Fully agree with the Alexander part. Adding normal mode was a huge mistake.
Fully agree with the Alexander part. Adding normal mode was a huge mistake.
People create their own grind, the only person to blame is yourself. There is nothing wrong with Alexander Normal it was better than what they did before which was dumb down coil and add in echo to make it easier for others to complete. Now with the current model they don't have to "nerf" the savage content when the next patches roll around.
You know what I think the real issue with Alexander is, you can't faceroll it like Crystal Tower, it's the exact same format as crystal tower, get one piece of loot "PER" area and then you are done for the week. In Crystal Tower you could only get one piece, in Alexander normal it's 4 tokens, the slight difference is you get 4 loot instead of just one and it's done with 8 people rather than 24 but there in lies the huge difference. You have to work harder to obtain a weekly reward compared to tower, in tower where it's 24 people working together but each group gets their own loot the reward is still 8=4 and guess what, Alexander works like that now, per area 8=4 and sure you might not get what you want but guess what, it's because its more challenging that people don't like it.
In the end it's on you to continue to do ALexander, if you desire that extra IL from the 190 gear that's on you. When you have 170-180(unlimited tomes) gear and 200-210(weekly tomes) you have to start asking yourself, how much do you actually need that 190, if you are calling it a grind then ask yourself is it really worth it to have "IL 191" because you did alexander weekly and got the gear for it when if you didn't and just got the ring you'd currently be standing at "IL 188" with just the esoteric gear and the ring reward from doing Alexander normal?


Yup, it took an already underwhelming story and watered it down. It had no mystery about it. It definitely lost it's appeal when you could get the entire story in about an hour on patch day. I miss how coil worked where the story was such a rewarding part of raiding.
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