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  1. #1
    Player
    SwordswornFox's Avatar
    Join Date
    Jun 2015
    Posts
    124
    Character
    Khudaj'a Surenhai
    World
    Siren
    Main Class
    Gunbreaker Lv 80

    What if certain bosses had the oppositeof an enragetimer?

    What if bosses in raid content had effects that triggered if you burned them down to fast? A reverse of an enrage timer used in conjunction with effect encouraging tank swaps, healing bursts, etc. I'm just trying to float ideas about different ways to challenge raids other then DPS checks.
    (0)

  2. #2
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    They tried that around 2.1 with the dungeons, it didn't go over too well. The dungeons were quickly nerfed.

    The reason for all the dps checks is because FCoB was beaten in its first week. DPS checks are the easy way to prevent that, and cause much less of an uproar than the alternatives, such as daily/weekly lockout on attempts or tedious grinding for each attempt.
    (0)

  3. #3
    Player
    ExiaQuanta's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Reimi Namikaze
    World
    Leviathan
    Main Class
    Archer Lv 80
    Well, Ifrit EX had that. If you burned him down and ignore the last phase of nails, He'll automatically do instant wipe hell fire
    (3)

  4. #4
    Player
    Yaichiro's Avatar
    Join Date
    Jan 2014
    Posts
    153
    Character
    Yaichiro Shimo
    World
    Odin
    Main Class
    Warrior Lv 80
    I think most primals have something similar.
    (2)

  5. #5
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Huakke Manor HM has this too with its last boss. Burn the main boss too quickly and she will absorb the last add at full health, which leads to a instant wipe. Not sure if it's the same in unsync'ed, but many people are fooled into thinking they can burn the boss beforehand in hard mode roulette, and pay the price. xD
    (1)
    Last edited by Esp; 09-10-2015 at 03:35 AM. Reason: Spell check xD

  6. #6
    Player
    Anova's Avatar
    Join Date
    Oct 2011
    Posts
    861
    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    The majority of these mechanics are simply another dps check actually. Haukke is learning how to dps the adds down fast enough before the boss eats them. Ifrit is actually a dps check where you dps the nails down (because there is an actual timer for those too).

    If anything, the closest to this actual mechanic is ultima hm and the Chrysalis trials. Although it is a heal and tank check, most simply use the tank LB for it. I'm not sure if it's actually less boring than the dps one, which at least has dodge mechanics (although it's a nice change-up if you've been grinding dps stuff).

    A second mechanic is actually in some of the dungeons and crystal tower 1 raid. Healers have to keep up specific npcs for those fights. For the new raid, it could be fun for tanks to keep enemies away from Slowfix and Mide as they run around the map tinkering with stuff, or healers keeping an npc up for a barrier against a tpk ability in a raid setting (like a certain dungeon at lv.55).

    Also, contrary to popular belief, raids actually have tank and heal checks too. The way you know you've failed one though is not when you die to a flashy tpk ability, but when your healers run out of mp 2 minutes after the mechanic. Kind of a wimpy way to die i know, but that's a healer/tank wipe.

    As for a controlled dps fight, that is actually very hard to coordinate. As you are essentially telling dps players to just sit there and not do anything or to stay below a certain threshold of dps (which is hard to optimize unless you're using an illegal parser). It actually lets dps recover resources too while the tanks and healers get worn down, so I'm not sure what the point is compared to simply giving the boss more hp for that phase or have the boss use attacks with a ton of movement mechanics that targets dps and forces them away (preferrably keeping them busy dodging and using sprint, so reduced resources after the mechanic, yay).
    (0)
    Last edited by Anova; 09-10-2015 at 03:18 AM.

  7. #7
    Player
    Nurvus's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    61
    Character
    Damascea Unjou
    World
    Omega
    Main Class
    Dragoon Lv 74
    Quote Originally Posted by SwordswornFox View Post
    What if bosses in raid content had effects that triggered if you burned them down to fast? A reverse of an enrage timer used in conjunction with effect encouraging tank swaps, healing bursts, etc. I'm just trying to float ideas about different ways to challenge raids other then DPS checks.
    Effects that trigger if you burn them down too fast seems like Hard Modes from Ulduar in WoW.
    It's a cool idea, if it also rewards players extra for doing so - not as a "get rekt" penalty.

    But reverse Enrage (boss getting easier the more time passes) is a terrible idea.
    That'd be the most anticlimatic fight ever...
    (0)
    Last edited by Nurvus; 09-12-2015 at 01:00 AM.

  8. #8
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Another big problem with this idea is overgearing fights. Once you're overgeared, it becomes a lot more difficult to throttle your DPS down. A good example of this that I can think of is the Mog fights, both HM and EX... in HM if your tank/unaware DPS do too much damage to the King in the 2nd phase, he'll start his wipe move early. In EX, if you're doing too much damage, it becomes easier to accidentally off one of the little moogles prematurely.
    (0)

  9. #9
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    The old primals have this, wiped on levi and ifrit a few times due to too much dps.
    (0)

  10. #10
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,473
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sanguisio View Post
    The old primals have this, wiped on levi and ifrit a few times due to too much dps.
    Pretty much this. You can force their trademark attack without having a chance to mitigate the damage by pushing past a certain % too quickly. I don't know all of the exact Primal %s right now, save for Ramuh, who will wipe the group for pushing somewhere past 60%; he literally could have just summoned his Arbiters.
    (0)

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