Honestly I'd rather gamble on smashing B4 for a mana tick than B1 at that point. That's just me though, I'm not sure if the math supports that.Let's see here... After the opener shenanigans, I hit B3 and I'm left with around 200 mana or whatever, which means I have to wait for a mana tick before I can cast B4. Now if I had enough Piety to always cast B1 while waiting for that long tick, which seems to be the case more often than not, I would be actually doing something instead of just standing around looking stupid for three seconds. I guess I could just do the opener with Flare to solve that problem, but I'd have to spend like five minutes learning it and I'm lazy. Now if it could be solved instead by just putting one stat point into PIE, I'd do just that.
If you are opening with a F3, then you will need about 365 Piety to have enough MP to jump into B4.
If you start with a B3, then you will always have enough MP for it.
6.75 MP per PIE at 60, it got nerfed hardcore in HWYou need 279 PIE (including party bonus) to use B3 after that opener, which is about 273 base PIE I think.
(Calculated with 8 Mana per 1 PIE which was the last known value to me I think. Just get that item which resets your character points and check how much PIE you actually need.)
I have had nothing but sucess with this opening rotation(Pulling 1100 on some pretty heavy movement fights)
Ley > B3 > T1 > Sharp > F3 > Eno > RS > F1 > F4x3 > CONVERT > F4x3 > B3 > B4
Main Rotation: F3 > F4x2 > F1 > F4x2 > FS proc(F1 if not) > B3 > B4 (sometimes TC or T1)
Depending on what happens time wise after the last b4 in opener, I either have a moment to cast a TC proc or throw in a quick blizzard to keep momentum. It's really hit or miss if I need to do that between sequences.
Wanted to add, this is at 191 ilvl
Not what what I asked. Am I just that bad at explaining things? Nothing about B3, nothing about B4, all about B1 right after B3.
That's what I'm doing right now, but there's plenty of times when I see a neutral mana tick during the transition from AF to UI with B3, so I could use that to know when I'm in the clear to B1. Would certainly be a gain in that situation.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
Was a typo, I meant B1.
I was at 269 PIE and lacking 77 mana, which translates to 12 PIE missing. So you're gonna need 281 Piety.
Thanks for the guide, it has helped me a lot especially the videos. One suggestion, is it possible that you move the rotation tables to a link to a google doc instead so we can read it better?
♪ Sometimes u wannna go..where everybooody knooows your naaaame....and they're allllways glaad u caaaame ♪
Reference https://youtu.be/h-mi0r0LpXo?t=39
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
Hello, I finally got around to get my BLM to Lv 60. Absolutely love the crazy burst and AoE damage alongside with my Dragoons.
I have some few questions regarding what's inside BLM rotation since I'm used to the dead-set-in-stone rotation like DRG.
1. According to the chart, if for example I were to use the rotation Aikaal stated while we're in Umbral Ice.
Aikaal said that we're to pre-cast Sharpcast + Enochian, and then start with F1 > F4x2 > F3P >F4x2 >Blizz III.
My question is... how? Won't the Umbral ice disappear after you cast F1? Is this what I think it is?
Umbral Ice rotations are always finished with Fire III, making you end up with 3 AF stacks, and then you start the rotation with sharpcasted F1?
2. From what I've read, we're to delay Leylines if it's 20 seconds to Raging Strikes uptime, is it because the faster DPS deliverance Leylines give is inferior to the 20 seconds delay compared to using both 20 seconds later?
3. Also question about procs, since we're mainly rotating 2 procs here, TBolt and Fstarter.
Do we delay Fstarter and only use them at one point in the rotation (after 1 F4 or 2 F4) to extend our Astral Fire ? Or use it instantly the moment they're up?
Judging from the charts, it's the former, but figure I might ask.
I've been using Fstarter instantly pre-60, Also TBolt, but to other target since 1 already has the Thunder DoT.
Thanks for the great guide!
Extra question :
What interrupts your spell? I remember receiving some damage from casted skills i.e. Black Nebula(?) From the walking armor in The Vault, sometimes it interrupts my casting, sometime it doesn't.
I'm guessing it got to do with the damage exceeding x% of your current HP/MHP? Or if the skill was critical or not.
Last edited by Greyfrost; 09-08-2015 at 03:09 PM.
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