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  1. #1
    Player
    SwordswornFox's Avatar
    Join Date
    Jun 2015
    Posts
    124
    Character
    Khudaj'a Surenhai
    World
    Siren
    Main Class
    Gunbreaker Lv 80

    What if certain bosses had the oppositeof an enragetimer?

    What if bosses in raid content had effects that triggered if you burned them down to fast? A reverse of an enrage timer used in conjunction with effect encouraging tank swaps, healing bursts, etc. I'm just trying to float ideas about different ways to challenge raids other then DPS checks.
    (0)

  2. #2
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    They tried that around 2.1 with the dungeons, it didn't go over too well. The dungeons were quickly nerfed.

    The reason for all the dps checks is because FCoB was beaten in its first week. DPS checks are the easy way to prevent that, and cause much less of an uproar than the alternatives, such as daily/weekly lockout on attempts or tedious grinding for each attempt.
    (0)

  3. #3
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by StouterTaru View Post
    They tried that around 2.1 with the dungeons, it didn't go over too well. The dungeons were quickly nerfed.

    The reason for all the dps checks is because FCoB was beaten in its first week. DPS checks are the easy way to prevent that, and cause much less of an uproar than the alternatives, such as daily/weekly lockout on attempts or tedious grinding for each attempt.
    Not even close. The dungeons in 2.1 were obsolete with the average gear levels people had so people were massively over geared causing people to push the phases too fast and it made things harder than they should have been. If you're DPS sucked the fights were surprisingly easy, just long.
    (2)

  4. #4
    Player
    ExiaQuanta's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Reimi Namikaze
    World
    Leviathan
    Main Class
    Archer Lv 80
    Well, Ifrit EX had that. If you burned him down and ignore the last phase of nails, He'll automatically do instant wipe hell fire
    (3)

  5. #5
    Player
    Yaichiro's Avatar
    Join Date
    Jan 2014
    Posts
    153
    Character
    Yaichiro Shimo
    World
    Odin
    Main Class
    Warrior Lv 80
    I think most primals have something similar.
    (2)

  6. #6
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Huakke Manor HM has this too with its last boss. Burn the main boss too quickly and she will absorb the last add at full health, which leads to a instant wipe. Not sure if it's the same in unsync'ed, but many people are fooled into thinking they can burn the boss beforehand in hard mode roulette, and pay the price. xD
    (1)
    Last edited by Esp; 09-10-2015 at 03:35 AM. Reason: Spell check xD

  7. #7
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Esp View Post
    Huakke Manor HM has this too with its last boss. Burn the main boss too quickly and she will absorb the last add at full health, which leads to a instant wipe. Not sure if it's the same in unsync'ed, but many people are fooled into thinking they can burn the boss beforehand in hard mode roulette, and pay the price. xD
    Haukke HM unsynched is pain. So, so much pain. You may survive a full-powered Blood rain, but not two in a row, so you basically need to burst the boss before the second cast.
    (0)

  8. #8
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Esp View Post
    Huakke Manor HM has this too with its last boss. Burn the main boss too quickly and she will absorb the last add at full health, which leads to a instant wipe. Not sure if it's the same in unsync'ed, but many people are fooled into thinking they can burn the boss beforehand in hard mode roulette, and pay the price. xD
    Tanks LB, Traited Virus, and Pre-Shielding :P was doing it this way before HW. It is dicey but so satisfying.
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  9. #9
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Itseotle View Post
    Tanks LB, Traited Virus, and Pre-Shielding :P was doing it this way before HW. It is dicey but so satisfying.
    Quote Originally Posted by ColdestHeaven View Post
    Haukke HM unsynched is pain. So, so much pain. You may survive a full-powered Blood rain, but not two in a row, so you basically need to burst the boss before the second cast.
    Didn't think it was possible before unsynched, and was quite sure it was possible afterwards. xD Good to know there are ways, which I will have to try. Cause just like Mog EX, people HATE to have to hold back ^^
    (0)

  10. #10
    Player
    Anova's Avatar
    Join Date
    Oct 2011
    Posts
    861
    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    The majority of these mechanics are simply another dps check actually. Haukke is learning how to dps the adds down fast enough before the boss eats them. Ifrit is actually a dps check where you dps the nails down (because there is an actual timer for those too).

    If anything, the closest to this actual mechanic is ultima hm and the Chrysalis trials. Although it is a heal and tank check, most simply use the tank LB for it. I'm not sure if it's actually less boring than the dps one, which at least has dodge mechanics (although it's a nice change-up if you've been grinding dps stuff).

    A second mechanic is actually in some of the dungeons and crystal tower 1 raid. Healers have to keep up specific npcs for those fights. For the new raid, it could be fun for tanks to keep enemies away from Slowfix and Mide as they run around the map tinkering with stuff, or healers keeping an npc up for a barrier against a tpk ability in a raid setting (like a certain dungeon at lv.55).

    Also, contrary to popular belief, raids actually have tank and heal checks too. The way you know you've failed one though is not when you die to a flashy tpk ability, but when your healers run out of mp 2 minutes after the mechanic. Kind of a wimpy way to die i know, but that's a healer/tank wipe.

    As for a controlled dps fight, that is actually very hard to coordinate. As you are essentially telling dps players to just sit there and not do anything or to stay below a certain threshold of dps (which is hard to optimize unless you're using an illegal parser). It actually lets dps recover resources too while the tanks and healers get worn down, so I'm not sure what the point is compared to simply giving the boss more hp for that phase or have the boss use attacks with a ton of movement mechanics that targets dps and forces them away (preferrably keeping them busy dodging and using sprint, so reduced resources after the mechanic, yay).
    (0)
    Last edited by Anova; 09-10-2015 at 03:18 AM.

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