots" thing.

    This isn't a hardcore raid game. The difficulty of Savage coupled with the 'git gud' permeating attitude just tells me they threw it out there knowing it was too hard to shut the whiners up.
    (3)

  3. #3
    Player
    zosia's Avatar
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    Zosia Twinrova
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    Cactuar
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    Scholar Lv 70
    Quote Originally Posted by Nadirah View Post
    I think most raiders will be getting their twines out of Void Ark.

    I also honestly believe that Savage was a "fine, you want to bitch the content isn't hard enough, here, have at this you whining little snots" thing.

    This isn't a hardcore raid game. The difficulty of Savage coupled with the 'git gud' permeating attitude just tells me they threw it out there knowing it was too hard to shut the whiners up.
    I don't see why SE would do this. Mid-core raid statics comprise the majority of raiders in this game, just as in any game. If I had to make a guess, only about 20% or so of the FCoB raid talent will get a4s clears before any big nerfs. SE would let down 80% of their raiding population to shut up the bleeding edge elite seems like a poor strategy to retain it's midcore player base.

    It's like cutting off your nose to spite your face. I think it was just an oversight on SE part. They underestimated the demand by the community for more mid-core raid content. SE needs soooo much more content around the difficulty of Ex primals. Content that is difficult, but pug-able. Content that is challenging and compelling, but you can still do it despite the time of day or if you have a static or not.
    (2)

  4. #4
    Player Nadirah's Avatar
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    Nadirah Serenity
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    Excalibur
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    Paladin Lv 60
    Quote Originally Posted by zosia View Post
    I don't see why SE would do this. Mid-core raid statics comprise the majority of raiders in this game, just as in any game. If I had to make a guess, only about 20% or so of the FCoB raid talent will get a4s clears before any big nerfs. SE would let down 80% of their raiding population to shut up the bleeding edge elite seems like a poor strategy to retain it's midcore player base.

    It's like cutting off your nose to spite your face. I think it was just an oversight on SE part. They underestimated the demand by the community for more mid-core raid content. SE needs soooo much more content around the difficulty of Ex primals. Content that is difficult, but pug-able. Content that is challenging and compelling, but you can still do it despite the time of day or if you have a static or not.
    There is no point to having "midcore" raid statics now.

    Either you're banging your head up on Savage, or you LolDutyFinder Normal in about an hour and be done for the week.

    *That* is the biggest problem I have with the game right now as a side note.
    (3)

  5. #5
    Player
    Colorful's Avatar
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    Charlotte Elise
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    Kujata
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    Ninja Lv 70
    Quote Originally Posted by zosia View Post
    The old argument then was that raiders already had access to the gear and that CT was the "catch-up" patch. When 3.1 drops, there is going to be no catch up needed since alex savage will still be current content. I don't see hundreds and hundreds of statics getting clears by mid october, why would Yoshida choose to destroy those people's progression by showering everyone with 210 gear?

    I think you are hoping for way too much if you want twines before most raiders can get them.
    How is that destroying their progression? By mid-october most players will have a fair amount of Eso gear, if raiders still aren't able to complete the floor they're on (or hit a wall as some might say) the 210 gear will help them break down that wall and progress further.
    (2)
    Last edited by Colorful; 09-10-2015 at 03:36 PM.

  6. #6
    Player
    Ultimatecalibur's Avatar
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    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by zosia View Post
    The old argument then was that raiders already had access to the gear and that CT was the "catch-up" patch. When 3.1 drops, there is going to be no catch up needed since alex savage will still be current content. I don't see hundreds and hundreds of statics getting clears by mid october, why would Yoshida choose to destroy those people's progression by showering everyone with 210 gear?

    I think you are hoping for way too much if you want twines before most raiders can get them.
    I'm actually making my guess based off how they have previously done the upgrade system since 2.2/2.3.

    In 2.2 both SCoB and a new level on tomestone gear (Soldiery/Gerolt's Masterworks) were added which could be upgraded with the Sands of Time/Oil of Time tokens. During 2.2 the only source of the upgrade tokens and the token needed to purchase the weathered weapons was SCoB. During 2.2 the max ilevel you could reach was i100 unless you did SCoB which would allow you to get to i110. In 2.3, Syrcus Tower and "The Hunt" were added, both of which you could get Sands of Time and Oils of Time, in addition to SCoB which was still the top level content.

    In 2.4/2.5 this was (mostly) repeated for the Ironworks Gear: 2.4 FCoB was the only source of the tokens, 2.5 they where rewards from hunts and doing CT/WoD (no longer a straight drop, now a weekly quest reward for doing all 3 24 man raids).

    You also seem to misunderstand what people mean by the term "catch up patch." Due to the fact that BCoB and CT were released in reverse of how they were initially planned to (CT was intended to be in 2.0 and BCoB was to be in 2.1, but something caused CT to be delayed making them release BCoB early) the devs decided to roll with it and started doing 2 patch +20 ilevel cycles instead of each patch increasing ilevel by roughly 10. In this new 2 patch cycle system, even numbered patches (2.2/2.4) increase the max ilevel by 20 but only the hardcore raiders could reach that number, everyone else was limited to an increase of only 10 ilevels. Odd numbered patches allowed the general population to "catch up" to the raiders and be on an even footing when the next patch cycle started.

    In 3.0, the raiding max is i210 and the general population max ilevel is i200. In 3.1, the raiding max will stay i210 and the general population max will increase to i210. They are doing this so that they can plan 3.2 content for an ilevel of 210 instead of having a 10 ilevel gap between raiders and the general population.
    (1)
    Last edited by Ultimatecalibur; 09-10-2015 at 04:13 PM.

  7. #7
    Player
    zosia's Avatar
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    Zosia Twinrova
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    Cactuar
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    Scholar Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    I'm actually making my guess based off how they have previously done the upgrade system since 2.2/2.3.

    In 2.2 both SCoB and a new level on tomestone gear (Soldiery/Gerolt's Masterworks) were added which could be upgraded with the Sands of Time/Oil of Time tokens. During 2.2 the only source of the upgrade tokens and the token needed to purchase the weathered weapons was SCoB. During 2.2 the max ilevel you could reach was i100 unless you did SCoB which would allow you to get to i110. In 2.3, Syrcus Tower and "The Hunt" were added, both of which you could get Sands of Time and Oils of Time, in addition to SCoB which was still the top level content.

    In 2.4/2.5 this was (mostly) repeated for the Ironworks Gear: 2.4 FCoB was the only source of the tokens, 2.5 they where rewards from hunts and doing CT/WoD (no longer a straight drop, now a weekly quest reward for doing all 3 24 man raids).

    You also seem to misunderstand what people mean by the term "catch up patch." Due to the fact that BCoB and CT were released in reverse of how they were initially planned to (CT was intended to be in 2.0 and BCoB was to be in 2.1, but something caused CT to be delayed making them release BCoB early) the devs decided to roll with it and started doing 2 patch +20 ilevel cycles instead of each patch increasing ilevel by roughly 10. In this new 2 patch cycle system, even numbered patches (2.2/2.4) increase the max ilevel by 20 but only the hardcore raiders could reach that number, everyone else was limited to an increase of only 10 ilevels. Odd numbered patches allowed the general population to "catch up" to the raiders and be on an even footing when the next patch cycle started.

    In 3.0, the raiding max is i210 and the general population max ilevel is i200. In 3.1, the raiding max will stay i210 and the general population max will increase to i210. They are doing this so that they can plan 3.2 content for an ilevel of 210 instead of having a 10 ilevel gap between raiders and the general population.

    Why would they bring the general population to ilvl210 when a fraction, less than 1%, of the player base will be ilvl210 by the time they release 3.1? Raiders who worked very hard to even get 206, 207, or 208 won't even get the time to appreciate 209 or 210 before its the status quo. You don't see an intrinsic problem with that? It was fine in ARR, raiders would be decked out in raid gear and upgraded items when the catch up patch dropped. In this case, people will be lucky to get a full savage clear before 3.1.

    It would not kill the general population to wait one more month after 3.1 for Void ark to get the upgrade items. There is literally zero reasons a player needs to be ilvl210 now or after 3.1, including raiders.
    (1)
    Last edited by zosia; 09-10-2015 at 04:35 PM.

  8. #8
    Player
    KarstenS's Avatar
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    Lilli Karani
    World
    Odin
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    Reaper Lv 90
    Quote Originally Posted by zosia View Post
    Why would they bring the general population to ilvl210
    Because, they have done it before and will continue their way.

    At release, the tome gear was out of the box max iLvl. The need for upgrading gear got introduced with SCoB first.
    (3)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  9. #9
    Player
    zosia's Avatar
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    Zosia Twinrova
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    Cactuar
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    Scholar Lv 70
    Quote Originally Posted by KarstenS View Post
    Because, they have done it before and will continue their way.At release, the tome gear was out of the box max iLvl. The need for upgrading gear got introduced with SCoB first.
    Continue to do so? This situation we have right now is unlike any situation in ARR. Will the greed of the masses ever end? We have this abysmal raiding situation because we needed a story mode raid. Now at least half of the raiding population has been alienated by the difficulty, and the other half, people who will get a4s clears, might not even manage to do that before people "need" 210 gear to feel accomplished. Will you guys not be happy until there is no end game for anyone and we just play some slot machine mini game for your epics?

    This is not even a point about gear, this a point about progression. There will be several groups, mine included, who will be coming close to getting our a4s kill in early to mid October. I want to get my kill before people just get handed gear and it ruins my sense of accomplishment. It's like hiking a mountain to only find the last mile was a ride up an escalator.

    Meh, doesn't matter. SE is shooting themselves in the foot.

    https://www.reddit.com/r/ffxiv/comme...a_of_faceroll/

    Check for yourself. Plenty of people are unhappy about the raiding scene. releasing twines in hunts before most raiders can get an a3s kill is a great way to alienate an already dissatisfied segment of the player base. Raiders might be a minority, but we still pay money, just like the rest of you guys, and 95% of the game is already catered to the casual player, why not let raiders just have a little more time to get some kills fist?

    Quote Originally Posted by Khalithar View Post
    It gives people that farmed the 210 an advantage going in to the next content. I mean look at what happened, they brought the esoteric gear out before anyone could even get a full Alexander set. I'm quite certain that Ark is going to drop 210's or higher in addition to esoteric upgrade items.
    void ark will indeed drop ilvl200 gear. It's been backwards like that since 2.1. All the 24 man raids in this game are like LFR in wow, except there is no harder version of them. They always drop loot that is 10 ilvls lower than the 8-man raid tier that came before it.
    (2)
    Last edited by zosia; 09-10-2015 at 05:48 PM.

  10. #10
    Player
    Colorful's Avatar
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    Charlotte Elise
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    Kujata
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    Ninja Lv 70
    Quote Originally Posted by zosia View Post
    snip
    While I do get your point about it undermining the efforts of hardcore players, SE needs to release something that'll keep people playing and gear progression is that for most. Void Ark gear will take 4-5 weeks to get, so I'm fine with them delaying the upgrade materials by a month. I have a feeling that you wouldn't be happy if they did that either though. I don't honestly care about ilvls or stats, just the ability to dye the gear, they can give us upgrade materials that just make it dyeable, or push it to ilvl 205 and I'd be fine with it still.
    (0)

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