Those numbers are correct.Ok.. I'm sooooo sorry, but google has not been my friend. Can anyone discreetly and courteously let me know the caster acc caps for savage? I believe it's AS1 - 495, AS2 - 520, AS3 - 530 and AS4 -540 (but could be wrong). And 71 pages is just too much to sift thru on the company dime. Just looking to mix and match eso/sav gear optimally and have some eso purchase decisions to make.
Kairi™
Anyone worked out the stat weights for BLM yet ? ;-;
Kairi™
How do you guys handle the add phase in A3S?
Our first approach was to put melee on the big adds for stun/silence, and me and the bard on opposite sides to kill the small adds. Still not sure if it'll be hard damagewise ... do you keep spamming F4 or old rota for faster casts?
I don't BLM in A3S much anymore (maybe soon) but what I'd recommend is one F4 per above 60% HP enemy. At this point they die too quick, double casts might get canceled if a MCH/BRD hits yours as well and does a Mercy Stroke equivalent before you're done. Only B1 before/after B4 in UI phase if you need 2 ticks. Magnets usually require Swiftcast or an early B3 to minimize the DPS loss.How do you guys handle the add phase in A3S?
Our first approach was to put melee on the big adds for stun/silence, and me and the bard on opposite sides to kill the small adds. Still not sure if it'll be hard damagewise ... do you keep spamming F4 or old rota for faster casts?
Even if you start casting a spell at say, 10% of an add hp and it dies mid cast, your cast will still register.
Kairi™
Yeah but why would you? Usually if you start casting at a 10% HP enemy it won't be around for the 70% cast bar snapshot (which is arguably worse than a canceled cast regardless unless it messes up AF/Enochian). If you've coordinated with the group that you are the only one going to attack it, sure, but even then a F4 or even a F1 is wasted on a 10% HP enemy in that phase unless it's needed/the only thing to attack.
Because the adds die too fast anyway and sometimes a 10% add might be all that's available to hit inbetween waves, so might as well hit it.Yeah but why would you? Usually if you start casting at a 10% HP enemy it won't be around for the 70% cast bar snapshot (which is arguably worse than a canceled cast regardless unless it messes up AF/Enochian). If you've coordinated with the group that you are the only one going to attack it, sure, but even then a F4 or even a F1 is wasted on a 10% HP enemy in that phase unless it's needed/the only thing to attack.
Kairi™
If that's all you can attack, then of course.
I actually do 4 Enochian rotation during the add phase. Because between a Fire 1 or a Fire IV on a mob that has 3k health. Its gonna die anyways. It mattered in progression I guess but in farm... me and my DPS are basically stealing each others the mobs lol.I don't BLM in A3S much anymore (maybe soon) but what I'd recommend is one F4 per above 60% HP enemy. At this point they die too quick, double casts might get canceled if a MCH/BRD hits yours as well and does a Mercy Stroke equivalent before you're done. Only B1 before/after B4 in UI phase if you need 2 ticks. Magnets usually require Swiftcast or an early B3 to minimize the DPS loss.
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