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  1. #31
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kosmos992k View Post
    I think your criticisms are off base and parrot things you've read on this forum or reddit.
    Thanks for accusing me of parroting things from reddit or on the forums, you can see the date and my post history and I just don't frequent any of the boards as much, because of the hostile nature of the majority of players, my writing and posts are based on my own history, and experience and listeting from my own circle of players in my server, and how I see my friend list slowly getting ever so slim.

    These are not "Self inflicted" problems, this is a misconception that people has on this boards typical of people like you, my playtime isn't 24/7 like the some people in this game, if anything I would consider myself a casual player that raids and plays some days of the week and a few hours, but that's only what it takes to feel like the game has become a chore.

    You are misunderstanding that I'm asking for new content everytime I login, what I'm asking is content variety, not being shoehorned into doing the same, there's absolutely no replayability on the content.

    I'm glad you also assume I rushed to do everything.

    That isn't the problem at all with the state of the game.
    (25)
    Last edited by Evtrai; 09-10-2015 at 03:24 AM.

  2. #32
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    What does join date and post history have to do with anything?

    I have a similar date and I enjoy this game :P
    (4)

  3. #33
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kosmos992k View Post
    Sorry, but I don't buy into the meta that the only thing that matters is DPS, if I did, I'd never play Paladin, nor wear anything other than slaying accessories. Unless you're desperate to meet difficult DPS checks, then performing your job decently is far, far, far more important than anything other than the main numbers on your weapon.

    Unless you're raiding, there is nothing I am aware of in the game that provides a stiff enough dps check for that to matter.
    I understand not being a priority to maximize your DPS, but there is no other thing in the game (by design) that matters when applying stats to your relic (for a DPS). if there were interesting stats, you could sacrifice your DPS for other things. Now, there is no reason to other than ignorance.
    (5)

  4. #34
    Player
    Gextiv's Avatar
    Join Date
    Jan 2014
    Posts
    318
    Character
    Ukaei Ukaei
    World
    Leviathan
    Main Class
    Gladiator Lv 52
    FLYING MOUNTS!

    I CAN NOW SWORE THROUGH THE SKY! HALLELUJAH!
    (0)
    PS3 limitations

  5. #35
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I have to disagree with pretty much every thread that pops up on this topic. People have been making this argument since Heavensward launched without understanding exactly what they are looking at. Heavensward, like 2.0 before, has not been fully released. What you're looking at, much like 2.0 before, is the first chapter of many with subsequent chapters being released in a predictable timeframe (every 3 months if I recall). The strategy is every bit a staple of MMOs, to keep you coming back for more. So what if there's only leveling dungeons and 2 level cap dungeons. That was pretty much all we had at 2.0's launch, too. Now look at how many dungeons 2.0 has. So many they actually shunted Heavensward content onto their own Duty pages to keep things decently navigable. I'd honestly reserve judgement until they release the last of Heavensward's story content, then you'd have a better metric of where it measures up against 2.0.
    (6)

  6. #36
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Evtrai View Post
    Thanks for accusing me of parroting things from reddit or on the forums, you can see the date and my post history and I just don't frequent any of the boards as much, because of the hostile nature of the majority of players, my writing and posts are based on my own history, and experience and listeting from my own circle of players in my server, and how I see my friend list slowly getting ever so slim.
    I read the SE forum regularly and occaisionally things that link to reddit. I've see the exact criticisms you're making, discussed here on this forum and referenced by posters here with original comments at Reddit. If you truly have never read the same points or similar ones here or elsewhere then I am sorry. However the point is that your criticisms are not new and have been made before by others.

    The fact that your friends list is dwindling is, I am afraid, a natural effect of player attrition. It happens in every game, and in the end you need to make new friends to replace those that move on. The population always shifts and over time you might gain a core group that is consistent, but the whole group will continually change in makeup as people leave or others join (or even return). I don't think that is the game's fault, that is just natural human behavior. Short of altering the premise of the game completely, how can FFXIV keep someone from going off to play Call of Duty or Star Wars BattleFront, or Forza/Gran Turismo, etc? It can't, the most effective thing is can do is stick to it's fundamentals.

    Quote Originally Posted by Evtrai View Post
    These are not "Self inflicted" problems, this is a misconception that people has on this boards typical of people like you, my playtime isn't 24/7 like the some people in this game, if anything I would consider myself a casual player that raids and plays some days of the week and a few hours, but that's only what it takes to feel like the game has become a chore.
    Well, I'll just don the flame retardant underwear before saying this, but in my experience, people who raid regularly are not casual players. raiding requires the completion of certain aspects of the game and gearing up to particular levels to be practical or doable. I don't honestly feel that the commitment required to do that - and have a static to work with - can be considered casual.

    Quote Originally Posted by Evtrai View Post
    You are misunderstanding that I'm asking for new content everytime I login, what I'm asking is content variety, not being shoehorned into doing the same, there's absolutely no replayability on the content.
    In story based content, how do you expect there to be replayability, unless you literally replay the entire story on an alt? There is open world content, self directed content and plenty of small mini-games or amusements to play along the way. I feel though that you will tell me that there is no point to that content because it leads no where or gains you nothing. Perhaps you will reply that way, perhaps not. Either way, that content is there in spades, the only element that lacks replay value is story based content. To be honest, all of the dungeons in this game are completely replayable because different groups play them differently, the same is true of guildhests. But if your circle of friends is entirely overgeared, and only follows the established routes, it quickly becomes a chore to run things because it's the same every time, and presents no challenge due to over gear.

    That said the ability to run dungeons with fewer players than normal, or solo without gear/level sync adds replay value to all the dungeons in the game. As will the ability to take a group of NPCs through, because they represent different ways to run things.

    Quote Originally Posted by Evtrai View Post
    I'm glad you also assume I rushed to do everything.

    That isn't the problem at all with the state of the game.
    I did not assume that you personally had, I talked of a specific group within the community that does and stated that the mentality and criticisms you were posting were born of that issue. Then again, what you consider rushing, may not be what I consider rushing.

    As for whether it's the problem with the state of the game or not, I think it is, you think it isn't. Given the rather broad range of content and play styles that the game caters to, I can't see how you can suggest the problems you do, unless your criticisms are focused on a specific niche within the game (raiding). Beyond that focus, the game has so much to do it's impossible to do it all.

    Quote Originally Posted by Kaurie View Post
    I understand not being a priority to maximize your DPS, but there is no other thing in the game (by design) that matters when applying stats to your relic (for a DPS). if there were interesting stats, you could sacrifice your DPS for other things. Now, there is no reason to other than ignorance.
    Ignorance would be blindly following the crowd without considering alternatives. Outside of raiding, my DPS as a Paladin is not a major difference maker. If this game were to boil down to the only thing that matters being DPS, then every melee attacker better stack STR, ranged physical attackers better stack DEX and all casters better stack INT, because that's all that matters. Oh, and let's just change the gear drops and rolling rules so that tanks can roll on DPS gear while we're at it shall we? Personally I think that blindly following the common thought that DPS is the be all and end all is a pretty strong display of ignorance in action, but what do I know, I play Paladin.
    (11)
    Last edited by Kosmos992k; 09-10-2015 at 03:46 AM.

  7. #37
    Player DawnSolaria's Avatar
    Join Date
    Apr 2015
    Posts
    144
    Character
    Dawn Solaria
    World
    Mateus
    Main Class
    Astrologian Lv 80
    SMN was drastically improved on fun to play front, and the three new jobs are all pretty fun too.
    (6)

  8. #38
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kosmos992k View Post
    I read the SE forum regularly and occaisionally things that link to reddit. I've see the exact criticisms you're making, discussed here on this forum and referenced by posters here with original comments at Reddit. If you truly have never read the same points or similar ones here or elsewhere then I am sorry. However the point is that your criticisms are not new and have been made before by others.
    I'm glad you put it like that, so it boils down that these same issues constantly being voiced here or on reddit, by several people, you would think it's because It's an ACTUAL issue? oh, several people making the same points and the same argument all in common....

    I don't need to detail my playtime however I'll detail it to you, to demostrate you don't need some extreme dedication to raid or whatever you are talking about, my playtime on heavensward is basically reduced to this:

    Login each day for 15 mins to do roulette for tomestones, craft food and potions in preparation for raids, log off, log in for 2 hours, 3 excesive three established days that matches everyone's schedule, raid, log off, if by some reason we stablished we would play Tuesday, Wed, Thur, I'm not gonna log in again except for 15 mins to cap if I haven't capped.

    That's trully some extreme dedication and playtime required to be adept at raiding.
    (9)

  9. #39
    Player
    Arashmin's Avatar
    Join Date
    Jul 2015
    Posts
    111
    Character
    Arashmin Footstubber
    World
    Faerie
    Main Class
    White Mage Lv 60
    @Valkyrie_Lenneth: Right, but again, that can be accomplished without killing aspects, and making the story worthwhile. Even taking a look at just T1-T5, it's cohesive, explained and relates to what has happened and each other. The next coil, and the next, are even better. Meanwhile, what is the Oppressor, the Living Liquid, the Manipulator? No real details, just 'Illuminati forces' and 'you explored', sometimes not even crediting it a fight! Instead we're supposed to care more about Marysue Touchyscar and Allthoughts, no-shows in the battle arena. I seriously skipped cutscenes after the first two as soon as she touched that damn scar, that's how bad it was. Plus it does seem like they were trying to do something gear-wise with it, so why not ensure people are going to be interested in doing that long term? It's also currently the midcore ceiling we're being served whether it was only for Story or not, and compared to what 2.0 offered to the midcore, it's outshined.
    (1)

  10. #40
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kosmos992k View Post
    Ignorance would be blindly following the crowd without considering alternatives. Outside of raiding, my DPS as a Paladin is not a major difference maker. If this game were to boil down to the only thing that matters being DPS, then every melee attacker better stack STR, ranged physical attackers better stack DEX and all casters better stack INT, because that's all that matters. Oh, and let's just change the gear drops and rolling rules so that tanks can roll on DPS gear while we're at it shall we? Personally I think that blindly following the common thought that DPS is the be all and end all is a pretty strong display of ignorance in action, but what do I know, I play Paladin.
    I clearly stated in my post that I was referring to DPS.


    Tank is the only thing in the game that gets 2 choices, DPS or mitigation/hp. However, in terms of secondary stats, it's widely accepted that Parry doesn't do anything worthwhile. No other stats provide mitigation, so again it comes down to DPS.

    Ignorance is not understanding that adding X stat provides a DPS increase of 2% where Y stat provides a DPS increase of 3%. Neither stat provides anything OTHER than DPS, so choosing Y over X is obvious. Choosing X over Y is ignorance.

    I also feel that I was clear that I WANT secondary stats to be more appealing and offer other things than DPS. Unfortunately, as the game is now, it's designed to only focus on DPS. IMO it makes all 2ndary stats worthless as game code.
    (4)

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